Add Meng Huo second capture battle
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@@ -858,7 +858,14 @@ const unitTexture: Record<string, string> = {
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'menghuo-officer-ahuinan': 'unit-rebel-leader',
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'menghuo-officer-dongtuna': 'unit-rebel-leader',
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'menghuo-officer-mangyachang': 'unit-rebel-leader',
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'menghuo-leader': 'unit-rebel-leader'
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'menghuo-leader': 'unit-rebel-leader',
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'menghuo-return-shaman-a': 'unit-rebel-archer',
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'menghuo-return-shaman-b': 'unit-rebel-archer',
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'menghuo-return-shaman-c': 'unit-rebel-archer',
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'menghuo-return-officer-meng-you': 'unit-rebel-leader',
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'menghuo-return-officer-duosi': 'unit-rebel-leader',
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'menghuo-return-officer-mulu': 'unit-rebel-leader',
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'menghuo-second-leader': 'unit-rebel-leader'
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};
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const unitTextureByClass: Partial<Record<UnitClassKey, string>> = {
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@@ -2290,7 +2297,40 @@ const enemyAiByUnitId: Record<string, EnemyAiBehavior> = {
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'menghuo-officer-ahuinan': 'guard',
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'menghuo-officer-dongtuna': 'guard',
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'menghuo-officer-mangyachang': 'aggressive',
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'menghuo-leader': 'hold'
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'menghuo-leader': 'hold',
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'menghuo-return-scout-a': 'aggressive',
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'menghuo-return-scout-b': 'aggressive',
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'menghuo-return-scout-c': 'aggressive',
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'menghuo-return-scout-d': 'aggressive',
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'menghuo-return-vine-a': 'guard',
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'menghuo-return-vine-b': 'guard',
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'menghuo-return-vine-c': 'guard',
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'menghuo-return-vine-d': 'guard',
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'menghuo-return-vine-e': 'guard',
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'menghuo-return-archer-a': 'hold',
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'menghuo-return-archer-b': 'hold',
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'menghuo-return-archer-c': 'hold',
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'menghuo-return-archer-d': 'hold',
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'menghuo-return-archer-e': 'hold',
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'menghuo-return-beast-a': 'aggressive',
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'menghuo-return-beast-b': 'aggressive',
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'menghuo-return-beast-c': 'aggressive',
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'menghuo-return-beast-d': 'aggressive',
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'menghuo-return-ambusher-a': 'aggressive',
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'menghuo-return-ambusher-b': 'aggressive',
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'menghuo-return-ambusher-c': 'aggressive',
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'menghuo-return-ambusher-d': 'aggressive',
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'menghuo-return-ambusher-e': 'aggressive',
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'menghuo-return-guard-a': 'guard',
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'menghuo-return-guard-b': 'guard',
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'menghuo-return-guard-c': 'guard',
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'menghuo-return-shaman-a': 'hold',
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'menghuo-return-shaman-b': 'hold',
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'menghuo-return-shaman-c': 'hold',
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'menghuo-return-officer-meng-you': 'aggressive',
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'menghuo-return-officer-duosi': 'guard',
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'menghuo-return-officer-mulu': 'aggressive',
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'menghuo-second-leader': 'hold'
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};
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const defaultEnemyAiByClass: Partial<Record<UnitClassKey, EnemyAiBehavior>> = {
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