Add class and terrain battle rules
This commit is contained in:
@@ -5,19 +5,12 @@ import {
|
||||
firstBattleMap,
|
||||
firstBattleUnits,
|
||||
type BattleBond,
|
||||
type TerrainType,
|
||||
type UnitData,
|
||||
type UnitStats
|
||||
} from '../data/scenario';
|
||||
import { getTerrainRule, getUnitClass, type TerrainType } from '../data/battleRules';
|
||||
import { palette } from '../ui/palette';
|
||||
|
||||
const terrainColor: Record<TerrainType, number> = {
|
||||
plain: 0x6d8056,
|
||||
forest: 0x355f42,
|
||||
hill: 0x82724e,
|
||||
fort: 0x8b6f48
|
||||
};
|
||||
|
||||
const unitTexture: Record<string, string> = {
|
||||
'liu-bei': 'unit-liu-bei',
|
||||
'guan-yu': 'unit-guan-yu',
|
||||
@@ -208,13 +201,14 @@ export class BattleScene extends Phaser.Scene {
|
||||
|
||||
firstBattleMap.terrain.forEach((row, y) => {
|
||||
row.forEach((terrain, x) => {
|
||||
const terrainRule = getTerrainRule(terrain);
|
||||
const tile = this.add.rectangle(
|
||||
layout.gridX + x * layout.tileSize,
|
||||
layout.gridY + y * layout.tileSize,
|
||||
layout.tileSize,
|
||||
layout.tileSize,
|
||||
terrainColor[terrain],
|
||||
this.terrainAlpha(terrain)
|
||||
terrainRule.color,
|
||||
terrainRule.alpha
|
||||
);
|
||||
tile.setOrigin(0);
|
||||
tile.setStrokeStyle(1, 0x0a1014, 0.5);
|
||||
@@ -328,34 +322,28 @@ export class BattleScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
private showMoveRange(unit: UnitData) {
|
||||
for (let y = 0; y < firstBattleMap.height; y += 1) {
|
||||
for (let x = 0; x < firstBattleMap.width; x += 1) {
|
||||
if (!this.canMoveTo(unit, x, y)) {
|
||||
continue;
|
||||
this.reachableTiles(unit).forEach(({ x, y }) => {
|
||||
const marker = this.add.rectangle(
|
||||
this.layout.gridX + x * this.layout.tileSize,
|
||||
this.layout.gridY + y * this.layout.tileSize,
|
||||
this.layout.tileSize,
|
||||
this.layout.tileSize,
|
||||
palette.blue,
|
||||
0.24
|
||||
);
|
||||
marker.setOrigin(0);
|
||||
marker.setStrokeStyle(1, palette.blue, 0.68);
|
||||
marker.setDepth(4);
|
||||
marker.setInteractive({ useHandCursor: true });
|
||||
marker.on('pointerover', () => marker.setFillStyle(palette.blue, 0.36));
|
||||
marker.on('pointerout', () => marker.setFillStyle(palette.blue, 0.24));
|
||||
marker.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
|
||||
if (pointer.leftButtonDown()) {
|
||||
this.moveSelectedUnit(x, y, pointer);
|
||||
}
|
||||
|
||||
const marker = this.add.rectangle(
|
||||
this.layout.gridX + x * this.layout.tileSize,
|
||||
this.layout.gridY + y * this.layout.tileSize,
|
||||
this.layout.tileSize,
|
||||
this.layout.tileSize,
|
||||
palette.blue,
|
||||
0.24
|
||||
);
|
||||
marker.setOrigin(0);
|
||||
marker.setStrokeStyle(1, palette.blue, 0.68);
|
||||
marker.setDepth(4);
|
||||
marker.setInteractive({ useHandCursor: true });
|
||||
marker.on('pointerover', () => marker.setFillStyle(palette.blue, 0.36));
|
||||
marker.on('pointerout', () => marker.setFillStyle(palette.blue, 0.24));
|
||||
marker.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
|
||||
if (pointer.leftButtonDown()) {
|
||||
this.moveSelectedUnit(x, y, pointer);
|
||||
}
|
||||
});
|
||||
