Approve Wei veteran infantry handpainted sprite v1

This commit is contained in:
2026-07-01 21:56:04 +09:00
parent 3151ab7a6e
commit f2f78f6b54
22 changed files with 124 additions and 62 deletions

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@@ -0,0 +1,24 @@
# Wei Veteran Infantry v1 sprite report
- source: `handpaint-batch3-wei-infantry-veteran-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2143466
- action partial alpha: 0, opaque pixels: 3972655
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 192..250
- base bbox height range: 277..288
- base bottom range: 303..303
- action bbox width range: 208..274
- action bbox height range: 226..288
- action bottom range: 303..303
- contact: `handpaint-batch3-wei-infantry-veteran-v1-contact.png`
- animation: `handpaint-batch3-wei-infantry-veteran-v1-animation.gif`
- before/after: `handpaint-batch3-wei-infantry-veteran-v1-before-after.png`
- scale compare: `handpaint-batch3-wei-infantry-veteran-v1-scale-compare.png`
- battle composite: `handpaint-batch3-wei-infantry-veteran-v1-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json` - Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json` - Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 55 - Approved baseline units: 56
- Pending approval units: 0 - Pending approval units: 0
- Queued rework units: 36 - Queued rework units: 35
## Checked Rules ## Checked Rules

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@@ -50,6 +50,7 @@
"unit-wei-cavalry-iron", "unit-wei-cavalry-iron",
"unit-wei-infantry", "unit-wei-infantry",
"unit-wei-infantry-shield", "unit-wei-infantry-shield",
"unit-wei-infantry-veteran",
"unit-wei-officer", "unit-wei-officer",
"unit-wei-strategist", "unit-wei-strategist",
"unit-wu-archer", "unit-wu-archer",
@@ -62,8 +63,8 @@
"pendingApproval": [], "pendingApproval": [],
"nextAfterApproval": [], "nextAfterApproval": [],
"stageCounts": { "stageCounts": {
"approved-baseline": 55, "approved-baseline": 56,
"queued-rework": 36 "queued-rework": 35
}, },
"batches": [ "batches": [
{ {
@@ -437,24 +438,10 @@
"label": "Batch 3 Wei generic units", "label": "Batch 3 Wei generic units",
"total": 16, "total": 16,
"stageCounts": { "stageCounts": {
"approved-baseline": 10, "approved-baseline": 11,
"queued-rework": 6 "queued-rework": 5
}, },
"units": [ "units": [
{
"stem": "unit-wei-infantry-veteran",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=64",
"actionStatus": "border-hits=144",
"battleBasePx": [
31.6,
44.7,
45.0,
46.0
],
"spec": null
},
{ {
"stem": "unit-wei-officer-gate", "stem": "unit-wei-officer-gate",
"reviewStage": "queued-rework", "reviewStage": "queued-rework",
@@ -637,6 +624,20 @@
], ],
"spec": null "spec": null
}, },
{
"stem": "unit-wei-infantry-veteran",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
30.7,
39.9,
44.2,
46.0
],
"spec": null
},
{ {
"stem": "unit-wei-officer", "stem": "unit-wei-officer",
"reviewStage": "approved-baseline", "reviewStage": "approved-baseline",

