# Unit Sprite Approval Packet: unit-shu-archer-veteran v4 - Status: approved during continuous production run - Source art: `docs/handpaint-batch2-shu-archer-veteran-source-v4.png` - Contact sheet: `docs/handpaint-batch2-shu-archer-veteran-v4-contact.png` - Animation GIF: `docs/handpaint-batch2-shu-archer-veteran-v4-animation.gif` - Before/after: `docs/handpaint-batch2-shu-archer-veteran-v4-before-after.png` - Scale compare: `docs/handpaint-batch2-shu-archer-veteran-v4-scale-compare.png` - Browser check: `docs/handpaint-batch2-shu-archer-veteran-v4-debug-preview-battle-check.png` - Current approval board: `docs/unit-sprite-current-approval-board.png` - Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-archer-veteran&v=shu-archer-veteran-v4-console-clean` ## Visual Decision Shu veteran archer v4 is accepted as a sturdier archer variant. v1-v3 were technically clean but too narrow for the action-width gate; v4 preserves the veteran armor and bow-first silhouette while improving battle-scale readability. ## Technical Checks - Base partial alpha: `0` - Action partial alpha: `0` - Base frame border hits: `0` - Action frame border hits: `0` - Base empty frames: `0` - Action empty frames: `0` - Base bbox width range: `154..250` - Base bbox height range: `286..288` - Base bottom range: `303..303` - Action bbox width range: `154..241` - Action bbox height range: `286..295` - Action bottom range: `303..303` - Local build: `passed` - Local browser console errors: `0` ## Notes The sprite remains clearly archer-coded through the bow, quiver, and aiming animation, without drifting into Guan Yu-like armor or weapon language.