this.markers.push(marker);
|
||||
}
|
||||
}
|
||||
});
|
||||
this.markers.push(marker);
|
||||
});
|
||||
}
|
||||
|
||||
private moveSelectedUnit(x: number, y: number, pointer?: Phaser.Input.Pointer) {
|
||||
@@ -386,35 +374,69 @@ export class BattleScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
private canMoveTo(unit: UnitData, x: number, y: number) {
|
||||
const distance = Math.abs(unit.x - x) + Math.abs(unit.y - y);
|
||||
return (
|
||||
distance > 0 &&
|
||||
distance <= unit.move &&
|
||||
x >= 0 &&
|
||||
y >= 0 &&
|
||||
x < firstBattleMap.width &&
|
||||
y < firstBattleMap.height &&
|
||||
!this.isOccupied(x, y, unit.id)
|
||||
);
|
||||
return this.reachableTiles(unit).some((tile) => tile.x === x && tile.y === y);
|
||||
}
|
||||
|
||||
private reachableTiles(unit: UnitData) {
|
||||
const directions = [
|
||||
{ x: 1, y: 0 },
|
||||
{ x: -1, y: 0 },
|
||||
{ x: 0, y: 1 },
|
||||
{ x: 0, y: -1 }
|
||||
];
|
||||
const costs = new Map<string, number>([[this.tileKey(unit.x, unit.y), 0]]);
|
||||
const queue = [{ x: unit.x, y: unit.y, cost: 0 }];
|
||||
const reachable = new Map<string, { x: number; y: number; cost: number }>();
|
||||
|
||||
while (queue.length > 0) {
|
||||
queue.sort((a, b) => a.cost - b.cost);
|
||||
const current = queue.shift();
|
||||
if (!current) {
|
||||
break;
|
||||
}
|
||||
|
||||
directions.forEach((direction) => {
|
||||
const nextX = current.x + direction.x;
|
||||
const nextY = current.y + direction.y;
|
||||
if (!this.isInBounds(nextX, nextY) || this.isOccupied(nextX, nextY, unit.id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const terrain = firstBattleMap.terrain[nextY][nextX];
|
||||
const stepCost = this.movementCost(unit, terrain);
|
||||
const nextCost = current.cost + stepCost;
|
||||
const key = this.tileKey(nextX, nextY);
|
||||
if (nextCost > unit.move || nextCost >= (costs.get(key) ?? Number.POSITIVE_INFINITY)) {
|
||||
return;
|
||||
}
|
||||
|
||||
costs.set(key, nextCost);
|
||||
const tile = { x: nextX, y: nextY, cost: nextCost };
|
||||
reachable.set(key, tile);
|
||||
queue.push(tile);
|
||||
});
|
||||
}
|
||||
|
||||
return Array.from(reachable.values());
|
||||
}
|
||||
|
||||
private movementCost(unit: UnitData, terrain: TerrainType) {
|
||||
const unitClass = getUnitClass(unit.classKey);
|
||||
return unitClass.movementCosts?.[terrain] ?? getTerrainRule(terrain).moveCost;
|
||||
}
|
||||
|
||||
private isInBounds(x: number, y: number) {
|
||||
return x >= 0 && y >= 0 && x < firstBattleMap.width && y < firstBattleMap.height;
|
||||
}
|
||||
|
||||
private tileKey(x: number, y: number) {
|
||||
return `${x},${y}`;
|
||||
}
|
||||
|
||||
private isOccupied(x: number, y: number, exceptUnitId?: string) {
|
||||
return firstBattleUnits.some((unit) => unit.id !== exceptUnitId && unit.x === x && unit.y === y);
|
||||
}
|
||||
|
||||
private terrainAlpha(terrain: TerrainType) {
|
||||
if (terrain === 'forest') {
|
||||
return 0.16;
|
||||
}
|
||||
if (terrain === 'hill') {
|
||||
return 0.13;
|
||||
}
|
||||
if (terrain === 'fort') {
|
||||
return 0.18;
|
||||
}
|
||||
return 0.03;
|
||||
}
|
||||
|
||||
private tileCenterX(x: number) {
|
