# Unit Sprite Approval Packet: unit-shu-infantry-guard v1 - Status: approved during continuous production run - Source art: `docs/handpaint-batch2-shu-infantry-guard-source-v1.png` - Contact sheet: `docs/handpaint-batch2-shu-infantry-guard-v1-contact.png` - Animation GIF: `docs/handpaint-batch2-shu-infantry-guard-v1-animation.gif` - Before/after: `docs/handpaint-batch2-shu-infantry-guard-v1-before-after.png` - Scale compare: `docs/handpaint-batch2-shu-infantry-guard-v1-scale-compare.png` - Browser check: `docs/handpaint-batch2-shu-infantry-guard-v1-debug-preview-battle-check.png` - Current approval board: `docs/unit-sprite-current-approval-board.png` - Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-infantry-guard&v=shu-infantry-guard-v1-console-clean` ## Visual Decision Shu infantry guard v1 is accepted as a shield-forward heavy infantry variant. The large shield, green lamellar armor, and compact sword make it distinct from the regular infantry and banner bearer while avoiding a named-hero silhouette. ## Technical Checks - Base partial alpha: `0` - Action partial alpha: `0` - Base frame border hits: `0` - Action frame border hits: `0` - Base empty frames: `0` - Action empty frames: `0` - Base bbox width range: `171..201` - Base bbox height range: `288..295` - Base bottom range: `303..303` - Action bbox width range: `171..261` - Action bbox height range: `276..295` - Action bottom range: `303..303` - Local build: `passed` - Local browser console errors: `0` ## Notes The shield remains readable at 50px battle scale, and the idle/walk frames keep a stable bottom baseline. The action frames add visible bash, slash, command, hurt, and victory poses without border hits or partial alpha.