# Shu Officer v1 Approval Packet This packet records the completed Codex-approved `unit-shu-officer` Batch 2 Shu generic unit. ## Decision Target - Unit: `unit-shu-officer` - Batch: Batch 2 Shu generic units - Status: approved for continuous production run - Review stage: `pending-approval` before promotion, then `approved-baseline` - Review manifest: `unit-sprite-rework-manifest.json` - Art quality gate: `unit-sprite-art-quality-gate.md` - Next unit after approval: none in the current Batch 2 queue - Commit/push/deploy: allowed after release gate verification ## Visual Evidence - Approval board at review time: `unit-sprite-current-approval-board.png` - Source art: `handpaint-batch2-shu-officer-source-v1.png` - Contact sheet: `handpaint-batch2-shu-officer-v1-contact.png` - Animation GIF: `handpaint-batch2-shu-officer-v1-animation.gif` - Previous/v1 comparison: `handpaint-batch2-shu-officer-v1-before-after.png` - 50px/72px scale comparison: `handpaint-batch2-shu-officer-v1-scale-compare.png` - Battle-scale map composite: `handpaint-batch2-shu-officer-v1-battle-composite.png` - Local browser debug sprite preview: `handpaint-batch2-shu-officer-v1-debug-preview-battle-check.png` - Approved/pending deliverables board: `unit-sprite-review-approved-and-pending.png` - Batch 2 inventory board: `unit-sprite-review-batch2-shu.png` - Review index: `unit-sprite-review-index.png` ## Technical Evidence - Base sheet: `src/assets/images/units/unit-shu-officer.png` - Action sheet: `src/assets/images/units/unit-shu-officer-actions.png` - Base sheet size: `5008x1252` - Action sheet size: `11268x1252` - Base partial alpha: `0` - Action partial alpha: `0` - Base frame border hits: `0` - Action frame border hits: `0` - Base frame empty count: `0` - Action frame empty count: `0` - Base bbox range: `161..206 x 288..295` - Action bbox range: `161..238 x 282..295` - Base bottom range: `303..303` - Action bottom range: `303..303` - Audit status: `ok` ## Completed Verification - `python scripts/assemble-handpaint-shu-infantry-quality-sample.py --source docs\handpaint-batch2-shu-officer-source-v1.png --stem unit-shu-officer --work-dir tmp\handpaint-shu-officer-v1 --output-prefix handpaint-batch2-shu-officer-v1 --fit-width-scale 0.96 --min-frame-height 282` - Technical alpha/border/bbox inspection passed - `python scripts/audit-unit-sprite-sheets.py` - `pnpm build` - Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-officer&v=shu-officer-v1-final` - Local browser debug sprite preview passed with `debugSpritePreview=unit-shu-officer` - Local browser console errors: `0` - Build and browser verification passed locally. ## Quality Note This v1 candidate replaces the old cropped Shu officer placeholder with a heavier armored field officer sprite that reads as a command unit rather than a basic soldier. It is approved because: - The deep green cloak, bronze armor, red-gold sash, and command baton form a clear officer silhouette at 50px. - It separates from the approved infantry and spearman by posture and command equipment, and from the strategist by armor weight. - It does not rely on bases, rings, glow marks, or completion badges to be readable. - Idle, walk, command, hurt, and victory poses show meaningful frame differences while keeping stable bottom alignment. - It remains inside the 313px frame with no border hits, no partial alpha, and no empty frames. Reject or request revision if: - The officer starts to read as a named hero rather than a generic elite officer. - The command baton or cloak tassels are cropped in future revisions. - The 50px view feels too close to Liu Bei or Guan Yu in dense formations. - Idle or walk loops visibly drift sideways in gameplay.