# 삼국지: 세 형제의 맹세 Roadmap ## Initial Goal Build a small complete tactical RPG loop that can grow into a longer Romance of the Three Kingdoms campaign: 1. Title screen 2. Prologue story 3. First battle briefing 4. First battle 5. Battle result and save point 6. Repeatable story -> camp -> battle expansion path ## Current Slice - Vite, TypeScript, and Phaser project foundation - Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio - Cinematic prologue pages with high-resolution story backgrounds, character portraits, non-black scene transitions, and scenario data - File-based original soft stereo orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes - First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, class and terrain affinity rules, ally/enemy roster tabs, unit detail stat panels, weapon/armor/accessory equipment growth, terrain-cost movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, right-click tactical menu, turn ending/reset, resonance bond tracking, and grayscale acted-unit feedback - Second battle expansion with a larger scrollable map, mixed enemy AI behaviors, minimap navigation, camp progression, and save persistence - Third battle expansion path toward Guangzong with a new battlefield, story bridge, campaign step persistence, and title continue support - Fourth battle Guangzong main camp confrontation with Zhang Jue, expanded enemy formation, campaign persistence, and anti-Dong Zhuo setup - Fifth battle Sishui Gate vanguard path starting the anti-Dong Zhuo chapter, with campaign persistence and title continue support - Battle-specific camp conversations with selectable bond-growth choices from the first camp through the Xu Province camp - Sixth battle Jieqiao relief route under Gongsun Zan, with a story bridge toward Tao Qian and Xu Province - Seventh battle Xu Province rescue route against Cao Cao's vanguard, with Tao Qian entrusting Xu Province as the next endpoint - Sortie preparation selection in camp so Liu Bei is required and optional allied officers can be deployed or benched before battle - Xu Province camp recruitment for Jian Yong and Mi Zhu, including new strategist/quartermaster roles, bond dialogue, and selectable sortie participation - Eighth battle Xiaopei supply-road defense, where the expanded Xu Province roster can be selected into battle and Lu Bu's refuge arc is foreshadowed - Ninth battle Xuzhou gate night raid, opening Lu Bu's refuge and the internal instability that leads toward the loss of Xu Province - Tenth battle Xuzhou breakout, covering Zhang Fei's mistake, the loss of Xu Province to Lu Bu, and the retreat toward Cao Cao's shadow - Eleventh battle Xudu refuge road, opening Liu Bei's uneasy service under Cao Cao through a Yuan Shu remnant test battle - Twelfth battle Xiapi outer siege, putting Liu Bei under Cao Cao's command against Lu Bu while preserving Liu Bei's independent motive and camp tension - Thirteenth battle Xiapi final clash, ending Lu Bu's arc and opening the tension that will lead toward Liu Bei breaking from Cao Cao - Fourteenth battle Cao Cao break route, adding Sun Qian as a recruitable strategist and making expanded sortie selection matter before Liu Bei heads toward Yuan Shao - Fifteenth battle Yuan Shao refuge road, pushing Liu Bei through Cao Cao's pursuit into Yuan Shao's camp while preserving the six-officer sortie roster - Sixteenth battle Liu Biao refuge road, adding Zhao Yun as a recruitable cavalry officer and forcing a seven-officer roster into a six-officer sortie choice - Liu Biao camp visit events with one-time local choices, persisted completion, bond/gold/item rewards, and Wolong clue preparation before Zhuge Liang's recruitment arc - Seventeenth battle Wolong visit road, gated by Wolong clue visits, opening the Longzhong approach and recruiting Zhuge Liang into the roster after victory - Post-Wolong camp dialogue and visit events, including Zhuge Liang bond choices and Red Cliffs preparation clues - Eighteenth battle Bowang ambush as the first Red Cliffs preparation battle, with a new large battlefield, Xiahou Dun's vanguard, mixed enemy AI, Zhuge Liang sortie recommendation, and post-battle camp events - Nineteenth battle Changban refuge route, extending Red Cliffs preparation with a larger refugee-road battlefield, Cao Chun's cavalry pursuit, Zhao Yun survival pressure, and a sortie choice that highlights growing roster tradeoffs - Twentieth battle Jiangdong envoy route, shifting sortie choice toward protecting Zhuge Liang and Sun Qian while opening the diplomatic path to Sun Quan and Zhou Yu - Twenty-first battle Red Cliffs vanguard route, opening the first allied river-line clash with Cai Mao, six-officer sortie pressure, and post-battle fire-attack preparation events - Twenty-second battle Red Cliffs fire attack, turning Huang Gai's bitter-flesh plan and Zhuge Liang's wind timing into the decisive fire battle against Cao Cao's chained fleet - Twenty-third battle Jing Province south entry route, opening the post-Red-Cliffs land campaign