# Jiang Wei hand-painted sprite v3 approval packet - Unit: `unit-jiang-wei` - Candidate version: `v3` - Source sheet: `docs/handpaint-batch7-jiang-wei-source-v1.png` - Contact sheet: `docs/handpaint-batch7-jiang-wei-v3-contact.png` - Animation GIF: `docs/handpaint-batch7-jiang-wei-v3-animation.gif` - Before/after: `docs/handpaint-batch7-jiang-wei-v3-before-after.png` - Battle composite: `docs/handpaint-batch7-jiang-wei-v3-battle-composite.png` - Scale compare: `docs/handpaint-batch7-jiang-wei-v3-scale-compare.png` - Local browser check: `docs/handpaint-batch7-jiang-wei-v3-debug-preview-battle-check.png` - Current approval board: `docs/unit-sprite-current-approval-board.png` ## Visual Decision - Approved for continuous production run. - Direction: youthful Shu/Northern-front spear commander with silver-blue armor, dark navy cloth, and clear long-spear silhouette. - The 100% PC browser debug preview reads as a distinct commander rather than a green-robed Guan Yu or cavalry-style Ma Chao/Zhao Yun variant. - The unit body is opaque and visible at battle scale without relying on base rings, badges, shadows, or external readability helpers. ## Technical Checks - Local build: `pnpm build` passed. - Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-jiang-wei&v=jiang-wei-v3` - Local browser console errors: `0` - Local browser 404s: `0` - Base partial alpha: `0` - Action partial alpha: `0` - Base frame border hits: `0` - Action frame border hits: `0` - Base battle size from audit: `23.2..42.5 x 45.4..46.5` ## Notes - v1/v2 proved the art direction, but action width was too narrow for the quality gate. - v3 keeps the same hand-painted source and restores action silhouette width while preserving frame boundary safety.