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State ## Current State
- Approved baseline units: 55 - Approved baseline units: 56
- Pending approval units: 0 - Pending approval units: 0
- Queued rework units: 36 - Queued rework units: 35
- Manifest: `docs/unit-sprite-rework-manifest.json` - Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json` - Audit: `docs/unit-sprite-rework-audit.json`
@@ -73,11 +73,10 @@ No next unit is currently defined.
- Batch key: `batch3-wei` - Batch key: `batch3-wei`
- Total units: 16 - Total units: 16
- Stage counts: approved-baseline 10, queued-rework 6 - Stage counts: approved-baseline 11, queued-rework 5
| unit | role | stage | status | battle base px | spec | | unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- | | --- | --- | --- | --- | --- | --- |
| `unit-wei-infantry-veteran` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 31.6..44.7 x 45.0..46.0 | |
| `unit-wei-officer-gate` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | | | `unit-wei-officer-gate` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
| `unit-wei-officer-iron` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 33.2..41.2 x 45.0..46.0 | | | `unit-wei-officer-iron` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 33.2..41.2 x 45.0..46.0 | |
| `unit-wei-strategist-black` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | | | `unit-wei-strategist-black` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
@@ -91,6 +90,7 @@ No next unit is currently defined.
| `unit-wei-cavalry-iron` | approved reference | approved-baseline | technical ok | 23.0..43.3 x 44.2..47.1 | | | `unit-wei-cavalry-iron` | approved reference | approved-baseline | technical ok | 23.0..43.3 x 44.2..47.1 | |
| `unit-wei-infantry` | approved reference | approved-baseline | technical ok | 27.8..35.6 x 45.0..47.1 | | | `unit-wei-infantry` | approved reference | approved-baseline | technical ok | 27.8..35.6 x 45.0..47.1 | |
| `unit-wei-infantry-shield` | approved reference | approved-baseline | technical ok | 28.8..33.5 x 46.0..47.1 | | | `unit-wei-infantry-shield` | approved reference | approved-baseline | technical ok | 28.8..33.5 x 46.0..47.1 | |
| `unit-wei-infantry-veteran` | approved reference | approved-baseline | technical ok | 30.7..39.9 x 44.2..46.0 | |
| `unit-wei-officer` | approved reference | approved-baseline | technical ok | 25.4..33.1 x 46.0..47.1 | | | `unit-wei-officer` | approved reference | approved-baseline | technical ok | 25.4..33.1 x 46.0..47.1 | |
| `unit-wei-strategist` | approved reference | approved-baseline | technical ok | 25.6..37.2 x 46.3..46.3 | | | `unit-wei-strategist` | approved reference | approved-baseline | technical ok | 25.6..37.2 x 46.3..46.3 | |

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate ## Current Gate
- Approved baseline units: 55 - Approved baseline units: 56
- Pending approval units: 0 - Pending approval units: 0
- Queued rework units: 36 - Queued rework units: 35
- Manifest: `docs/unit-sprite-rework-manifest.json` - Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json` - Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample. - Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19 "batch7-unique-officer": 19
}, },
"stage_counts": { "stage_counts": {
"approved-baseline": 55, "approved-baseline": 56,
"queued-rework": 36 "queued-rework": 35
}, },
"rows": [ "rows": [
{ {
@@ -3551,7 +3551,7 @@
}, },
{ {
"batch": "batch3-wei", "batch": "batch3-wei",
"review_stage": "queued-rework", "review_stage": "approved-baseline",
"stem": "unit-wei-infantry-veteran", "stem": "unit-wei-infantry-veteran",
"base": { "base": {
"key": "unit-wei-infantry-veteran", "key": "unit-wei-infantry-veteran",
@@ -3561,23 +3561,23 @@
1252 1252
], ],
"partial_alpha": 0, "partial_alpha": 0,
"opaque_pixels": 2217405, "opaque_pixels": 2143466,
"border_hits": 64, "border_hits": 0,
"min_width": 198, "min_width": 192,
"max_width": 280, "max_width": 250,
"min_height": 282, "min_height": 277,
"max_height": 288, "max_height": 288,
"min_bottom": 281, "min_bottom": 303,
"max_bottom": 287, "max_bottom": 303,
"empty_frames": 0, "empty_frames": 0,
"width_swing": 82, "width_swing": 58,
"height_swing": 6, "height_swing": 11,
"bottom_swing": 6, "bottom_swing": 0,
"battle_min_width_px": 31.6, "battle_min_width_px": 30.7,
"battle_max_width_px": 44.7, "battle_max_width_px": 39.9,
"battle_min_height_px": 45.0, "battle_min_height_px": 44.2,
"battle_max_height_px": 46.0, "battle_max_height_px": 46.0,
"status": "border-hits=64" "status": "ok"
}, },
"actions": { "actions": {
"key": "unit-wei-infantry-veteran-actions", "key": "unit-wei-infantry-veteran-actions",
@@ -3587,23 +3587,23 @@
1252 1252
], ],
"partial_alpha": 0, "partial_alpha": 0,
"opaque_pixels": 4962645, "opaque_pixels": 3972655,
"border_hits": 144, "border_hits": 0,
"min_width": 198, "min_width": 208,
"max_width": 289, "max_width": 274,
"min_height": 275, "min_height": 226,
"max_height": 290, "max_height": 288,
"min_bottom": 274, "min_bottom": 303,
"max_bottom": 289, "max_bottom": 303,
"empty_frames": 0, "empty_frames": 0,
"width_swing": 91, "width_swing": 66,
"height_swing": 15, "height_swing": 62,
"bottom_swing": 15, "bottom_swing": 0,
"battle_min_width_px": 31.6, "battle_min_width_px": 33.2,
"battle_max_width_px": 46.2, "battle_max_width_px": 43.8,
"battle_min_height_px": 43.9, "battle_min_height_px": 36.1,
"battle_max_height_px": 46.3, "battle_max_height_px": 46.0,
"status": "border-hits=144" "status": "ok"
} }
}, },
{ {

