feat: add second-victory relief exploration

This commit is contained in:
2026-07-27 10:53:20 +09:00
parent e9fcd27611
commit f07a45c62b
24 changed files with 4583 additions and 282 deletions

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@@ -0,0 +1,60 @@
"""Build an opaque, desktop-sized WebP exploration background."""
from __future__ import annotations
import argparse
from pathlib import Path
from PIL import Image, ImageOps
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser()
parser.add_argument("--input", required=True, type=Path)
parser.add_argument("--output", required=True, type=Path)
parser.add_argument("--width", type=int, default=1920)
parser.add_argument("--height", type=int, default=1080)
parser.add_argument("--quality", type=int, default=88)
return parser.parse_args()
def main() -> None:
args = parse_args()
if args.width <= 0 or args.height <= 0:
raise ValueError("Output dimensions must be positive.")
if not 1 <= args.quality <= 100:
raise ValueError("WebP quality must be between 1 and 100.")
output_path = args.output.resolve()
output_path.parent.mkdir(parents=True, exist_ok=True)
with Image.open(args.input) as source:
rgb_source = ImageOps.exif_transpose(source).convert("RGB")
resized = ImageOps.fit(
rgb_source,
(args.width, args.height),
method=Image.Resampling.LANCZOS,
centering=(0.5, 0.5),
)
resized.save(
output_path,
format="WEBP",
quality=args.quality,
method=6,
exact=False,
)
with Image.open(output_path) as result:
if result.size != (args.width, args.height) or result.mode != "RGB":
raise RuntimeError(
f"Unexpected output: {result.size[0]}x{result.size[1]} {result.mode}"
)
print(
f"Built {output_path} ({args.width}x{args.height}, "
f"{output_path.stat().st_size} bytes)."
)
if __name__ == "__main__":
main()

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@@ -0,0 +1,101 @@
"""Prepare the licensed daytime riverside ambience used by exploration."""
from __future__ import annotations
import argparse
import os
from pathlib import Path
import shutil
import subprocess
SOURCE_URL = (
"https://pixabay.com/sound-effects/"
"nature-stream-water-with-birds-459511/"
)
TARGET_DURATION_SECONDS = 32
SOURCE_OFFSET_SECONDS = 7
LOOP_CROSSFADE_SECONDS = 2
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser()
parser.add_argument("--input", required=True, type=Path)
parser.add_argument("--output", required=True, type=Path)
return parser.parse_args()
def main() -> None:
args = parse_args()
source_path = args.input.resolve()
output_path = args.output.resolve()
if not source_path.is_file():
raise FileNotFoundError(source_path)
ffmpeg = os.environ.get("FFMPEG_PATH") or shutil.which("ffmpeg")
if not ffmpeg:
raise RuntimeError("ffmpeg is required to build the ambience track.")
output_path.parent.mkdir(parents=True, exist_ok=True)
loop_end = SOURCE_OFFSET_SECONDS + TARGET_DURATION_SECONDS
head_end = SOURCE_OFFSET_SECONDS + LOOP_CROSSFADE_SECONDS
body_start = head_end
tail_start = loop_end
tail_end = loop_end + LOOP_CROSSFADE_SECONDS
filter_graph = (
"[0:a]asplit=3[tailSource][headSource][bodySource];"
f"[tailSource]atrim=start={tail_start}:end={tail_end},"
f"asetpts=PTS-STARTPTS,afade=t=out:st=0:"
f"d={LOOP_CROSSFADE_SECONDS}[tail];"
f"[headSource]atrim=start={SOURCE_OFFSET_SECONDS}:end={head_end},"
f"asetpts=PTS-STARTPTS,afade=t=in:st=0:"
f"d={LOOP_CROSSFADE_SECONDS}[head];"
"[tail][head]amix=inputs=2:normalize=0:duration=first[seam];"
f"[bodySource]atrim=start={body_start}:end={loop_end},"
"asetpts=PTS-STARTPTS[body];"
"[seam][body]concat=n=2:v=0:a=1,"
"loudnorm=I=-24:TP=-3:LRA=7[out]"
)
command = [
ffmpeg,
"-hide_banner",
"-loglevel",
"error",
"-y",
"-i",
str(source_path),
"-filter_complex",
filter_graph,
"-map",
"[out]",
"-ar",
"44100",
"-ac",
"2",
"-codec:a",
"libmp3lame",
"-b:a",
"128k",
"-metadata",
"title=Riverside Village Day Ambience",
"-metadata",
"artist=loswin23",
"-metadata",
(
"comment=Derived from Stream Water with Birds; "
f"Pixabay Content License; {SOURCE_URL}"
),
str(output_path),
]
subprocess.run(command, check=True)
if output_path.stat().st_size <= 0:
raise RuntimeError(f"Empty ambience output: {output_path}")
print(
f"Built {output_path} ({TARGET_DURATION_SECONDS}s target, "
f"{output_path.stat().st_size} bytes)."
