Replace fourteenth battle map with hand-painted asset
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@@ -2,7 +2,7 @@
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## Scope
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The first thirteen campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
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The first fourteen campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
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## Art Direction
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@@ -30,6 +30,7 @@ python scripts/generate-handpaint-map-sample.py --map tenth --webp-quality 90
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python scripts/generate-handpaint-map-sample.py --map eleventh --webp-quality 90
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python scripts/generate-handpaint-map-sample.py --map twelfth --webp-quality 90
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python scripts/generate-handpaint-map-sample.py --map thirteenth --webp-quality 90
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python scripts/generate-handpaint-map-sample.py --map fourteenth --webp-quality 90
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```
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## Current Assets
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@@ -47,6 +48,7 @@ python scripts/generate-handpaint-map-sample.py --map thirteenth --webp-quality
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- `src/assets/images/battle/eleventh-battle-map.webp`
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- `src/assets/images/battle/twelfth-battle-map.webp`
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- `src/assets/images/battle/thirteenth-battle-map.webp`
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- `src/assets/images/battle/fourteenth-battle-map.webp`
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## QA Outputs
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@@ -74,5 +76,7 @@ python scripts/generate-handpaint-map-sample.py --map thirteenth --webp-quality
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- `docs/twelfth-battle-map-handpaint-preview.png`
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- `docs/thirteenth-battle-map-handpaint-before-after.png`
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- `docs/thirteenth-battle-map-handpaint-preview.png`
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- `docs/fourteenth-battle-map-handpaint-before-after.png`
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- `docs/fourteenth-battle-map-handpaint-preview.png`
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Browser screenshots are saved per verification run after build/deploy.
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BIN
docs/fourteenth-battle-map-handpaint-before-after.png
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docs/fourteenth-battle-map-handpaint-before-after.png
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docs/fourteenth-battle-map-handpaint-preview.png
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docs/fourteenth-battle-map-handpaint-preview.png
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