import { spawn } from 'node:child_process'; import { chromium } from 'playwright'; const targetUrl = process.env.VERIFY_URL ?? 'http://localhost:5173/'; let serverProcess; let browser; try { serverProcess = await ensureLocalServer(targetUrl); browser = await chromium.launch({ headless: true }); const page = await browser.newPage({ viewport: { width: 1280, height: 720 } }); await page.goto(targetUrl, { waitUntil: 'domcontentloaded' }); await page.evaluate(() => window.localStorage.clear()); await page.reload({ waitUntil: 'domcontentloaded' }); await waitForTitle(page); await page.screenshot({ path: 'dist/verification-save-title-empty.png', fullPage: true }); await page.mouse.click(962, 240); await advanceUntilBattle(page, 'first-battle-zhuo-commandery'); await page.screenshot({ path: 'dist/verification-save-new-battle.png', fullPage: true }); const autoSave = await readCampaignSave(page); if (autoSave.current?.step !== 'first-battle' || autoSave.slot1?.step !== 'first-battle') { throw new Error(`Expected first battle auto-save in current and slot 1 saves: ${JSON.stringify(autoSave)}`); } await page.reload({ waitUntil: 'domcontentloaded' }); await waitForTitle(page); await page.screenshot({ path: 'dist/verification-save-title-continue.png', fullPage: true }); await page.mouse.click(962, 310); await waitForBattleReady(page, 'first-battle-zhuo-commandery'); const continuedBattle = await page.evaluate(() => window.__HEROS_DEBUG__?.battle()); if (continuedBattle?.battleOutcome !== null || continuedBattle?.resultVisible !== false || continuedBattle?.turnNumber !== 1) { throw new Error(`Expected continue to reopen a clean first battle: ${JSON.stringify(continuedBattle)}`); } await page.screenshot({ path: 'dist/verification-save-continued-battle.png', fullPage: true }); await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('defeat')); await waitForBattleOutcome(page, 'defeat'); await page.screenshot({ path: 'dist/verification-save-defeat-result.png', fullPage: true }); const defeatSave = await readCampaignSave(page); if (defeatSave.current?.step !== 'first-battle' || defeatSave.current?.firstBattleReport?.outcome !== 'defeat') { throw new Error(`Expected defeat to save retry-ready first battle state: ${JSON.stringify(defeatSave.current)}`); } await page.mouse.click(884, 642); await waitForBattleReady(page, 'first-battle-zhuo-commandery'); const retriedBattle = await page.evaluate(() => window.__HEROS_DEBUG__?.battle()); const retriedLiuBei = retriedBattle?.units?.find((unit) => unit.id === 'liu-bei'); const retriedEnemies = retriedBattle?.units?.filter((unit) => unit.faction === 'enemy' && unit.hp > 0) ?? []; const damagedAlliesAfterRetry = retriedBattle?.units?.filter((unit) => unit.faction === 'ally' && unit.hp !== unit.maxHp) ?? []; if ( retriedBattle?.battleOutcome !== null || retriedBattle?.resultVisible !== false || retriedBattle?.turnNumber !== 1 || !retriedLiuBei || retriedLiuBei.hp !== retriedLiuBei.maxHp || damagedAlliesAfterRetry.length > 0 || retriedEnemies.length <= 0 ) { throw new Error(`Expected retry to restart battle without stale result or damage state: ${JSON.stringify(retriedBattle)}`); } await page.screenshot({ path: 'dist/verification-save-retry-battle.png', fullPage: true }); await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory')); await waitForBattleOutcome(page, 'victory'); await page.screenshot({ path: 'dist/verification-save-victory-result.png', fullPage: true }); await page.mouse.click(738, 642); await page.waitForFunction(() => { const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? []; return activeScenes.includes('CampScene'); }, undefined, { timeout: 90000 }); await page.screenshot({ path: 'dist/verification-save-victory-camp.png', fullPage: true }); const campState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp()); const victorySave = await readCampaignSave(page); if ( campState?.scene !