)
if __name__ == "__main__":
main()

View File

@@ -8,11 +8,15 @@ const sourceFilesToScan = [
'src/game/audio/SoundDirector.ts',
'src/game/scenes/BattleScene.ts',
'src/game/scenes/CampScene.ts',
'src/game/scenes/CampVisitExplorationScene.ts',
'src/game/scenes/EndingScene.ts',
'src/game/scenes/StoryScene.ts',
'src/game/scenes/TitleScene.ts'
];
const requiredBattlefieldAmbienceKeys = ['battle-rain', 'battle-fire'];
const requiredDaytimeExplorationAmbienceKeys = [
'riverside-village-day-ambience'
];
const requiredTacticalCueKeys = [
'ally-turn',
'enemy-turn',
@@ -68,6 +72,14 @@ const battlefieldSourceRecords = [
source: 'https://pixabay.com/sound-effects/film-special-effects-failure-1-89170/'
}
];
const riversideDaySourceRecord = {
trackKey: 'riverside-village-day-ambience',
projectFile:
'src/assets/audio/ambience/riverside-village-day-ambience.mp3',
source:
'https://pixabay.com/sound-effects/nature-stream-water-with-birds-459511/',
creator: 'loswin23'
};
const narrativeSourceRecord = {
projectFile: 'src/assets/audio/sfx/story-page-turn.mp3',
source: 'https://pixabay.com/sound-effects/film-special-effects-flipping-book-page-499646/',
@@ -130,10 +142,17 @@ try {
validateTrackMap(errors, 'ambience', ambienceTracks, 'ambience');
validateTrackMap(errors, 'effect', effectTracks, 'sfx');
validateRequiredTrackKeys(errors, 'battlefield ambience', ambienceTracks, requiredBattlefieldAmbienceKeys);
validateRequiredTrackKeys(
errors,
'daytime exploration ambience',
ambienceTracks,
requiredDaytimeExplorationAmbienceKeys
);
validateRequiredTrackKeys(errors, 'tactical cue', effectTracks, requiredTacticalCueKeys);
validateRequiredTrackKeys(errors, 'narrative cue', effectTracks, requiredNarrativeCueKeys);
validateRequiredTrackKeys(errors, 'semantic feedback cue', effectTracks, requiredSemanticFeedbackCueKeys);
validateBattlefieldSourceDocumentation(errors);
validateRiversideDaySource(errors, ambienceTracks);
validateNarrativeSourceDocumentation(errors);
validateSemanticFeedbackSourceDocumentation(errors);
validateMovementSourceDocumentation(errors);
@@ -465,6 +484,70 @@ function linearGainDb(gain) {
return 20 * Math.log10(Math.max(0.0001, gain));
}
function validateRiversideDaySource(errors, ambienceTracks) {
const docs = readFileSync(join('docs', 'audio-sources.md'), 'utf8');
const requiredDetails = [
'2026-07-27',
riversideDaySourceRecord.projectFile,
riversideDaySourceRecord.source,
'Stream Water with Birds',
riversideDaySourceRecord.creator,
'32-second',
'44.1 kHz stereo MP3',
'two-second end-to-start',
'-24.03 LUFS',
'128 kbps'
];
requiredDetails.forEach((detail) => {
if (!docs.includes(detail)) {
errors.push(
`docs/audio-sources.md is missing daytime riverside detail "${detail}"`
);
}
});
if (!audioInspectionToolsAvailable(errors)) {
return;
}
const url = ambienceTracks[riversideDaySourceRecord.trackKey];
const path = url ? assetUrlToPath(url) : undefined;
if (!path) {
errors.push('The daytime riverside ambience must resolve to a project asset.');
return;
}
const probe = probeAudio(path, errors, riversideDaySourceRecord.trackKey);
if (!probe) {
return;
}
if (probe.duration < 31.9 || probe.duration > 32.2) {
errors.push(
`${riversideDaySourceRecord.trackKey} must remain a 32-second loop; ` +
`received ${probe.duration.toFixed(3)} seconds`
);
}
if (probe.sampleRate !== 44_100 || probe.channels !== 2) {
errors.push(
`${riversideDaySourceRecord.trackKey} must be 44.1 kHz stereo; ` +
`received ${probe.sampleRate} Hz/${probe.channels} channels`
);
}
if (!probe.artist.includes(riversideDaySourceRecord.creator)) {
errors.push(
`${riversideDaySourceRecord.trackKey} metadata must retain creator ` +
`"${riversideDaySourceRecord.creator}"`
);
}
if (
!probe.comment.includes('Pixabay Content License') ||
!probe.comment.includes(riversideDaySourceRecord.source)
) {
errors.push(
`${riversideDaySourceRecord.trackKey} metadata must retain its Pixabay ` +
'license and source URL'
);
}
}
function validateBattlefieldSourceDocumentation(errors) {
const docs = readFileSync(join('docs', 'audio-sources.md'), 'utf8');
if (!docs.includes('2026-07-21')) {

View File

@@ -16,6 +16,10 @@ try {
