# Lu Bu hand-painted sprite v2 approval packet - Unit: `unit-lu-bu` - Candidate version: `v2` - Source sheet: `docs/handpaint-batch7-lu-bu-source-v1.png` - Contact sheet: `docs/handpaint-batch7-lu-bu-v2-contact.png` - Animation GIF: `docs/handpaint-batch7-lu-bu-v2-animation.gif` - Before/after: `docs/handpaint-batch7-lu-bu-v2-before-after.png` - Battle composite: `docs/handpaint-batch7-lu-bu-v2-battle-composite.png` - Scale compare: `docs/handpaint-batch7-lu-bu-v2-scale-compare.png` - Local browser check: `docs/handpaint-batch7-lu-bu-v2-debug-preview-battle-check.png` - Current approval board: `docs/unit-sprite-current-approval-board.png` ## Visual Decision - Approved for continuous production run. - Direction: imposing red-and-black warlord boss with heavy armor, long red plumes, dark cloak, and a large fangtian-style halberd. - The 100% PC browser debug preview reads as a unique boss at battle scale, distinct from Guan Yu, Zhang Fei, Jiang Wei, and generic cavalry/infantry units. - The unit body is opaque and visible without base rings, completion badges, or other external readability helpers. ## Technical Checks - Local build: `pnpm build` passed. - Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-lu-bu&v=lu-bu-v2` - Local browser console errors: `0` - Local browser 404s: `0` - Base partial alpha: `0` - Action partial alpha: `0` - Base frame border hits: `0` - Action frame border hits: `0` - Base battle size from audit: `29.9..40.4 x 44.7..46.3` ## Notes - v1 had strong art quality but made some action frames too narrow. - v2 keeps frame safety while restoring the halberd/action silhouette for better 50px readability.