# 삼국지: 세 형제의 맹세 Roadmap ## Initial Goal Build a small complete tactical RPG loop that can grow into a longer Romance of the Three Kingdoms campaign: 1. Title screen 2. Prologue story 3. First battle briefing 4. First battle 5. Battle result and save point 6. Repeatable story -> camp -> battle expansion path ## Current Slice - Vite, TypeScript, and Phaser project foundation - Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio - Cinematic prologue pages with high-resolution story backgrounds, character portraits, non-black scene transitions, and scenario data - File-based original soft stereo orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes - First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, class and terrain affinity rules, ally/enemy roster tabs, unit detail stat panels, weapon/armor/accessory equipment growth, terrain-cost movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, right-click tactical menu, turn ending/reset, resonance bond tracking, and grayscale acted-unit feedback - Second battle expansion with a larger scrollable map, mixed enemy AI behaviors, minimap navigation, camp progression, and save persistence - Third battle expansion path toward Guangzong with a new battlefield, story bridge, campaign step persistence, and title continue support - Flow verification script from title through the third battle victory and camp save state ## Next Steps 1. Add the next Guangzong main battle and named Yellow Turban commanders 2. Broaden camp events so bonds, supplies, and equipment choices matter between battles 3. Apply treasure equipment effects to damage, defense, recovery, and command rules 4. Add more distinctive victory/defeat branches and optional objectives 5. Keep expanding scenarios through the long campaign instead of treating the current slice as an ending ## Content Direction - Use original names, portraits, maps, and dialogue inspired by historical tactical RPGs. - Keep copyrighted scripts, sprites, portraits, music, and maps out of the repository. - Prefer data-driven scenarios so new chapters and battlefields can be added without rewriting scene code.