import Phaser from 'phaser'; import firstBattleMapUrl from '../../assets/images/battle/first-battle-map.png'; import titleBackgroundUrl from '../../assets/images/taoyuan-oath-title.png'; import storyChaosUrl from '../../assets/images/story/01-yellow-turban-chaos.png'; import storyLiuBeiUrl from '../../assets/images/story/02-liu-bei-resolve.png'; import storyThreeHeroesUrl from '../../assets/images/story/03-three-heroes-meet.png'; import storyMilitiaUrl from '../../assets/images/story/04-volunteer-militia.png'; import storySortieUrl from '../../assets/images/story/05-first-sortie.png'; import guanYuPortraitUrl from '../../assets/images/portraits/guan-yu.png'; import liuBeiPortraitUrl from '../../assets/images/portraits/liu-bei.png'; import zhangFeiPortraitUrl from '../../assets/images/portraits/zhang-fei.png'; import { palette } from '../ui/palette'; type UnitPixelPalette = { robe: number; trim: number; shade: number; skin: number; hair: number; weapon: number; accent: number; beard?: boolean; spear?: boolean; halberd?: boolean; mounted?: boolean; cape?: boolean; }; export class BootScene extends Phaser.Scene { constructor() { super('BootScene'); } preload() { this.load.image('title-taoyuan', titleBackgroundUrl); this.load.image('story-chaos', storyChaosUrl); this.load.image('story-liu-bei', storyLiuBeiUrl); this.load.image('story-three-heroes', storyThreeHeroesUrl); this.load.image('story-militia', storyMilitiaUrl); this.load.image('story-sortie', storySortieUrl); this.load.image('battle-map-first', firstBattleMapUrl); this.load.image('portrait-liu-bei', liuBeiPortraitUrl); this.load.image('portrait-guan-yu', guanYuPortraitUrl); this.load.image('portrait-zhang-fei', zhangFeiPortraitUrl); } create() { this.createGeneratedTextures(); this.scene.start('TitleScene'); } private createGeneratedTextures() { this.createPetalTexture(); this.createPixelUnitTextures(); } private createPetalTexture() { const graphics = this.make.graphics({ x: 0, y: 0 }); graphics.fillStyle(0xf0a6a4, 1); graphics.fillEllipse(12, 10, 20, 9); graphics.fillStyle(0xf7c7bd, 0.75); graphics.fillEllipse(15, 8, 10, 4); graphics.generateTexture('petal', 24, 18); graphics.destroy(); } private createPixelUnitTextures() { this.createPixelUnitTexture('unit-liu-bei', { robe: palette.blue, trim: 0xe7edf7, shade: 0x1d3552, skin: 0xf0c79a, hair: 0x1e1b17, weapon: 0xd8d0ba, accent: 0xd8b15f }); this.createPixelUnitTexture('unit-guan-yu', { robe: 0x2f7d45, trim: 0xd7e6c5, shade: 0x1f5131, skin: 0xd59b6e, hair: 0x241611, weapon: 0xc7d2d8, accent: 0xb64232, beard: true, halberd: true }); this.createPixelUnitTexture('unit-zhang-fei', { robe: 0x5b2b33, trim: 0xefc67c, shade: 0x351820, skin: 0xb97955, hair: 0x16110f, weapon: 0xcfd8d8, accent: 0x15191f, spear: true }); this.createPixelUnitTexture('unit-rebel', { robe: 0xc8a032, trim: 0x6e4f24, shade: 0x7b6221, skin: 0xbc8053, hair: 0x242015, weapon: 0xbfc5bd, accent: 0xf1d157, spear: true }); this.createPixelUnitTexture('unit-rebel-cavalry', { robe: 0xd0aa3f, trim: 0x7a4b2a, shade: 0x7a6428, skin: 0xbc8053, hair: 0x262017, weapon: 0xbfc5bd, accent: 0x56351f, mounted: true }); this.createPixelUnitTexture('unit-rebel-leader', { robe: 0x9e7130, trim: 0xf4d66f, shade: 0x60421f, skin: 0xc98b5d, hair: 0x1e1710, weapon: 0xd4d7c6, accent: 0xe4c43d, halberd: true, cape: true }); } private createPixelUnitTexture(key: string, colors: UnitPixelPalette) { const graphics = this.make.graphics({ x: 0, y: 0 }); this.drawPixelShadow(graphics); if (colors.mounted) { this.drawHorse(graphics, colors); } if (colors.cape) { graphics.fillStyle(0x6c2722, 1); graphics.fillRect(15, 19, 20, 18); graphics.fillRect(12, 26, 7, 12); graphics.fillStyle(0x3f1715, 1); graphics.fillRect(13, 35, 17, 3); } this.drawWeapon(graphics, colors); this.drawBody(graphics, colors); this.drawHead(graphics, colors); graphics.generateTexture(key, 