const { firstPursuitScoutVisitDefinition } = await server.ssrLoadModule(
'/src/game/data/firstPursuitScoutVisit.ts'
);
const { secondBattleReliefExplorationDefinition } =
await server.ssrLoadModule(
'/src/game/data/secondBattleReliefExploration.ts'
);
const scenarioData = await server.ssrLoadModule('/src/game/data/scenario.ts');
const { isCampaignStep } = await server.ssrLoadModule('/src/game/state/campaignState.ts');
const itemRewardArrays = collectItemRewardArrays(source);
@@ -26,9 +30,12 @@ try {
const knownBondsById = collectKnownBondsById(battleScenarios, scenarioData);
const dialogueEvents = collectCampEvents(source, 'campDialogues');
const visitEvents = collectCampEvents(source, 'campVisits').map((event) =>
materializeCanonicalFirstPursuitVisit(
event,
firstPursuitScoutVisitDefinition
materializeCanonicalSecondBattleReliefVisit(
materializeCanonicalFirstPursuitVisit(
event,
firstPursuitScoutVisitDefinition
),
secondBattleReliefExplorationDefinition
)
);
const campaignStepReferences =
@@ -355,6 +362,32 @@ function materializeCanonicalFirstPursuitVisit(event, definition) {
};
}
function materializeCanonicalSecondBattleReliefVisit(event, definition) {
if (!event.body.includes('secondBattleReliefExplorationDefinition')) {
return event;
}
const quote = (value) =>
`'${String(value).replaceAll('\\', '\\\\').replaceAll("'", "\\'")}'`;
const choiceSource = definition.choices
.map(
(choice) =>
`{ id: ${quote(choice.id)}, bondId: ${quote(choice.bondId)}, ` +
`bondExp: ${choice.bondExp}, ` +
`itemRewards: [${choice.itemRewards.map(quote).join(', ')}] }`
)
.join(', ');
const canonicalSource =
`{ id: ${quote(definition.id)}, ` +
'availableAfterBattleIds: [campBattleIds.second], ' +
"availableDuringSteps: ['second-camp'], " +
`choices: [${choiceSource}], `;
return {
...event,
body: canonicalSource + event.body.slice(1)
};
}
function validateCampEventCollection(events, collectionName, campBattleIdKeys, isCampaignStep) {
const seenIds = new Map();
let campaignStepReferenceCount = 0;
@@ -433,7 +466,7 @@ function validateCampBondReferences(events, collectionName, knownBondsById, opti
return;
}
bondReferenceCount += bondIdEntries.length;
if (bondIdEntries.length > 1) {
if (bondIdEntries.length > 1 && collectionName !== 'campVisits') {
errors.push(`${sourcePath}:${lineNumber(event.offset)} ${context} has multiple bondId properties`);
}
@@ -469,10 +502,20 @@ function validateRewardBondLinks(events, collectionName, rewardPropertyName) {
return;
}
rewardReferenceCount += rewardEntries.length;
if (collectStringProperties(event.body, 'bondId').length === 0) {
const bondIdCount = collectStringProperties(event.body, 'bondId').length;
if (bondIdCount === 0) {
errors.push(
`${sourcePath}:${lineNumber(rewardEntries[0].offset)} ${context} has ${rewardPropertyName} rewards but no bondId`
);
} else if (
bondIdCount > 1 &&
bondIdCount !== rewardEntries.length
) {
errors.push(
`${sourcePath}:${lineNumber(rewardEntries[0].offset)} ${context} has ` +
`${rewardEntries.length} ${rewardPropertyName} rewards but ` +
`${bondIdCount} per-choice bondIds`
);
}
});
return rewardReferenceCount;

View File

@@ -80,7 +80,8 @@ try {
verifyExplorationLayout(city, xuzhouCase.cityStayId);
await captureStableScreenshot(page, 'dist/verification-city-xuzhou-map.png');
await verifyKeyboardMovement(page);
const movementProbe = await verifyKeyboardMovement(page);
await verifyPointerMovement(page, movementProbe);
await verifyDistantInteractionIsBlocked(page);
const informationResult = await verifyInformationReward(
@@ -126,7 +127,7 @@ try {
console.log(
`Verified direct inter-battle city exploration at ${desktopBrowserViewport.width}x${desktopBrowserViewport.height}, ` +
`DPR ${desktopBrowserDeviceScaleFactor}: Camp gateway entry, real keyboard movement, distance-gated interaction, ` +
`DPR ${desktopBrowserDeviceScaleFactor}: Camp gateway entry, real keyboard and world-pointer movement, distance-gated interaction, ` +
'one-time information rewards, exact market purchases, saved resonance choices, reload/Continue restoration, ' +
'optional-objective exit, next-battle briefing integration, and Xuzhou/Xinye/Chengdu map and modal layouts.'
