Add Fan Castle vanguard sortie chapter
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@@ -615,7 +615,37 @@ const unitTexture: Record<string, string> = {
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'jing-defense-ambusher-c': 'unit-rebel',
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'jing-defense-officer-lu-xun': 'unit-rebel-archer',
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'jing-defense-officer-cao-ren': 'unit-rebel-leader',
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'jing-defense-leader-lu-meng': 'unit-rebel-leader'
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'jing-defense-leader-lu-meng': 'unit-rebel-leader',
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'fan-castle-scout-a': 'unit-rebel',
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'fan-castle-scout-b': 'unit-rebel',
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'fan-castle-scout-c': 'unit-rebel',
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'fan-castle-infantry-a': 'unit-rebel',
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'fan-castle-infantry-b': 'unit-rebel',
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'fan-castle-infantry-c': 'unit-rebel',
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'fan-castle-infantry-d': 'unit-rebel',
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'fan-castle-infantry-e': 'unit-rebel',
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'fan-castle-archer-a': 'unit-rebel-archer',
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'fan-castle-archer-b': 'unit-rebel-archer',
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'fan-castle-archer-c': 'unit-rebel-archer',
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'fan-castle-archer-d': 'unit-rebel-archer',
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'fan-castle-archer-e': 'unit-rebel-archer',
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'fan-castle-cavalry-a': 'unit-rebel-cavalry',
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'fan-castle-cavalry-b': 'unit-rebel-cavalry',
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'fan-castle-cavalry-c': 'unit-rebel-cavalry',
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'fan-castle-cavalry-d': 'unit-rebel-cavalry',
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'fan-castle-guard-a': 'unit-rebel',
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'fan-castle-guard-b': 'unit-rebel',
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'fan-castle-guard-c': 'unit-rebel',
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'fan-castle-guard-d': 'unit-rebel',
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'fan-castle-strategist-a': 'unit-rebel-archer',
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'fan-castle-strategist-b': 'unit-rebel-archer',
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'fan-castle-strategist-c': 'unit-rebel-archer',
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'fan-castle-ambusher-a': 'unit-rebel',
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'fan-castle-ambusher-b': 'unit-rebel',
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'fan-castle-ambusher-c': 'unit-rebel',
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'fan-castle-officer-yu-jin': 'unit-rebel-leader',
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'fan-castle-officer-cao-ren': 'unit-rebel-leader',
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'fan-castle-leader-pang-de': 'unit-rebel-cavalry'
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};
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const unitTextureByClass: Partial<Record<UnitClassKey, string>> = {
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@@ -1688,7 +1718,37 @@ const enemyAiByUnitId: Record<string, EnemyAiBehavior> = {
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'jing-defense-ambusher-c': 'aggressive',
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'jing-defense-officer-lu-xun': 'hold',
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'jing-defense-officer-cao-ren': 'guard',
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'jing-defense-leader-lu-meng': 'aggressive'
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'jing-defense-leader-lu-meng': 'aggressive',
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'fan-castle-scout-a': 'aggressive',
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'fan-castle-scout-b': 'aggressive',
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'fan-castle-scout-c': 'aggressive',
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'fan-castle-infantry-a': 'guard',
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'fan-castle-infantry-b': 'guard',
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'fan-castle-infantry-c': 'guard',
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'fan-castle-infantry-d': 'guard',
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'fan-castle-infantry-e': 'guard',
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'fan-castle-archer-a': 'hold',
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'fan-castle-archer-b': 'hold',
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'fan-castle-archer-c': 'hold',
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'fan-castle-archer-d': 'hold',
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'fan-castle-archer-e': 'hold',
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'fan-castle-cavalry-a': 'aggressive',
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'fan-castle-cavalry-b': 'aggressive',
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'fan-castle-cavalry-c': 'aggressive',
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'fan-castle-cavalry-d': 'aggressive',
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'fan-castle-guard-a': 'guard',
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'fan-castle-guard-b': 'guard',
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'fan-castle-guard-c': 'guard',
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'fan-castle-guard-d': 'guard',
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'fan-castle-strategist-a': 'hold',
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'fan-castle-strategist-b': 'hold',
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'fan-castle-strategist-c': 'hold',
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'fan-castle-ambusher-a': 'aggressive',
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'fan-castle-ambusher-b': 'aggressive',
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'fan-castle-ambusher-c': 'aggressive',
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'fan-castle-officer-yu-jin': 'guard',
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'fan-castle-officer-cao-ren': 'guard',
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'fan-castle-leader-pang-de': 'aggressive'
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};
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const defaultEnemyAiByClass: Partial<Record<UnitClassKey, EnemyAiBehavior>> = {
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