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts ## Review Stage Counts
- approved-baseline: 55 - approved-baseline: 56
- queued-rework: 36 - queued-rework: 35
## Batch Plan ## Batch Plan
@@ -114,7 +114,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch3-wei | approved-baseline | `unit-wei-cavalry-iron` | ok | ok | 144..271 x 277..295 | 144..306 x 261..295 | 23.0..43.3 x 44.2..47.1 | w127 h18 b0 | | batch3-wei | approved-baseline | `unit-wei-cavalry-iron` | ok | ok | 144..271 x 277..295 | 144..306 x 261..295 | 23.0..43.3 x 44.2..47.1 | w127 h18 b0 |
| batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 | | batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 |
| batch3-wei | approved-baseline | `unit-wei-infantry-shield` | ok | ok | 180..210 x 288..295 | 184..285 x 273..295 | 28.8..33.5 x 46.0..47.1 | w30 h7 b0 | | batch3-wei | approved-baseline | `unit-wei-infantry-shield` | ok | ok | 180..210 x 288..295 | 184..285 x 273..295 | 28.8..33.5 x 46.0..47.1 | w30 h7 b0 |
| batch3-wei | queued-rework | `unit-wei-infantry-veteran` | border-hits=64 | border-hits=144 | 198..280 x 282..288 | 198..289 x 275..290 | 31.6..44.7 x 45.0..46.0 | w82 h6 b6 | | batch3-wei | approved-baseline | `unit-wei-infantry-veteran` | ok | ok | 192..250 x 277..288 | 208..274 x 226..288 | 30.7..39.9 x 44.2..46.0 | w58 h11 b0 |
| batch3-wei | approved-baseline | `unit-wei-officer` | ok | ok | 159..207 x 288..295 | 158..255 x 288..295 | 25.4..33.1 x 46.0..47.1 | w48 h7 b0 | | batch3-wei | approved-baseline | `unit-wei-officer` | ok | ok | 159..207 x 288..295 | 158..255 x 288..295 | 25.4..33.1 x 46.0..47.1 | w48 h7 b0 |
| batch3-wei | queued-rework | `unit-wei-officer-gate` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | | batch3-wei | queued-rework | `unit-wei-officer-gate` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch3-wei | queued-rework | `unit-wei-officer-iron` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 | | batch3-wei | queued-rework | `unit-wei-officer-iron` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 |

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@@ -58,6 +58,7 @@
"unit-wei-cavalry-iron", "unit-wei-cavalry-iron",
"unit-wei-infantry", "unit-wei-infantry",
"unit-wei-infantry-shield", "unit-wei-infantry-shield",
"unit-wei-infantry-veteran",
"unit-wei-officer", "unit-wei-officer",
"unit-wei-strategist", "unit-wei-strategist",
"unit-wu-archer", "unit-wu-archer",

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@@ -0,0 +1,36 @@
# Wei Veteran Infantry v1 Approval Packet
- status: approved during continuous production run
- unit: `unit-wei-infantry-veteran`
- source art: `handpaint-batch3-wei-infantry-veteran-source-v1.png`
- contact sheet: `handpaint-batch3-wei-infantry-veteran-v1-contact.png`
- animation GIF: `handpaint-batch3-wei-infantry-veteran-v1-animation.gif`
- before/after: `handpaint-batch3-wei-infantry-veteran-v1-before-after.png`
- scale compare: `handpaint-batch3-wei-infantry-veteran-v1-scale-compare.png`
- battle composite: `handpaint-batch3-wei-infantry-veteran-v1-battle-composite.png`
- browser check: `handpaint-batch3-wei-infantry-veteran-v1-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-infantry-veteran&v=wei-infantry-veteran-v1`
## Visual Decision
Approved for the continuous batch run. The unit reads as a Wei veteran foot soldier: heavier blue-gray lamellar armor, compact helmet plume, visible sword and spear silhouette, and no shield/cavalry/strategist confusion. The body stays opaque and stable at 50px battle scale.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 30.7..39.9 x 44.2..46.0
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
This sheet is distinct from `unit-wei-infantry-shield` by avoiding a shield-led pose, and distinct from `unit-wei-officer` by keeping the silhouette compact and rank-and-file.

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