);
@@ -442,6 +443,42 @@ async function verifyKeyboardMovement(page) {
})}`
);
assert.equal(after.player.moving, false);
return {
start: { x: before.player.x, y: before.player.y },
end: { x: after.player.x, y: after.player.y }
};
}
async function verifyPointerMovement(page, movementProbe) {
await clickScenePoint(page, 'CityStayScene', movementProbe.start);
await waitForPlayerAt(page, movementProbe.start);
const returned = await readCity(page);
assert(
returned.player.x - movementProbe.end.x >= 85,
`Expected world-pointer movement to return Liu Bei right: ${JSON.stringify({
movementProbe,
returned: returned.player
})}`
);
assert(
Math.abs(returned.player.y - movementProbe.start.y) <= 3,
`Expected world-pointer movement to retain Y: ${JSON.stringify({
movementProbe,
returned: returned.player
})}`
);
await clickScenePoint(page, 'CityStayScene', movementProbe.end);
await waitForPlayerAt(page, movementProbe.end);
const restored = await readCity(page);
assert(
Math.abs(restored.player.x - movementProbe.end.x) <= 9 &&
Math.abs(restored.player.y - movementProbe.end.y) <= 9,
`Expected the pointer probe to restore the distant interaction position: ${JSON.stringify({
expected: movementProbe.end,
restored: restored.player
})}`
);
}
async function verifyDistantInteractionIsBlocked(page) {
@@ -1028,6 +1065,40 @@ async function clickSceneBounds(page, sceneKey, bounds) {
await page.mouse.click(point.x, point.y);
}
async function clickScenePoint(page, sceneKey, scenePoint) {
const point = await page.evaluate(({ requestedSceneKey, requestedPoint }) => {
const scene = window.__HEROS_GAME__?.scene.getScene(requestedSceneKey);
const canvas = document.querySelector('canvas');
const canvasBounds = canvas?.getBoundingClientRect();
if (!scene || !canvasBounds || !requestedPoint) {
return null;
}
return {
x: canvasBounds.left +
requestedPoint.x * canvasBounds.width / scene.scale.width,
y: canvasBounds.top +
requestedPoint.y * canvasBounds.height / scene.scale.height
};
}, {
requestedSceneKey: sceneKey,
requestedPoint: scenePoint
});
assert(point && Number.isFinite(point.x) && Number.isFinite(point.y));
await page.mouse.click(point.x, point.y);
}
async function waitForPlayerAt(page, target) {
await page.waitForFunction(({ x, y }) => {
const player = window.__HEROS_DEBUG__?.cityStay?.()?.player;
return Boolean(
player &&
Math.abs(player.x - x) <= 9 &&
Math.abs(player.y - y) <= 9 &&
player.moving === false
);
}, target);
}
async function captureStableScreenshot(page, path) {
await page.waitForTimeout(260);
const loopSlept = await page.evaluate(() => {

View File

@@ -4,12 +4,13 @@ import { join } from 'node:path';
const explorationAssetDirectory = join('src', 'assets', 'images', 'exploration');
const expectedAssets = [
'prologue-village.webp',
'prologue-militia-camp.webp'
'prologue-militia-camp.webp',
'second-pursuit-village-ferry.webp'
];
const expectedWidth = 1920;
const expectedHeight = 1080;
const maximumAssetBytes = 2 * 1024 * 1024;
const maximumTotalBytes = 4 * 1024 * 1024;
const maximumTotalBytes = 6 * 1024 * 1024;
const rasterAssetPattern = /\.(?:avif|jpe?g|png|webp)$/i;
const errors = [];
let totalBytes = 0;
@@ -53,7 +54,7 @@ if (totalBytes > maximumTotalBytes) {
}
if (errors.length > 0) {
console.error(`Prologue exploration asset verification failed with ${errors.length} issue(s):`);
console.error(`Exploration background asset verification failed with ${errors.length} issue(s):`);
errors.forEach((error) => console.error(`- ${error}`));
process.exitCode = 1;
} else {
@@ -90,7 +91,7 @@ function validateDirectoryCoverage(validationErrors) {
if (!expectedRasterFiles.includes(fileName)) {
validationErrors.push(
`${explorationAssetDirectory}: unexpected raster asset "${fileName}"; ` +
`only the two optimized runtime WebP backgrounds should be tracked here`
`only the optimized runtime WebP backgrounds should be tracked here`
);
}
}

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,657 @@
import { createServer } from 'vite';
const storage = new Map();
let rejectStorageWrites = false;
globalThis.window = {
localStorage: {
getItem(key) {
return storage.has(key) ? storage.get(key) : null;
},
setItem(key, value) {
if (rejectStorageWrites) {
throw new Error('Simulated campaign storage write failure.');
}
storage.set(key, String(value));
},
removeItem(key) {
storage.delete(key);
},
clear() {
storage.clear();
}
}
};
