import { createServer } from 'vite'; const server = await createServer({ logLevel: 'error', server: { middlewareMode: true }, appType: 'custom' }); try { const { isValidBattleSaveState, normalizeBattleSaveSlot, parseBattleSaveState } = await server.ssrLoadModule( '/src/game/state/battleSaveState.ts' ); const options = { expectedBattleId: 'first-battle-zhuo-commandery', mapWidth: 12, mapHeight: 8, validUnitIds: new Set(['liu-bei']) }; const validState = createValidBattleSaveState(); assert(normalizeBattleSaveSlot(0, 3) === 1, 'Expected slot 0 to normalize to slot 1.'); assert(normalizeBattleSaveSlot(Number.NaN, 3) === 1, 'Expected NaN slot to normalize to slot 1.'); assert(normalizeBattleSaveSlot(99, 3) === 3, 'Expected overflowing slot to clamp to slot count.'); assert(isValidBattleSaveState(validState, options), 'Expected valid battle save to pass validation.'); assert(parseBattleSaveState(JSON.stringify(validState), options)?.battleId === options.expectedBattleId, 'Expected valid JSON save to parse.'); assert(parseBattleSaveState('{', options) === undefined, 'Expected malformed JSON to be ignored.'); assert(parseBattleSaveState('', options) === undefined, 'Expected empty save payload to be ignored.'); const rejectedCases = [ ['wrong battle id', { battleId: 'other-battle' }], ['missing battle id', { battleId: undefined }], ['invalid savedAt', { savedAt: 'not-a-date' }], ['invalid turnNumber', { turnNumber: 0 }], ['invalid activeFaction', { activeFaction: 'neutral' }], ['invalid rosterTab', { rosterTab: 'neutral' }], ['invalid actedUnitIds', { actedUnitIds: 'liu-bei' }], ['invalid battleLog', { battleLog: 'hit' }], ['invalid attackIntents', { attackIntents: [{ attackerId: 'liu-bei' }] }], ['invalid units array', { units: {} }], ['invalid unit hp', { units: [{ ...validState.units[0], hp: 99, maxHp: 30 }] }], ['invalid unit x', { units: [{ ...validState.units[0], x: 12 }] }], ['invalid unit direction', { units: [{ ...validState.units[0], direction: 'down' }] }], ['unknown unit id', { units: [{ ...validState.units[0], id: 'ghost-unit' }] }], ['duplicate unit id', { units: [{ ...validState.units[0] }, { ...validState.units[0], x: 2 }] }], ['invalid bonds', { bonds: [{ ...validState.bonds[0], unitIds: ['liu-bei'] }] }], ['invalid item stock count', { itemStocks: { 'liu-bei': { bean: -1 } } }], ['invalid buff turns', { battleBuffs: [{ ...validState.battleBuffs[0], turns: 0 }] }], ['invalid status kind', { battleStatuses: [{ ...validState.battleStatuses[0], kind: 'poison' }] }], ['invalid stats shape', { battleStats: { 'liu-bei': { damageDealt: 10 } } }], ['invalid enemy usable keys', { enemyUsableUseKeys: [1] }], ['invalid triggered events', { triggeredBattleEvents: [1] }] ]; rejectedCases.forEach(([label, patch]) => { const candidate = { ...validState, ...patch }; assert(!isValidBattleSaveState(candidate, options), `Expected invalid battle save to be rejected: ${label}`); }); assert( !isValidBattleSaveState(validState, { ...options, validUnitIds: new Set(['liu-bei', 'guan-yu']) }), 'Expected save missing a current battle unit to be rejected.' ); console.log('Verified battle save normalization and corrupted battle save rejection.'); } finally { await server.close(); } function createValidBattleSaveState() { return { version: 1, battleId: 'first-battle-zhuo-commandery', campaignStep: 'first-battle', savedAt: '2026-07-05T00:00:00.000Z', turnNumber: 2, activeFaction: 'ally', rosterTab: 'ally', actedUnitIds: ['liu-bei'], attackIntents: [{ attackerId: 'liu-bei', targetId: 'rebel-1' }], battleLog: ['Liu Bei attacked.'], units: [ { id: 'liu-bei', level: 2, exp: 10, hp: 28, maxHp: 30, attack: 10, move: 4, x: 1, y: 2, direction: 'south', equipment: {} } ], bonds: [ { id: 'taoyuan', unitIds: ['liu-bei', 'guan-yu'], title: 'Oath', level: 1, exp: 0, battleExp: 0, description: 'Shared oath.' } ], itemStocks: { 'liu-bei': { bean: 2 } }, battleBuffs: [ { unitId: 'liu-bei', label: 'Focus', turns: 2, attackBonus: 1, hitBonus: 10, criticalBonus: 0 } ], battleStatuses: [ { unitId: 'rebel-1', kind: 'burn', label: 'Burn', turns: 2, power: 4 } ], battleStats: { 'liu-bei': { damageDealt: 12, damageTaken: 3, defeats: 1, actions: 2, support: 0 } }, enemyUsableUseKeys: ['rebel-1:shout'], triggeredBattleEvents: ['first-objective-near'] }; } function assert(condition, message) { if (!condition) { throw new Error(message); } }