# Huang Zhong v2 Approval Packet - status: approved during continuous production run - unit: `unit-huang-zhong` - source art: `handpaint-batch7-huang-zhong-source-v1.png` - contact sheet: `handpaint-batch7-huang-zhong-v2-contact.png` - animation GIF: `handpaint-batch7-huang-zhong-v2-animation.gif` - before/after: `handpaint-batch7-huang-zhong-v2-before-after.png` - scale compare: `handpaint-batch7-huang-zhong-v2-scale-compare.png` - battle composite: `handpaint-batch7-huang-zhong-v2-battle-composite.png` - browser check: `handpaint-batch7-huang-zhong-v2-debug-preview-battle-check.png` - current board: `unit-sprite-current-approval-board.png` - debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-huang-zhong&v=huang-zhong-v2` ## Visual Decision Approved for the continuous batch run. v2 reads as Huang Zhong through the white beard, veteran posture, golden armor, quiver, and large recurved bow. The silhouette is clearly archer-general rather than Guan Yu's polearm, Zhang Fei's brawler mass, or a generic Shu archer. ## Technical Checks - base status: ok - action status: ok - base partial alpha: 0 - action partial alpha: 0 - base frame border hits: 0 - action frame border hits: 0 - base empty frames: 0 - action empty frames: 0 - battle scale from sample gate: 27.2..36.3 x 46.3..47.3 - action battle scale from audit: 27.2..39.3 x 43.1..47.3 - local build: passed - Local browser console errors: `0` - Local browser 404s: `0` ## Notes v1 had strong idle readability but the action frames were over-shrunk. v2 restores bow-action width so the attack pose remains readable at the tactical scale.