feat: enrich campaign reward and roster visuals
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@@ -9,7 +9,11 @@ import {
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type BattleUiIconKey
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} from '../data/battleUiIcons';
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import { portraitAssetEntriesForKey, portraitKeyForSpeaker, type PortraitAssetEntry } from '../data/portraitAssets';
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import { storyBackgroundAssets, storyBackgroundKeyForPage } from '../data/storyAssets';
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import {
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storyBackgroundAssets,
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storyBackgroundKeyForPage,
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storyBackgroundKeysForPages
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} from '../data/storyAssets';
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import {
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ensureUnitAnimations,
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loadUnitBaseSheets,
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@@ -130,6 +134,7 @@ const firstBattleWarmupUnitTextureKeys = [
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export class StoryScene extends Phaser.Scene {
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private pageIndex = 0;
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private pages: StoryPage[] = prologuePages;
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private selectedStoryBackgroundKeys = storyBackgroundKeysForPages(prologuePages);
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private nextScene = 'BattleScene';
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private nextSceneData?: Record<string, unknown>;
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private transitioning = false;
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@@ -159,6 +164,7 @@ export class StoryScene extends Phaser.Scene {
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init(data?: StorySceneData) {
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this.pages = data?.pages?.length ? data.pages : prologuePages;
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this.selectedStoryBackgroundKeys = storyBackgroundKeysForPages(this.pages);
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this.nextScene = data?.nextScene ?? 'BattleScene';
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this.nextSceneData = data?.nextSceneData;
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this.pageIndex = 0;
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@@ -745,7 +751,10 @@ export class StoryScene extends Phaser.Scene {
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}
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private pageBackgroundAssetKey(page: StoryPage) {
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const key = storyBackgroundKeyForPage(page.background, page.id);
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const pageIndex = this.pages.indexOf(page);
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const key = pageIndex >= 0
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? this.selectedStoryBackgroundKeys[pageIndex]
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: storyBackgroundKeyForPage(page.background, page.id);
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return storyBackgroundAssets[key] ? key : page.background;
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}
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