# Li Yan hand-painted sprite v2 approval packet - Unit: `unit-li-yan` - Candidate version: `v2` - Source sheet: `docs/handpaint-batch7-li-yan-source-v1.png` - Contact sheet: `docs/handpaint-batch7-li-yan-v2-contact.png` - Animation GIF: `docs/handpaint-batch7-li-yan-v2-animation.gif` - Before/after: `docs/handpaint-batch7-li-yan-v2-before-after.png` - Battle composite: `docs/handpaint-batch7-li-yan-v2-battle-composite.png` - Scale compare: `docs/handpaint-batch7-li-yan-v2-scale-compare.png` - Local browser check: `docs/handpaint-batch7-li-yan-v2-debug-preview-battle-check.png` - Current approval board: `docs/unit-sprite-current-approval-board.png` ## Visual Decision - Approved for continuous production run. - Direction: stern Yi Province gate commander and supply officer, with deep teal/bronze armor, broad sword, squared shoulders, and command-ledger details. - The 100% PC browser debug preview reads as a heavy defensive commander, distinct from Jiang Wei's silver-blue spear silhouette and the older generic soldier. - The unit body is opaque and readable at battle scale without base rings, completion badges, or other external readability helpers. ## Technical Checks - Local build: `pnpm build` passed. - Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-li-yan&v=li-yan-v2` - Local browser console errors: `0` - Local browser 404s: `0` - Base partial alpha: `0` - Action partial alpha: `0` - Base frame border hits: `0` - Action frame border hits: `0` - Base battle size from audit: `27.2..41.9 x 45.7..46.3` ## Notes - v1 had strong art direction, but the action battle-width metric was just below the gate. - v2 restores the sword/action silhouette while preserving frame boundary safety and stable bottom alignment.