with Xing Daorong, village stabilization, a larger 46x32 battlefield, and Ma Liang recruitment after victory - Twenty-fourth battle Guiyang persuasion route, using Ma Liang's local knowledge in sortie selection, expanding the southern-commandery map to 48x32, and recruiting Yi Ji after Zhao Fan yields - Twenty-fifth battle Wuling mountain road route, pushing ten recruited officers into a six-officer sortie choice across a 50x34 mountain battlefield and recruiting Gong Zhi after Jin Xuan withdraws - Twenty-sixth battle Changsha veteran audience route, turning the southern Jing Province finale into a 52x34 castle approach battle and recruiting Huang Zhong plus Wei Yan after Han Xuan withdraws - Twenty-seventh battle Yi Province relief-road route, using the thirteen-officer roster in sortie selection across a 54x36 mountain-gate battlefield and recruiting Pang Tong after Yang Huai withdraws - Twenty-eighth battle Fu Pass entry route, putting Pang Tong into the sortie choice across a 56x38 fortified mountain pass and recruiting Fa Zheng after Gao Pei withdraws - Twenty-ninth battle Luo Castle outer wall route, putting Fa Zheng into the sortie choice across a 58x40 outer-wall battlefield and recruiting Wu Yi after Zhang Ren withdraws - Thirtieth battle Luofeng Slope ambush route, using Wu Yi's first sortie choice and Pang Tong survival pressure across a 60x42 ambush battlefield - Thirty-first battle Luo Castle main-gate route, turning the siege into a 62x44 castle assault with Zhang Ren's final defense and Yan Yan recruitment after the gate opens - Thirty-second battle Mianzhu Gate pressure route, using Yan Yan's first sortie choice across a 64x46 Chengdu approach battlefield and recruiting Li Yan after the defense line yields - Thirty-third battle Chengdu surrender route, using Li Yan's first sortie choice across a 66x48 Chengdu outer-wall battlefield and recruiting Huang Quan after Yi Province yields - Thirty-fourth battle Jiameng Pass Ma Chao route, using Huang Quan's first sortie choice across a 68x50 Hanzhong gate battlefield and recruiting Ma Chao after his charge is redirected - Thirty-fifth battle Yangping scout route, using Ma Chao's first allied sortie across a 70x52 Hanzhong gate battlefield and recruiting Ma Dai after the pass is surveyed - Thirty-sixth battle Dingjun Mountain vanguard route, using Huang Zhong and Fa Zheng's high-ground plan across a 72x54 Hanzhong battlefield and recruiting Wang Ping after the ridge is secured - Thirty-seventh battle Hanzhong decisive route, using Wang Ping's terrain knowledge and a seven-officer sortie choice across a 74x56 Hanzhong battlefield to push Cao Cao out and prepare Liu Bei's King of Hanzhong step - Post-Hanzhong King of Hanzhong council flow, where the sortie button can advance a story-only political camp milestone and persist a dedicated campaign step before Shu-Han foundation - Shu-Han foundation story milestone, where the King of Hanzhong council advances into Liu Bei's formal state-building scene and points the next arc toward Guan Yu's Jing Province defense - Thirty-eighth battle Jing Province defense vanguard route, using a twenty-two-officer roster but limiting sortie to seven officers so Guan Yu's front, Ma Liang's local judgment, Mi Zhu's supply role, and Wu/Wei pressure become a deliberate pre-battle choice - Thirty-ninth battle Fan Castle outer-front route, locking Liu Bei and Guan Yu as required sortie officers while the player chooses five support officers from the twenty-two-officer roster to pressure Pang De, Cao Ren, and Yu Jin - Fortieth battle Han River flood route, using Guan Yu's water-control plan across an 80x62 flooded battlefield to break Yu Jin's seven armies and open the Fan Castle siege setup - Forty-first battle Fan Castle siege route, using a twenty-two-officer roster across an 82x64 castle battlefield to pressure Cao Ren's gate line, Pang De's desperate cavalry, and Wu's rear-shadow scouts - Forty-second battle Jing rear-crisis route, using Ma Liang and Mi Zhu's rear-guard roles across an 84x66 Jiangling ferry battlefield to repel Lu Meng's disguised scouts and expose Mi Fang's wavering rear line - Forty-third battle Gongan gate-collapse route, using a twenty-two-officer roster across an 86x68 Gongan gate battlefield to delay Lu Meng's main infiltration, Fu Shiren's wavering guard, and Mi Fang's silent ledger crisis - Forty-fourth battle Maicheng isolation route, using Guan Yu's sealed retreat, Wu's reed-ford ambushes, Wei cavalry pressure, and a seven-officer sortie choice across an 88x70 battlefield to open one more road out of the encirclement - Forty-fifth battle Yiling vanguard route, turning Jing Province's loss into Liu Bei's revenge march and using a 90x72 river-forest battlefield to establish the first Yiling camp against Lu Xun's waiting line - Forty-sixth battle Yiling fire-attack route, using Lu Xun's delayed fire plan, stretched Shu-Han camps, a 92x74 burning river-forest battlefield, and a seven-officer retreat-route sortie choice