# Unit Sprite Approval Packet: unit-wei-archer-veteran v2 - Status: approved during continuous production run - Source art: `docs/handpaint-batch3-wei-archer-veteran-source-v2.png` - Contact sheet: `docs/handpaint-batch3-wei-archer-veteran-v2-contact.png` - Animation GIF: `docs/handpaint-batch3-wei-archer-veteran-v2-animation.gif` - Before/after: `docs/handpaint-batch3-wei-archer-veteran-v2-before-after.png` - Scale compare: `docs/handpaint-batch3-wei-archer-veteran-v2-scale-compare.png` - Browser check: `docs/handpaint-batch3-wei-archer-veteran-v2-debug-preview-battle-check.png` - Current approval board: `docs/unit-sprite-current-approval-board.png` - Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-archer-veteran&v=wei-archer-veteran-v2-console-clean` ## Visual Decision Wei veteran archer v2 is accepted as a bow-focused ranged unit. The tall curved bow and quiver clearly separate it from the crossbowman while keeping the same blue-gray Wei faction language. ## Technical Checks - Base partial alpha: `0` - Action partial alpha: `0` - Base frame border hits: `0` - Action frame border hits: `0` - Base empty frames: `0` - Action empty frames: `0` - Base bbox width range: `176..229` - Base bbox height range: `277..295` - Base bottom range: `303..303` - Action bbox width range: `176..250` - Action bbox height range: `277..295` - Action bottom range: `303..303` - Local build: `passed` - Local browser console errors: `0` ## Notes v2 slightly widens the bow action poses so the release gate catches a full ranged silhouette. It remains compact, opaque, and visibly different from both the Wei archer baseline and crossbow unit.