Prevent duplicate camp rewards

This commit is contained in:
2026-07-05 10:38:30 +09:00
parent 584965d455
commit f4ff01e917
3 changed files with 91 additions and 11 deletions

View File

@@ -27,10 +27,13 @@ const server = await createServer({
try {
const {
campaignStorageKey,
applyCampBondExp,
applyCampVisitReward,
getCampaignState,
loadCampaignState,
normalizeCampaignSortieItemAssignments,
resetCampaignState,
setCampaignState,
setFirstBattleReport
} = await server.ssrLoadModule('/src/game/state/campaignState.ts');
const { battleScenarios } = await server.ssrLoadModule('/src/game/data/battles.ts');
@@ -99,6 +102,57 @@ try {
revisedSettlement.inventory.Wine === 1,
`Expected revised battle report settlement to replace previous rewards instead of stacking: ${JSON.stringify(revisedSettlement)}`
);
applyCampVisitReward('repeat-visit', { gold: 10, itemRewards: ['Bean x2'] });
applyCampVisitReward('repeat-visit', { gold: 10, itemRewards: ['Bean x2'] });
const repeatedVisit = getCampaignState();
assert(
repeatedVisit.gold === 150 &&
repeatedVisit.inventory.Bean === 5 &&
repeatedVisit.completedCampVisits.includes('repeat-visit') &&
repeatedVisit.firstBattleReport?.completedCampVisits.includes('repeat-visit'),
`Expected repeated camp visit rewards to be applied once: ${JSON.stringify(repeatedVisit)}`
);
const visitDesynced = getCampaignState();
visitDesynced.completedCampVisits = [];
visitDesynced.firstBattleReport.completedCampVisits = ['repeat-visit'];
setCampaignState(visitDesynced);
applyCampVisitReward('repeat-visit', { gold: 10, itemRewards: ['Bean x2'] });
const visitResynced = getCampaignState();
assert(
visitResynced.gold === 150 &&
visitResynced.inventory.Bean === 5 &&
visitResynced.completedCampVisits.includes('repeat-visit') &&
visitResynced.firstBattleReport?.completedCampVisits.includes('repeat-visit'),
`Expected report-only camp visit completion to resync without duplicate rewards: ${JSON.stringify(visitResynced)}`
);
const repeatBondId = firstScenario.bonds[0].id;
applyCampBondExp('repeat-dialogue', repeatBondId, 10);
const repeatedDialogueOnce = getCampaignState();
applyCampBondExp('repeat-dialogue', repeatBondId, 10);
const repeatedDialogueTwice = getCampaignState();
const onceBond = repeatedDialogueOnce.bonds.find((bond) => bond.id === repeatBondId);
const twiceBond = repeatedDialogueTwice.bonds.find((bond) => bond.id === repeatBondId);
assert(
onceBond?.exp === twiceBond?.exp &&
onceBond?.battleExp === twiceBond?.battleExp &&
repeatedDialogueTwice.completedCampDialogues.includes('repeat-dialogue') &&
repeatedDialogueTwice.firstBattleReport?.completedCampDialogues.includes('repeat-dialogue'),
`Expected repeated camp dialogue rewards to be applied once: ${JSON.stringify(repeatedDialogueTwice)}`
);
const dialogueDesynced = getCampaignState();
dialogueDesynced.completedCampDialogues = [];
dialogueDesynced.firstBattleReport.completedCampDialogues = ['repeat-dialogue'];
setCampaignState(dialogueDesynced);
applyCampBondExp('repeat-dialogue', repeatBondId, 10);
const dialogueResynced = getCampaignState();
const resyncedBond = dialogueResynced.bonds.find((bond) => bond.id === repeatBondId);
assert(
resyncedBond?.exp === twiceBond?.exp &&
resyncedBond?.battleExp === twiceBond?.battleExp &&
dialogueResynced.completedCampDialogues.includes('repeat-dialogue') &&
dialogueResynced.firstBattleReport?.completedCampDialogues.includes('repeat-dialogue'),
`Expected report-only camp dialogue completion to resync without duplicate bond exp: ${JSON.stringify(dialogueResynced)}`
);
storage.clear();
storage.set(
@@ -553,7 +607,7 @@ try {
const fallback = loadCampaignState();
assert(fallback.step === 'second-camp' && fallback.activeSaveSlot === 2, `Expected valid slotted save fallback: ${JSON.stringify(fallback)}`);
console.log('Verified campaign save normalization, reward resettlement, malformed-field/roster-equipment/bond-roster/report-reference/sortie-roster/latest-history/detail recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
console.log('Verified campaign save normalization, reward resettlement, camp reward idempotence, malformed-field/roster-equipment/bond-roster/report-reference/sortie-roster/latest-history/detail recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
} finally {
await server.close();
}