# Wei Gate Officer v1 Approval Packet - status: approved during continuous production run - unit: `unit-wei-officer-gate` - source art: `handpaint-batch3-wei-officer-gate-source-v1.png` - contact sheet: `handpaint-batch3-wei-officer-gate-v1-contact.png` - animation GIF: `handpaint-batch3-wei-officer-gate-v1-animation.gif` - before/after: `handpaint-batch3-wei-officer-gate-v1-before-after.png` - scale compare: `handpaint-batch3-wei-officer-gate-v1-scale-compare.png` - battle composite: `handpaint-batch3-wei-officer-gate-v1-battle-composite.png` - browser check: `handpaint-batch3-wei-officer-gate-v1-debug-preview-battle-check.png` - current board: `unit-sprite-current-approval-board.png` - debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-officer-gate&v=wei-officer-gate-v1` ## Visual Decision Approved for the continuous batch run. The unit reads as a Wei gate officer on foot: dark blue-black armor, compact command silhouette, cape/tabard motion, and a visible command sword without drifting into cavalry, archer, strategist, or shield infantry territory. ## Technical Checks - base status: ok - action status: ok - base partial alpha: 0 - action partial alpha: 0 - base frame border hits: 0 - action frame border hits: 0 - base empty frames: 0 - action empty frames: 0 - battle scale from sample gate: 28.1..33.4 x 46.0..46.0 - local build: passed - Local browser console errors: `0` - Local browser 404s: `0` ## Notes This sheet keeps the officer readable through cape, helmet plume, and command sword, while staying narrower and less heroic than unique named officers.