# Battle Strategy Motion Audit ## Scope Audited all battle strategy motions defined in `src/game/scenes/BattleScene.ts`. ## Findings - `aid`: support/heal strategy. Uses the support cut-in, green healing effect, and does not use a projectile. - `encourage`: support/focus strategy. Uses the support cut-in, gold buff effect, and does not use a projectile. - `fireTactic`: enemy-target damage strategy named `화계`. It applies `burn`, but previously reused the generic blue-white strategy orb projectile. - `roar`: enemy-target damage strategy named `고함`. It applies `confusion`, but also reused the same generic strategy orb projectile. ## Fix - `fireTactic` now uses an orange/red moving flame projectile, fire-colored caster pulse, and flame burst impact. - `roar` now uses a short-range shockwave projectile and impact ring instead of a magic orb. - The generic blue strategy orb remains only as a fallback for future damage strategies without a specific motion. - The final combat impact flash now matches the selected strategy motion color, so fire tactics no longer end with a blue-white impact star. ## Users Covered - Player fire tactic users: Guan Yu, Jian Yong, Sun Qian, Zhuge Liang, Ma Liang, Pang Tong, Fa Zheng, Jiang Wei. - Player roar users: Zhang Fei, Wei Yan, Ma Chao. - Enemy AI fire tactic users: strategist, quartermaster, advisor, shaman, Sima Yi, and Chen Gong style units selected by enemy behavior. - Enemy AI roar users: leader and officer style units selected by enemy behavior.