# Battle UI Icon HQ Gapfix v1 Date: 2026-07-09 ## Scope - Reworked the remaining low-detail battle UI atlas frames: attack (4), axe (10), and terrain (18). - Kept the runtime atlas layout unchanged at 5 columns x 6 rows, 128 px per frame. - Updated the generator to seed from the existing high-quality battle UI atlas and replace only the gap frames. - Built the new icons from project-owned visual material and existing project atlas frames. ## Outputs - `src/assets/images/ui/battle-ui-icons.png` - `docs/battle-ui-icons-hq-gapfix-v1-atlas.png` - `docs/battle-ui-icons-hq-gapfix-v1-before-after.png` - `docs/battle-ui-icons-hq-gapfix-v1-contact.png` ## Verification - `python -m py_compile scripts\build-battle-ui-icons.py` passed. - `pnpm run verify:static-data` passed with the bundled workspace runtime. - `pnpm run build` passed with the bundled workspace runtime. - Browser preview passed at `http://127.0.0.1:4191/heros_web/?debug&debugBattle=first-battle-zhuo-commandery&debugBattleSetup=attack-preview&v=ui-icon-gapfix`. - Deployment and battle screens rendered with 0 console errors; Guan Yu's unit panel showed the updated attack and terrain icon surfaces cleanly at in-game UI scale. ## Notes - Pixel comparison against `docs/battle-ui-icons-hq-batch1-atlas.png` changed only frames 4, 10, and 18. - The terrain icon uses a cropped detail from the project battle map source instead of a low-detail vector sketch.