||||
return this.layout.gridX + x * this.layout.tileSize + this.layout.tileSize / 2;
|
||||
}
|
||||
@@ -1028,6 +1050,7 @@ export class BattleScene extends Phaser.Scene {
|
||||
private renderRosterRow(unit: UnitData, x: number, y: number, width: number) {
|
||||
const acted = this.actedUnitIds.has(unit.id);
|
||||
const active = this.selectedUnit?.id === unit.id;
|
||||
const unitClass = getUnitClass(unit.classKey);
|
||||
const rowBg = this.trackSideObject(this.add.rectangle(x, y, width, 42, active ? 0x2f4050 : 0x101820, acted ? 0.54 : 0.9));
|
||||
rowBg.setOrigin(0);
|
||||
rowBg.setStrokeStyle(1, active ? palette.gold : unit.faction === 'ally' ? palette.blue : 0xb86b55, active ? 0.88 : 0.52);
|
||||
@@ -1041,7 +1064,8 @@ export class BattleScene extends Phaser.Scene {
|
||||
color: nameColor,
|
||||
fontStyle: '700'
|
||||
}));
|
||||
this.trackSideObject(this.add.text(x + 88, y + 9, unit.className, {
|
||||
this.trackSideObject(this.add.text(x + 88, y + 9, unitClass.name,
|
||||
{
|
||||
fontFamily: '"Malgun Gothic", "Noto Sans KR", sans-serif',
|
||||
fontSize: '14px',
|
||||
color: acted ? '#8c8c8c' : '#9fb0bf'
|
||||
@@ -1076,18 +1100,22 @@ export class BattleScene extends Phaser.Scene {
|
||||
const top = panelY + 124;
|
||||
const acted = this.actedUnitIds.has(unit.id);
|
||||
const factionColor = unit.faction === 'ally' ? palette.blue : 0xb86b55;
|
||||
const unitClass = getUnitClass(unit.classKey);
|
||||
const terrain = firstBattleMap.terrain[unit.y][unit.x];
|
||||
const terrainRule = getTerrainRule(terrain);
|
||||
const terrainRating = unitClass.terrainRatings[terrain];
|
||||
|
||||
const header = this.trackSideObject(this.add.rectangle(left, top, width, 60, 0x101820, 0.94));
|
||||
header.setOrigin(0);
|
||||
header.setStrokeStyle(1, factionColor, 0.76);
|
||||
|
||||
this.trackSideObject(this.add.text(left + 14, top + 9, rosterLabels[unit.faction], {
|
||||
this.trackSideObject(this.add.text(left + 14, top + 9, `${rosterLabels[unit.faction]} / ${unitClass.family}`, {
|
||||
fontFamily: '"Malgun Gothic", "Noto Sans KR", sans-serif',
|
||||
fontSize: '14px',
|
||||
color: unit.faction === 'ally' ? '#9fd0ff' : '#ffb2a4',
|
||||
fontStyle: '700'
|
||||
}));
|
||||
this.trackSideObject(this.add.text(left + 14, top + 29, `${unit.name} ${unit.className}`, {
|
||||
this.trackSideObject(this.add.text(left + 14, top + 29, `${unit.name} ${unitClass.name}`, {
|
||||
fontFamily: '"Malgun Gothic", "Noto Sans KR", sans-serif',
|
||||
fontSize: '22px',
|
||||
color: acted ? '#bdbdbd' : '#f2e3bf',
|
||||
@@ -1133,7 +1161,7 @@ export class BattleScene extends Phaser.Scene {
|
||||
this.renderStatRow(stat.label, unit.stats[stat.key], left, statTop + index * 32, width);
|
||||
});
|
||||
|
||||
const positionText = `위치 ${unit.x + 1}, ${unit.y + 1}${acted ? ' / 행동완료' : ''}`;
|
||||
const positionText = `위치 ${unit.x + 1}, ${unit.y + 1} / ${terrainRule.label} ${terrainRating}%${acted ? ' / 행동완료' : ''}`;
|
||||
this.trackSideObject(this.add.text(left, top + 328, positionText, {
|
||||
fontFamily: '"Malgun Gothic", "Noto Sans KR", sans-serif',
|
||||
fontSize: '15px',
|
||||
|
||||
Reference in New Issue
Block a user