const server = await createServer({
logLevel: 'error',
server: { middlewareMode: true, hmr: false },
appType: 'custom'
});
try {
const dataModule = await server.ssrLoadModule(
'/src/game/data/secondBattleReliefExploration.ts'
);
const memoryModule = await server.ssrLoadModule(
'/src/game/data/secondBattleReliefMemory.ts'
);
const actionModule = await server.ssrLoadModule(
'/src/game/state/secondBattleReliefActions.ts'
);
const campaignModule = await server.ssrLoadModule(
'/src/game/state/campaignState.ts'
);
const { battleScenarios } = await server.ssrLoadModule(
'/src/game/data/battles.ts'
);
const { usableCatalog } = await server.ssrLoadModule(
'/src/game/data/battleUsables.ts'
);
const explorationAssets = await server.ssrLoadModule(
'/src/game/data/explorationCharacterAssets.ts'
);
const portraitAssets = await server.ssrLoadModule(
'/src/game/data/portraitAssets.ts'
);
const firstScoutModule = await server.ssrLoadModule(
'/src/game/data/firstPursuitScoutMemory.ts'
);
verifyCanonicalDefinition(
dataModule,
battleScenarios,
usableCatalog,
explorationAssets,
portraitAssets
);
verifyBattleResultAndScoutReview(
dataModule,
memoryModule,
firstScoutModule
);
verifyTargetBattleMemories(dataModule, memoryModule);
verifyGuardedPersistentProgress(
dataModule,
memoryModule,
actionModule,
campaignModule,
battleScenarios
);
console.log(
'Second-battle relief exploration verification passed (canonical route data, ordered resumable objectives, first-scout result review, guarded rewards, and third-battle memory isolation).'
);
} finally {
await server.close();
}
function verifyCanonicalDefinition(
dataModule,
battleScenarios,
usableCatalog,
explorationAssets,
portraitAssets
) {
const definition =
dataModule.secondBattleReliefExplorationDefinition;
const source =
battleScenarios[dataModule.secondBattleReliefSourceBattleId];
const target =
battleScenarios[dataModule.secondBattleReliefTargetBattleId];
assert(
definition.id === dataModule.secondBattleReliefVisitId &&
definition.sourceBattleId === source.id &&
definition.targetBattleId === target.id,
'The relief route must stay scoped from the second victory to the third battle.'
);
assert(
source.objectives.some(
(objective) =>
objective.id ===
dataModule.secondBattleReliefSourceObjectiveIds.village
) &&
source.objectives.some(
(objective) =>
objective.id ===
dataModule.secondBattleReliefSourceObjectiveIds.quick
),
'The relief memory must reference the authored village and quick-victory objectives.'
);
const actorIds = new Set();
definition.actors.forEach((actor) => {
assert(!actorIds.has(actor.id), `Duplicate relief actor id ${actor.id}.`);
actorIds.add(actor.id);
assert(
pointInside(actor, definition.movementBounds),
`Actor ${actor.id} must stay inside the FHD exploration movement bounds.`
);
assert(
explorationAssets.hasExplorationCharacterAsset(actor.textureKey),
`Actor ${actor.id} must use an existing exploration character sheet.`
);
assert(
typeof actor.portraitKey === 'string' &&
portraitAssets.portraitAssetEntriesForKey(actor.portraitKey)
.length > 0,
`Actor ${actor.id} must use an existing face portrait in dialogue.`
);
assert(
actor.dialogue.length >= 2 && actor.repeatDialogue.length >= 1,
`Actor ${actor.id} must have first-time and repeat dialogue.`
);
});
assert(
pointInside(definition.player, definition.movementBounds) &&
pointInside(definition.exit, definition.movementBounds),
'The player start and camp exit must stay inside the movement bounds.'
);
const objectiveIds = new Set();
definition.objectives.forEach((objective, index) => {
assert(
!objectiveIds.has(objective.id),
`Duplicate relief objective id ${objective.id}.`
);
assert(
actorIds.has(objective.targetActorId),
`Objective ${objective.id} must point to a canonical actor.`
);
objective.prerequisiteObjectiveIds.forEach((prerequisiteId) => {
assert(
objectiveIds.has(prerequisiteId),
`Objective ${objective.id} prerequisite ${prerequisiteId} must appear earlier in the route.`
);
});
assert(
objective.id ===
dataModule.secondBattleReliefObjectiveIds[index],
`Objective ${objective.id} must retain the authored route order.`
);
objectiveIds.add(objective.id);
});
assert(
JSON.stringify(
dataModule.secondBattleReliefPrerequisiteObjectiveIds
) ===
JSON.stringify(
dataModule.secondBattleReliefObjectiveIds.slice(0, -1)
),
'Every field interaction before the final Jian Yong choice must be a persisted prerequisite.'