== 'CampScene' || campState?.report?.rewardGold <= 0 || victorySave.current?.step !== 'first-camp' || victorySave.current?.firstBattleReport?.outcome !== 'victory' || victorySave.current?.gold <= 0 ) { throw new Error(`Expected victory to return to camp with persisted rewards: ${JSON.stringify({ campState, victorySave })}`); } console.log(`Verified new-game auto-save, browser reload continue, defeat retry, and victory camp return at ${targetUrl}`); } finally { await browser?.close(); if (serverProcess && !serverProcess.killed) { serverProcess.kill(); } } async function waitForTitle(page) { await page.waitForFunction(() => document.querySelector('canvas') !== null, undefined, { timeout: 90000 }); await page.waitForFunction(() => window.__HEROS_GAME__ !== undefined, undefined, { timeout: 90000 }); await page.waitForFunction(() => window.__HEROS_DEBUG__ !== undefined, undefined, { timeout: 90000 }); await page.waitForFunction(() => { const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? []; return activeScenes.includes('TitleScene'); }, undefined, { timeout: 90000 }); } async function advanceUntilBattle(page, battleId) { for (let i = 0; i < 32; i += 1) { const battleReady = await page.evaluate((expectedBattleId) => { let state; try { state = window.__HEROS_DEBUG__?.battle(); } catch { state = undefined; } return ( state?.scene === 'BattleScene' && state?.battleId === expectedBattleId && state?.battleOutcome === null && state?.phase === 'idle' && state?.mapBackgroundReady === true && state?.resultVisible === false ); }, battleId); if (battleReady) { return; } await page.keyboard.press('Space'); await page.waitForTimeout(220); } await waitForBattleReady(page, battleId); } async function waitForBattleReady(page, battleId) { await page.waitForFunction((expectedBattleId) => { let state; try { state = window.__HEROS_DEBUG__?.battle(); } catch { state = undefined; } return ( state?.scene === 'BattleScene' && state?.battleId === expectedBattleId && state?.battleOutcome === null && state?.phase === 'idle' && state?.mapBackgroundReady === true && state?.resultVisible === false ); }, battleId, { timeout: 90000 }); } async function waitForBattleOutcome(page, outcome) { await page.waitForFunction((expectedOutcome) => { let state; try { state = window.__HEROS_DEBUG__?.battle(); } catch { state = undefined; } return state?.battleOutcome === expectedOutcome && state?.phase === 'resolved' && state?.resultVisible === true; }, outcome, { timeout: 90000 }); } async function readCampaignSave(page) { return page.evaluate(() => { const read = (key) => { const raw = window.localStorage.getItem(key); return raw ? JSON.parse(raw) : undefined; }; return { current: read('heros-web:campaign-state'), slot1: read('heros-web:campaign-state:slot-1') }; }); } async function ensureLocalServer(url) { if (await canReach(url)) { return undefined; } const parsed = new URL(url); const isLocal = ['localhost', '127.0.0.1', '0.0.0.0'].includes(parsed.hostname); if (!isLocal) { throw new Error(`No server responded at ${url}`); } const stderr = []; const child = spawn(process.execPath, ['node_modules/vite/bin/vite.js', '--host', '127.0.0.1', '--port', parsed.port || '5173'], { cwd: process.cwd(), env: process.env, stdio: ['ignore', 'pipe', 'pipe'] }); child.stderr.on('data', (chunk) => stderr.push(chunk.toString())); child.stdout.on('data', () => {}); for (let i = 0; i < 80; i += 1) { if (await canReach(url)) { return child; } await delay(250); } child.kill(); throw new Error(`Vite server did not start at ${url}\n${stderr.join('')}`); } async function canReach(url) { try { const response = await fetch(url, { signal: AbortSignal.timeout(1000) }); return response.ok; } catch { return false; } } function delay(ms) { return new Promise((resolve) => setTimeout(resolve, ms)); }