to break through toward Baidi Castle - Baidi Castle entrustment story milestone, where Liu Bei's retreat from Yiling becomes a playable camp transition into Zhuge Liang's regency burden and post-defeat recovery planning - Forty-seventh battle Nanzhong stabilization route, where the Baidi entrustment aftermath opens a Zhuge Liang-led sortie, removes Liu Bei from the deployable roster, and uses a 94x76 southern mountain battlefield with village, warehouse, and rebel command objectives - Forty-eighth battle Meng Huo main-force route, where Zhuge Liang leads a seven-officer pacification sortie across a 96x78 southern mountain battlefield, captures Meng Huo through a dedicated pacify-leader objective, and opens post-battle release, captive-ledger, and market-reassurance camp events - Forty-ninth battle Meng Huo second-capture route, turning the first release into a repeated Seven Captures arc with a 98x80 marsh-jungle battlefield, renewed pacify-leader objective, second-release camp dialogues, and village/captive reassurance visits - Fiftieth battle Meng Huo third-capture route, making the growing recruited roster matter through a Zhuge Liang-led seven-officer sortie choice, a 100x82 clan-and-marsh battlefield, named southern clan officers, and post-battle clan-persuasion camp events - Fifty-first battle Meng Huo fourth-capture route, where prior clan-persuasion camp choices become battlefield goals through an amnesty-route objective, fire-fort suppression, a 102x84 poison-river battlefield, and Ma Chao/Ma Dai pursuit-control sortie recommendations - Fifty-second battle Meng Huo fifth-capture route, where hardline clans split from wavering clans across a 104x86 bamboo-ravine battlefield, with hardliner-separation, village-protection, and fort-suppression objectives plus post-battle ledger/banner camp events - Camp progress timeline tab that summarizes Liu Bei's long campaign arc, completed battles, current chapter, latest battle, and next major chapter - Tactical sortie preparation panel with battle-specific sortie limits, recommended officers with reasons, class role, named equipment, core stats, bond partner, next-map terrain suitability, focused officer analysis, deployment preview, formation roles, active bond count, recruited-officer count, reserve roster summary, and readiness advice for each deployable officer - Officer collection support in camp, including full roster status, selected/reserve/recommended markers, selectable reserve drill focus, and post-battle reserve training growth for benched officers - Treasure equipment effects wired into battle previews and resolution, including named weapon damage bonuses, defensive treasure mitigation, support recovery bonuses, turn-start charm recovery, and equipment-specific growth bonuses - Flow verification script from title through the fifth Meng Huo capture camp, King of Hanzhong council milestone, Shu-Han foundation milestone, recruit sortie selection, Liu Biao visit rewards, Zhuge Liang recruitment, Bowang/Changban/Jiangdong/Red Cliffs/Jing Province/Guiyang/Wuling/Changsha/Yi Province/Fu Pass/Luo Castle/Luofeng/Luo main gate/Mianzhu/Chengdu/Jiameng/Yangping/Dingjun/Hanzhong/Jing defense/Fan Castle/Han River/Fan siege/Jing rear/Gongan collapse/Maicheng isolation/Yiling vanguard/Yiling fire/Baidi entrustment/Nanzhong stabilization/Meng Huo pacification camp states, campaign timeline state, and camp save state ## Next Steps 1. Build the sixth Seven Captures Nanman battle so Meng Huo's remaining pride and the now-visible clan split create sharper capture, restraint, and village-trust tradeoffs 2. Expand post-Baidi and post-Nanzhong camp consequences with grief checks, recovery policy choices, village reassurance, captive handling, and regency decisions that affect sortie recommendations 3. Expand reserve planning into individual officer assignments, including targeted class practice, paired bond training, and camp task slots 4. Add a dedicated treasure/equipment management view so players can compare special effects and growth 5. Keep expanding scenarios through the long campaign instead of treating the current slice as an ending ## Content Direction - Use original names, portraits, maps, and dialogue inspired by historical tactical RPGs. - Keep copyrighted scripts, sprites, portraits, music, and maps out of the repository. - Prefer data-driven scenarios so new chapters and battlefields can be added without rewriting scene code. - Treat progressive officer recruitment, battle-specific required/recommended slots, and meaningful reserve choices as a core growth loop rather than a side menu. - Follow Liu Bei's long-form campaign arc: Yellow Turban suppression -> anti-Dong Zhuo era -> service under Gongsun Zan -> inheritance of Xu Province from Tao Qian -> loss of Xu Province to Lu Bu -> service under Cao Cao -> break from Cao Cao -> service under Yuan Shao -> refuge under Liu Biao -> recruitment of Zhuge Liang -> Red Cliffs -> securing Jing and Yi Provinces -> founding of Shu Han.