# 삼국지: 세 형제의 맹세 Roadmap ## Initial Goal Build a small complete tactical RPG loop: 1. Title screen 2. Prologue story 3. First battle briefing 4. First battle 5. Battle result and save point ## Current Slice - Vite, TypeScript, and Phaser project foundation - Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio - Cinematic prologue pages with high-resolution story backgrounds, character portraits, non-black scene transitions, and scenario data - File-based original orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes - First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, movement range preview, click-to-move unit movement, post-move command selection, and grayscale acted-unit feedback - Flow verification script from title to first battle ## Next Steps 1. Implement attack range, damage, defeat, and victory checks 2. Add strategy and item inventories with usable battle effects 3. Add a simple enemy AI turn 4. Add battle result scene and local save/load ## Content Direction - Use original names, portraits, maps, and dialogue inspired by historical tactical RPGs. - Keep copyrighted scripts, sprites, portraits, music, and maps out of the repository. - Prefer data-driven scenarios so new chapters and battlefields can be added without rewriting scene code.