import { spawn } from 'node:child_process'; import { chromium } from 'playwright'; const targetUrl = process.env.VERIFY_URL ?? 'http://localhost:5173/'; let serverProcess; let browser; try { serverProcess = await ensureLocalServer(targetUrl); browser = await chromium.launch({ headless: true }); const page = await browser.newPage({ viewport: { width: 1280, height: 720 } }); await page.goto(targetUrl, { waitUntil: 'networkidle' }); await page.waitForSelector('canvas'); await page.waitForFunction(() => window.__HEROS_GAME__ !== undefined); await page.waitForFunction(() => window.__HEROS_DEBUG__ !== undefined); await page.waitForTimeout(500); const debugBeforeBattle = await page.evaluate(() => window.__HEROS_DEBUG__?.activeScenes() ?? []); if (!debugBeforeBattle.includes('TitleScene')) { throw new Error(`Expected TitleScene before starting. Active scenes: ${debugBeforeBattle.join(', ')}`); } await page.mouse.click(962, 240); await page.waitForTimeout(250); for (let i = 0; i < 20; i += 1) { const isBattleActive = await page.evaluate(() => { const activeScenes = window.__HEROS_GAME__?.scene.getScenes(true) ?? []; return activeScenes.some((scene) => scene.scene.key === 'BattleScene'); }); if (isBattleActive) { break; } await page.keyboard.press('Space'); await page.waitForTimeout(220); } await page.waitForFunction(() => { const activeScenes = window.__HEROS_GAME__?.scene.getScenes(true) ?? []; return activeScenes.some((scene) => scene.scene.key === 'BattleScene'); }); await page.keyboard.press('F9'); await page.waitForTimeout(100); await page.screenshot({ path: 'dist/verification-battle.png', fullPage: true }); const result = await page.evaluate(() => { const canvas = document.querySelector('canvas'); const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? []; const battleState = window.__HEROS_DEBUG__?.battle(); return { activeScenes, battleState, canvasWidth: canvas?.width ?? 0, canvasHeight: canvas?.height ?? 0 }; }); if (result.canvasWidth !== 1280 || result.canvasHeight !== 720) { throw new Error(`Unexpected canvas size: ${result.canvasWidth}x${result.canvasHeight}`); } if (!result.activeScenes.includes('BattleScene')) { throw new Error(`BattleScene was not active. Active scenes: ${result.activeScenes.join(', ')}`); } if (!result.battleState || result.battleState.scene !== 'BattleScene') { throw new Error(`Debug battle state was not available: ${JSON.stringify(result.battleState)}`); } console.log(`Verified title-to-battle flow and debug API at ${targetUrl}`); } finally { await browser?.close(); if (serverProcess && !serverProcess.killed) { serverProcess.kill(); } } async function ensureLocalServer(url) { if (await canReach(url)) { return undefined; } const parsed = new URL(url); const isLocal = ['localhost', '127.0.0.1', '0.0.0.0'].includes(parsed.hostname); if (!isLocal) { throw new Error(`No server responded at ${url}`); } const stderr = []; const child = spawn(process.execPath, ['node_modules/vite/bin/vite.js', '--host', '127.0.0.1', '--port', parsed.port || '5173'], { cwd: process.cwd(), env: process.env, stdio: ['ignore', 'pipe', 'pipe'] }); child.stderr.on('data', (chunk) => stderr.push(chunk.toString())); child.stdout.on('data', () => {}); for (let i = 0; i < 80; i += 1) { if (await canReach(url)) { return child; } await delay(250); } child.kill(); throw new Error(`Vite server did not start at ${url}\n${stderr.join('')}`); } async function canReach(url) { try { const response = await fetch(url, { signal: AbortSignal.timeout(1000) }); return response.ok; } catch { return false; } } function delay(ms) { return new Promise((resolve) => setTimeout(resolve, ms)); }