Add Meng Huo second capture battle

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2026-06-23 21:33:26 +09:00
parent 688b51f3cc
commit f4c50c7fca
11 changed files with 822 additions and 58 deletions

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@@ -73,15 +73,16 @@ Build a small complete tactical RPG loop that can grow into a longer Romance of
- Baidi Castle entrustment story milestone, where Liu Bei's retreat from Yiling becomes a playable camp transition into Zhuge Liang's regency burden and post-defeat recovery planning
- Forty-seventh battle Nanzhong stabilization route, where the Baidi entrustment aftermath opens a Zhuge Liang-led sortie, removes Liu Bei from the deployable roster, and uses a 94x76 southern mountain battlefield with village, warehouse, and rebel command objectives
- Forty-eighth battle Meng Huo main-force route, where Zhuge Liang leads a seven-officer pacification sortie across a 96x78 southern mountain battlefield, captures Meng Huo through a dedicated pacify-leader objective, and opens post-battle release, captive-ledger, and market-reassurance camp events
- Forty-ninth battle Meng Huo second-capture route, turning the first release into a repeated Seven Captures arc with a 98x80 marsh-jungle battlefield, renewed pacify-leader objective, second-release camp dialogues, and village/captive reassurance visits
- Camp progress timeline tab that summarizes Liu Bei's long campaign arc, completed battles, current chapter, latest battle, and next major chapter
- Tactical sortie preparation panel with battle-specific sortie limits, recommended officers with reasons, class role, named equipment, core stats, bond partner, next-map terrain suitability, focused officer analysis, deployment preview, formation roles, active bond count, recruited-officer count, reserve roster summary, and readiness advice for each deployable officer
- Officer collection support in camp, including full roster status, selected/reserve/recommended markers, selectable reserve drill focus, and post-battle reserve training growth for benched officers
- Treasure equipment effects wired into battle previews and resolution, including named weapon damage bonuses, defensive treasure mitigation, support recovery bonuses, turn-start charm recovery, and equipment-specific growth bonuses
- Flow verification script from title through the Meng Huo main-force camp, King of Hanzhong council milestone, Shu-Han foundation milestone, recruit sortie selection, Liu Biao visit rewards, Zhuge Liang recruitment, Bowang/Changban/Jiangdong/Red Cliffs/Jing Province/Guiyang/Wuling/Changsha/Yi Province/Fu Pass/Luo Castle/Luofeng/Luo main gate/Mianzhu/Chengdu/Jiameng/Yangping/Dingjun/Hanzhong/Jing defense/Fan Castle/Han River/Fan siege/Jing rear/Gongan collapse/Maicheng isolation/Yiling vanguard/Yiling fire/Baidi entrustment/Nanzhong stabilization camp states, campaign timeline state, and camp save state
- Flow verification script from title through the second Meng Huo capture camp, King of Hanzhong council milestone, Shu-Han foundation milestone, recruit sortie selection, Liu Biao visit rewards, Zhuge Liang recruitment, Bowang/Changban/Jiangdong/Red Cliffs/Jing Province/Guiyang/Wuling/Changsha/Yi Province/Fu Pass/Luo Castle/Luofeng/Luo main gate/Mianzhu/Chengdu/Jiameng/Yangping/Dingjun/Hanzhong/Jing defense/Fan Castle/Han River/Fan siege/Jing rear/Gongan collapse/Maicheng isolation/Yiling vanguard/Yiling fire/Baidi entrustment/Nanzhong stabilization/Meng Huo pacification camp states, campaign timeline state, and camp save state
## Next Steps
1. Build the next capture-and-release Nanman battle so Meng Huo's return becomes a repeated persuasion arc rather than a one-off fight
1. Build the third Seven Captures Nanman battle so Meng Huo's repeated release begins to sway named southern clans and unlock stronger persuasion choices
2. Expand post-Baidi and post-Nanzhong camp consequences with grief checks, recovery policy choices, village reassurance, captive handling, and regency decisions that affect sortie recommendations
3. Expand reserve planning into individual officer assignments, including targeted class practice, paired bond training, and camp task slots
4. Add a dedicated treasure/equipment management view so players can compare special effects and growth