# Wu Yi v2 Approval Packet ## Target `unit-wu-yi` ## Reason The existing sprite read too much like a generic Eastern Wu officer because of the red/blue color mass and naval/officer silhouette. Wu Yi should read as a Shu/Yizhou fortress and supply-route officer. ## Delivered Assets - Source: `unique-officer-qa-wu-yi-v2-source.png` - Contact sheet: `unique-officer-qa-wu-yi-v2-contact.png` - Animation: `unique-officer-qa-wu-yi-v2-animation.gif` - Before/after: `unique-officer-qa-wu-yi-v2-before-after.png` - Scale compare: `unique-officer-qa-wu-yi-v2-scale-compare.png` - Battle composite: `unique-officer-qa-wu-yi-v2-battle-composite.png` - Local browser check: `unique-officer-qa-wu-yi-v2-browser-check.png` - Deployed browser check: `unique-officer-qa-wu-yi-v2-prod-browser-check.png` - Personality QA board: `unique-officer-personality-qa-v1.png` ## Visual Direction Wu Yi v2 uses ochre-brown and dark indigo armor, tan leather, muted bronze trim, compact square helmet, short command cloak, hooked dao, and command tally. The goal is a practical Yizhou gate commander instead of a Wu-colored river officer. ## Technical Checks - 313x313 frame grid retained - Idle/walk/action sheet structure retained - Partial alpha: 0 - Frame border hits: 0 - Empty frames: 0 - Sprite release gate: passed - Art quality gate: passed - Workflow consistency gate: passed - Build/deploy: passed - Local browser console errors: 0 - Deployed browser console errors: 0