);
assert(
JSON.stringify(definition.choices.map(({ id }) => id)) ===
JSON.stringify(dataModule.secondBattleReliefChoiceIds),
'The two relief choices must remain canonical and ordered.'
);
definition.choices.forEach((choice) => {
const effect = choice.thirdBattleEffect;
assert(
choice.bondExp > 0 &&
choice.itemRewards.length === 1 &&
/^.+\s+\d+$/.test(choice.itemRewards[0]),
`Choice ${choice.id} must provide valid bond and item feedback.`
);
assert(
target.objectives.some(
(objective) => objective.id === effect.focusObjectiveId
),
`Choice ${choice.id} must focus an objective in the third battle.`
);
assert(
target.units.some(
(unit) =>
unit.id === effect.recommendedUnitId &&
unit.faction === 'ally'
),
`Choice ${choice.id} must recommend an allied third-battle unit.`
);
if (effect.kind === 'village-supply-line') {
assert(
usableCatalog[effect.carriedUsableId]?.command === 'item',
'The village supply payoff must reference a real battle item.'
);
} else {
assert(
target.units.some(
(unit) =>
unit.id === effect.trackedEnemyUnitId &&
unit.faction === 'enemy'
),
'The ferry intelligence payoff must track the authored third-battle leader.'
);
}
});
}
function verifyBattleResultAndScoutReview(
dataModule,
memoryModule,
firstScoutModule
) {
const cases = [
{
choiceId: firstScoutModule.firstPursuitScoutChoiceIds[0],
villageAchieved: true,
quickAchieved: true,
expectedFocus: 'river',
expectedOutcome: 'confirmed'
},
{
choiceId: firstScoutModule.firstPursuitScoutChoiceIds[0],
villageAchieved: true,
quickAchieved: false,
expectedFocus: 'river',
expectedOutcome: 'missed'
},
{
choiceId: firstScoutModule.firstPursuitScoutChoiceIds[1],
villageAchieved: true,
quickAchieved: false,
expectedFocus: 'village',
expectedOutcome: 'confirmed'
},
{
choiceId: firstScoutModule.firstPursuitScoutChoiceIds[1],
villageAchieved: false,
quickAchieved: true,
expectedFocus: 'village',
expectedOutcome: 'missed'
}
];
cases.forEach((testCase) => {
const campaign = literalCampaign(dataModule, {
villageAchieved: testCase.villageAchieved,
quickAchieved: testCase.quickAchieved,
firstScoutVisitId: firstScoutModule.firstPursuitScoutVisitId,
firstScoutChoiceId: testCase.choiceId
});
const context =
memoryModule.resolveSecondBattleReliefContext(campaign);
assert(
context?.scoutReview.choiceId === testCase.choiceId &&
context.scoutReview.focus === testCase.expectedFocus &&
context.scoutReview.outcome === testCase.expectedOutcome,
`The first scout choice must be reviewed against its matching second-battle result: ${JSON.stringify({
testCase,
context
})}`
);
});
const unrecorded =
memoryModule.resolveSecondBattleReliefContext(
literalCampaign(dataModule, {
villageAchieved: false,
quickAchieved: false
})
);
assert(
unrecorded?.scoutReview.outcome === 'unrecorded',
'Legacy saves without a first-scout marker must receive a safe unrecorded fallback.'
);
}
function verifyTargetBattleMemories(dataModule, memoryModule) {
dataModule.secondBattleReliefChoiceIds.forEach((choiceId) => {
const campaign = literalCampaign(dataModule, {
villageAchieved: choiceId ===
'restore-northern-village',
quickAchieved: choiceId === 'trace-ferry-messenger',
reliefChoiceId: choiceId
});
const memory = memoryModule.resolveSecondBattleReliefMemory({
campaign,
battleId: dataModule.secondBattleReliefTargetBattleId
});
assert(
memory?.choiceId === choiceId &&
memory.effect.readiness === 'reinforced' &&
memory.effect.sourceObjectiveAchieved === true &&
memory.openingLines.length === 3 &&
memory.openingLines[0] === memory.campSummaryLine,
`Choice ${choiceId} must resolve a reinforced third-battle memory.`
);
const recoveredCampaign = literalCampaign(dataModule, {
villageAchieved: false,
quickAchieved: false,
reliefChoiceId: choiceId
});
const recovered = memoryModule.resolveSecondBattleReliefMemory({
campaign: recoveredCampaign,
battleId: dataModule.secondBattleReliefTargetBattleId
});
assert(
recovered?.effect.readiness === 'recovered' &&
recovered.effect.sourceObjectiveAchieved === false,
`Choice ${choiceId} must turn a missed source objective into a clearly labelled recovery, not a false success.`
);
assert(
memoryModule.resolveSecondBattleReliefMemory({
campaign,
battleId: dataModule.secondBattleReliefSourceBattleId
}) === undefined,
`Choice ${choiceId} memory must not leak back into the source battle.`
);
});
const forged = literalCampaign(dataModule, {
villageAchieved: true,
quickAchieved: true,
reliefChoiceId: 'forged-choice'
});
assert(
memoryModule.resolveSecondBattleReliefMemory({
campaign: forged,
battleId: dataModule.secondBattleReliefTargetBattleId
}) === undefined,
'A forged relief choice must never produce a third-battle effect.'
