# Unit Sprite Rework Progress Log ## 2026-07-10 Status Audit - Runtime unit sprite rework is complete for the current manifest. - Approved baseline units: `91` - Pending approval units: `0` - Queued rework units: `0` - Source of truth: `docs/unit-sprite-rework-manifest.json` - Generated queue: `docs/unit-sprite-batch-queue.md` - Generated next steps: `docs/unit-sprite-next-steps.md` - Workflow consistency: `docs/unit-sprite-workflow-consistency.md` - Art gate: `docs/unit-sprite-art-quality-gate.md` ## Shu Infantry Resolution - `unit-shu-infantry` is no longer pending on the old v7 candidate. - The approved runtime baseline is `unit-shu-infantry` v8. - Approval packet: `docs/unit-sprite-shu-infantry-v8-approval-packet.md` - Source evidence: `docs/handpaint-batch2-shu-infantry-quality-restart-source-v8.png` - Runtime sheets: - `src/assets/images/units/unit-shu-infantry.png` - `src/assets/images/units/unit-shu-infantry-actions.png` - The v8 packet records browser verification, build verification, and the reason it superseded v7. ## Current Gate - No current approval candidate is defined. - No next unit queue is defined in the manifest. - `scripts/check-unit-sprite-approval-gate.py --mode release` is the correct gate for sprite release checks in this state. - `scripts/render-current-sprite-approval-board.py` is skipped until a new pending sample exists. ## Workspace Note - The working tree still contains many untracked historical art review artifacts under `docs/`. - These are review/evidence files, not automatically releasable runtime assets. - Stage only the specific files for the current task; do not bulk-add the untracked art review workspace. ## Recommended Next Work 1. Move visual polish focus from unit sprites to remaining item/equipment icon and UI asset quality. 2. Build a small asset-quality inventory that lists runtime item/equipment images by file size, dimensions, and usage. 3. Pick the highest-impact low-quality item/equipment icon group and upgrade it with the same reviewable, one-batch workflow used for maps and sprites. 4. For any future sprite rework, first add a new `pendingApproval` candidate to `docs/unit-sprite-rework-manifest.json`, then regenerate the audit, boards, next steps, art gate, and workflow consistency docs.