64, 64); graphics.destroy(); this.textures.get(key).setFilter(Phaser.Textures.FilterMode.NEAREST); } private drawPixelShadow(graphics: Phaser.GameObjects.Graphics) { graphics.fillStyle(0x07090c, 0.45); graphics.fillRect(12, 56, 40, 4); graphics.fillRect(18, 53, 30, 3); } private drawHorse(graphics: Phaser.GameObjects.Graphics, colors: UnitPixelPalette) { graphics.fillStyle(0x5b3824, 1); graphics.fillRect(11, 39, 38, 10); graphics.fillRect(8, 43, 8, 5); graphics.fillRect(45, 35, 6, 9); graphics.fillStyle(0x3a2418, 1); graphics.fillRect(14, 48, 5, 10); graphics.fillRect(25, 47, 5, 11); graphics.fillRect(40, 47, 5, 11); graphics.fillStyle(0x8c5a36, 1); graphics.fillRect(16, 37, 24, 3); graphics.fillRect(47, 37, 4, 3); graphics.fillStyle(0x1f1510, 1); graphics.fillRect(46, 32, 5, 4); graphics.fillStyle(colors.accent, 1); graphics.fillRect(22, 40, 14, 2); graphics.fillRect(48, 35, 3, 2); } private drawWeapon(graphics: Phaser.GameObjects.Graphics, colors: UnitPixelPalette) { graphics.fillStyle(colors.weapon, 1); if (colors.spear) { graphics.fillRect(49, 8, 3, 45); graphics.fillRect(48, 5, 5, 4); graphics.fillRect(46, 9, 9, 2); graphics.fillStyle(0x7f8f8f, 1); graphics.fillRect(50, 12, 1, 32); return; } if (colors.halberd) { graphics.fillRect(49, 6, 3, 48); graphics.fillRect(44, 8, 13, 3); graphics.fillRect(51, 11, 8, 5); graphics.fillRect(46, 16, 4, 4); graphics.fillStyle(0x89999a, 1); graphics.fillRect(50, 12, 1, 37); return; } graphics.fillRect(50, 20, 3, 31); graphics.fillRect(47, 19, 9, 3); graphics.fillRect(51, 16, 3, 5); } private drawBody(graphics: Phaser.GameObjects.Graphics, colors: UnitPixelPalette) { graphics.fillStyle(colors.shade, 1); graphics.fillRect(22, 27, 22, 24); graphics.fillRect(18, 33, 8, 14); graphics.fillRect(42, 33, 7, 14); graphics.fillStyle(colors.robe, 1); graphics.fillRect(23, 26, 20, 22); graphics.fillRect(19, 32, 8, 13); graphics.fillRect(42, 32, 7, 13); graphics.fillRect(24, 48, 8, 8); graphics.fillRect(35, 48, 8, 8); graphics.fillStyle(colors.trim, 1); graphics.fillRect(24, 27, 18, 2); graphics.fillRect(25, 35, 16, 2); graphics.fillRect(23, 45, 22, 2); graphics.fillRect(29, 29, 3, 17); graphics.fillRect(36, 29, 2, 17); graphics.fillStyle(0xf8e6a8, 0.9); graphics.fillRect(25, 30, 4, 2); graphics.fillRect(39, 30, 3, 2); graphics.fillRect(26, 39, 14, 2); graphics.fillStyle(colors.accent, 1); graphics.fillRect(30, 24, 8, 3); graphics.fillRect(28, 37, 12, 2); graphics.fillStyle(0x0a0c10, 1); graphics.fillRect(24, 56, 9, 3); graphics.fillRect(35, 56, 9, 3); graphics.fillStyle(colors.skin, 1); graphics.fillRect(17, 36, 4, 7); graphics.fillRect(48, 36, 4, 7); graphics.fillStyle(0x000000, 0.22); graphics.fillRect(22, 50, 4, 5); graphics.fillRect(39, 50, 4, 5); } private drawHead(graphics: Phaser.GameObjects.Graphics, colors: UnitPixelPalette) { graphics.fillStyle(colors.skin, 1); graphics.fillRect(24, 11, 17, 15); graphics.fillRect(21, 16, 4, 7); graphics.fillRect(40, 16, 4, 7); graphics.fillStyle(0xd79a70, 1); graphics.fillRect(25, 24, 15, 2); graphics.fillStyle(colors.hair, 1); graphics.fillRect(23, 8, 20, 5); graphics.fillRect(22, 12, 6, 10); graphics.fillRect(39, 12, 5, 10); graphics.fillRect(26, 6, 13, 3); graphics.fillStyle(colors.accent, 1); graphics.fillRect(25, 7, 14, 2); graphics.fillRect(29, 4, 7, 3); graphics.fillRect(30, 2, 5, 2); graphics.fillStyle(0x050609, 1); graphics.fillRect(27, 17, 2, 1); graphics.fillRect(36, 17, 2, 1); graphics.fillRect(31, 22, 5, 1); graphics.fillStyle(0xffffff, 0.55); graphics.fillRect(29, 13, 5, 1); graphics.fillRect(36, 13, 4, 1); if (colors.beard) { graphics.fillStyle(0x2a1712, 1); graphics.fillRect(27, 24, 12, 8); graphics.fillRect(29, 32, 8, 7); graphics.fillStyle(0x160d0a, 1); graphics.fillRect(31, 38, 5, 6); graphics.fillStyle(0x4b281d, 1); graphics.fillRect(28, 25, 3, 5); graphics.fillRect(36, 25, 2, 6); } } }