);
}
function verifyGuardedPersistentProgress(
dataModule,
memoryModule,
actionModule,
campaignModule,
battleScenarios
) {
storage.clear();
campaignModule.resetCampaignState();
assert(
actionModule.recordSecondBattleReliefObjective(
dataModule.secondBattleReliefObjectiveIds[0]
).reason === 'invalid-campaign',
'Relief progress must reject completion before the second victory camp.'
);
prepareSecondVictory(
campaignModule,
battleScenarios,
dataModule,
{ villageAchieved: true, quickAchieved: false }
);
assert(
actionModule.recordSecondBattleReliefObjective(
dataModule.secondBattleReliefObjectiveIds[1]
).reason === 'prerequisites-incomplete',
'The ferry testimony must not be recordable before the village check.'
);
assert(
actionModule.completeSecondBattleReliefExploration(
dataModule.secondBattleReliefChoiceIds[0]
).reason === 'prerequisites-incomplete',
'The final choice must remain locked until every field objective is persisted.'
);
dataModule.secondBattleReliefPrerequisiteObjectiveIds.forEach(
(objectiveId, index) => {
const result =
actionModule.recordSecondBattleReliefObjective(objectiveId);
assert(
result.ok === true &&
result.completedObjectiveIds.length === index + 1,
`Objective ${objectiveId} must persist in authored order.`
);
}
);
const resumedProgress = actionModule.secondBattleReliefProgress();
assert(
resumedProgress.choiceReady === true &&
JSON.stringify(resumedProgress.completedObjectiveIds) ===
JSON.stringify(
dataModule.secondBattleReliefPrerequisiteObjectiveIds
),
'Reloadable campaign markers must reconstruct all completed field objectives.'
);
const choice =
dataModule.secondBattleReliefExplorationDefinition.choices[0];
const inventoryBefore =
campaignModule.getCampaignState().inventory;
const completed =
actionModule.completeSecondBattleReliefExploration(choice.id);
assert(
completed.ok === true &&
completed.memory.choiceId === choice.id &&
completed.memory.targetBattleId ===
dataModule.secondBattleReliefTargetBattleId &&
completed.campaign.completedCampVisits.includes(
dataModule.secondBattleReliefVisitId
) &&
completed.campaign.campVisitChoiceIds[
dataModule.secondBattleReliefVisitId
] === choice.id,
'A valid final choice must atomically save the route, reward, and third-battle memory.'
);
assertRewardApplied(choice, inventoryBefore, completed.campaign);
const completedProgress = actionModule.secondBattleReliefProgress();
assert(
completedProgress.completed === true &&
completedProgress.nextObjectiveId === null &&
completedProgress.choiceReady === false,
'A completed route must not keep advertising a stale final objective or another choice.'
);
assert(
actionModule.completeSecondBattleReliefExploration(choice.id)
.reason === 'already-completed',
'The completed route must reject duplicate rewards.'
);
prepareSecondVictory(
campaignModule,
battleScenarios,
dataModule,
{ villageAchieved: false, quickAchieved: true }
);
dataModule.secondBattleReliefPrerequisiteObjectiveIds.forEach(
(objectiveId) => {
const result =
actionModule.recordSecondBattleReliefObjective(objectiveId);
assert(result.ok === true, `Expected progress for ${objectiveId}.`);
}
);
const beforeFailedSave = progressSnapshot(
campaignModule.getCampaignState(),
dataModule
);
let failedSave;
rejectStorageWrites = true;
try {
failedSave = actionModule.completeSecondBattleReliefExploration(
dataModule.secondBattleReliefChoiceIds[1]
);
} finally {
rejectStorageWrites = false;
}
const afterFailedSave = progressSnapshot(
campaignModule.getCampaignState(),
dataModule
);
assert(
failedSave?.ok === false &&
failedSave.reason === 'save-unavailable' &&
JSON.stringify(afterFailedSave) ===
JSON.stringify(beforeFailedSave),
`A failed save must restore the route, rewards, and memory markers: ${JSON.stringify({
failedSave,
beforeFailedSave,
afterFailedSave
})}`
);
const finalCampaign = campaignModule.getCampaignState();
assert(
memoryModule.resolveSecondBattleReliefMemory({
campaign: finalCampaign,
battleId: dataModule.secondBattleReliefTargetBattleId
}) === undefined,
'A failed final write must not leave a ghost third-battle memory.'
);
}
function prepareSecondVictory(
campaignModule,
battleScenarios,
dataModule,
{ villageAchieved, quickAchieved }
) {
storage.clear();
campaignModule.resetCampaignState();
const scenario =
battleScenarios[dataModule.secondBattleReliefSourceBattleId];
campaignModule.setFirstBattleReport({
battleId: scenario.id,
battleTitle: scenario.title,
outcome: 'victory',
turnNumber: quickAchieved ? 18 : 27,
rewardGold: scenario.baseVictoryGold,
defeatedEnemies: scenario.units.filter(
(unit) => unit.faction === 'enemy'
).length,
totalEnemies: scenario.units.filter(
(unit) => unit.faction === 'enemy'
).length,
objectives: scenario.objectives.map((objective) => {
const achieved = objective.id ===
dataModule.secondBattleReliefSourceObjectiveIds.village
? villageAchieved
: objective.id ===
dataModule.secondBattleReliefSourceObjectiveIds.quick
? quickAchieved
: true;
return {
id: objective.id,
label: objective.label,
achieved,
status: achieved ? 'done' : 'failed',
detail: achieved ? '달성' : '미달',
rewardGold: objective.rewardGold
};
}),
units: scenario.units,
bonds: scenario.bonds.map((bond) => ({
...bond,
battleExp: 0
})),
itemRewards: [],
completedCampDialogues: [],
completedCampVisits: [],
createdAt: '2026-07-27T00:00:00.000Z'
});
const campaign = campaignModule.getCampaignState();
assert(
campaign.step === 'second-camp' &&
campaign.latestBattleId === scenario.id,
'The canonical second victory must route into second-camp.'
);
return campaign;
}
function literalCampaign(
dataModule,
{
villageAchieved,
quickAchieved,
reliefChoiceId,
firstScoutVisitId,
firstScoutChoiceId
}
) {
const completedCampVisits = [];
const campVisitChoiceIds = {};
if (reliefChoiceId) {
completedCampVisits.push(dataModule.secondBattleReliefVisitId);
campVisitChoiceIds[dataModule.secondBattleReliefVisitId] =
reliefChoiceId;
}
if (firstScoutVisitId && firstScoutChoiceId) {
completedCampVisits.push(firstScoutVisitId);
campVisitChoiceIds[firstScoutVisitId] = firstScoutChoiceId;
}
return {
battleHistory: {
[dataModule.secondBattleReliefSourceBattleId]: {
battleId: dataModule.secondBattleReliefSourceBattleId,
outcome: 'victory',
turnNumber: quickAchieved ? 18 : 27,
objectives: [
{
id: dataModule.secondBattleReliefSourceObjectiveIds.village,
achieved: villageAchieved,
status: villageAchieved ? 'done' : 'failed'
},
{
id: dataModule.secondBattleReliefSourceObjectiveIds.quick,
achieved: quickAchieved,
status: quickAchieved ? 'done' : 'failed'
}
]
}
},
completedCampVisits,
campVisitChoiceIds
};
}
function assertRewardApplied(choice, inventoryBefore, campaign) {
choice.itemRewards.forEach((reward) => {
const match = /^(.+?)\s+(\d+)$/.exec(reward);
assert(match, `Invalid reward label ${reward}.`);
const [, label, amountText] = match;
const amount = Number.parseInt(amountText, 10);
assert(
(campaign.inventory[label] ?? 0) ===
(inventoryBefore[label] ?? 0) + amount,
`Expected ${reward} to be granted exactly once.`
);
});
}
function progressSnapshot(campaign, dataModule) {
const relevantIds = campaign.completedCampVisits.filter(
(visitId) =>
visitId === dataModule.secondBattleReliefVisitId ||
visitId.startsWith(
`${dataModule.secondBattleReliefVisitId}:objective:`
)
);
return {
completedCampVisits: relevantIds,
reportCompletedCampVisits:
campaign.firstBattleReport?.completedCampVisits.filter(
(visitId) => relevantIds.includes(visitId)
) ?? [],
choiceId:
campaign.campVisitChoiceIds[
dataModule.secondBattleReliefVisitId
] ?? null,
inventory: { ...campaign.inventory },
bonds: campaign.bonds.map(
({ id, level, exp, battleExp }) => ({
id,
level,
exp,
battleExp
})
)
};
}
function pointInside(point, bounds) {
return (
point.x >= bounds.x &&
point.y >= bounds.y &&
point.x <= bounds.x + bounds.width &&
point.y <= bounds.y + bounds.height
);
}
function assert(condition, message) {
if (!condition) {
throw new Error(message);
}
}

View File

@@ -26,6 +26,7 @@ const checks = [
'scripts/verify-first-battle-camp-followup.mjs',
'scripts/verify-first-battle-camaraderie-memory.mjs',
'scripts/verify-first-pursuit-scout-memory.mjs',
'scripts/verify-second-battle-relief-exploration.mjs',
'scripts/verify-prologue-exploration-asset-data.mjs',
'scripts/verify-exploration-character-asset-data.mjs',
'scripts/verify-prologue-dialogue-portrait-data.mjs',