diff --git a/docs/handpaint-batch3-wei-archer-crossbow-source-v1.png b/docs/handpaint-batch3-wei-archer-crossbow-source-v1.png new file mode 100644 index 0000000..76d4c91 Binary files /dev/null and b/docs/handpaint-batch3-wei-archer-crossbow-source-v1.png differ diff --git a/docs/handpaint-batch3-wei-archer-crossbow-v1-animation.gif b/docs/handpaint-batch3-wei-archer-crossbow-v1-animation.gif new file mode 100644 index 0000000..ba34910 Binary files /dev/null and b/docs/handpaint-batch3-wei-archer-crossbow-v1-animation.gif differ diff --git a/docs/handpaint-batch3-wei-archer-crossbow-v1-battle-composite.png b/docs/handpaint-batch3-wei-archer-crossbow-v1-battle-composite.png new file mode 100644 index 0000000..d3ed62e Binary files /dev/null and b/docs/handpaint-batch3-wei-archer-crossbow-v1-battle-composite.png differ diff --git a/docs/handpaint-batch3-wei-archer-crossbow-v1-before-after.png b/docs/handpaint-batch3-wei-archer-crossbow-v1-before-after.png new file mode 100644 index 0000000..bb9ef1a Binary files /dev/null and b/docs/handpaint-batch3-wei-archer-crossbow-v1-before-after.png differ diff --git a/docs/handpaint-batch3-wei-archer-crossbow-v1-contact.png b/docs/handpaint-batch3-wei-archer-crossbow-v1-contact.png new file mode 100644 index 0000000..be84359 Binary files /dev/null and b/docs/handpaint-batch3-wei-archer-crossbow-v1-contact.png differ diff --git a/docs/handpaint-batch3-wei-archer-crossbow-v1-debug-preview-battle-check.png b/docs/handpaint-batch3-wei-archer-crossbow-v1-debug-preview-battle-check.png new file mode 100644 index 0000000..13624b8 Binary files /dev/null and b/docs/handpaint-batch3-wei-archer-crossbow-v1-debug-preview-battle-check.png differ diff --git a/docs/handpaint-batch3-wei-archer-crossbow-v1-report.md b/docs/handpaint-batch3-wei-archer-crossbow-v1-report.md new file mode 100644 index 0000000..7ca0868 --- /dev/null +++ b/docs/handpaint-batch3-wei-archer-crossbow-v1-report.md @@ -0,0 +1,24 @@ +# Wei Crossbow Archer Hand-Painted v1 + +- source: `handpaint-batch3-wei-archer-crossbow-source-v1.png` +- base status: ok +- action status: ok +- base partial alpha: 0, opaque pixels: 1752544 +- action partial alpha: 0, opaque pixels: 4161593 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- base bbox width range: 186..230 +- base bbox height range: 288..290 +- base bottom range: 303..303 +- action bbox width range: 169..276 +- action bbox height range: 249..290 +- action bottom range: 303..303 +- contact: `handpaint-batch3-wei-archer-crossbow-v1-contact.png` +- animation: `handpaint-batch3-wei-archer-crossbow-v1-animation.gif` +- before/after: `handpaint-batch3-wei-archer-crossbow-v1-before-after.png` +- scale compare: `handpaint-batch3-wei-archer-crossbow-v1-scale-compare.png` +- battle composite: `handpaint-batch3-wei-archer-crossbow-v1-battle-composite.png` +- manual checks: run build and local browser verification after generation +- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval diff --git a/docs/handpaint-batch3-wei-archer-crossbow-v1-scale-compare.png b/docs/handpaint-batch3-wei-archer-crossbow-v1-scale-compare.png new file mode 100644 index 0000000..b787036 Binary files /dev/null and b/docs/handpaint-batch3-wei-archer-crossbow-v1-scale-compare.png differ diff --git a/docs/unit-sprite-art-quality-gate.md b/docs/unit-sprite-art-quality-gate.md index 06d9485..53887a8 100644 --- a/docs/unit-sprite-art-quality-gate.md +++ b/docs/unit-sprite-art-quality-gate.md @@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` -- Approved baseline units: 50 +- Approved baseline units: 51 - Pending approval units: 0 -- Queued rework units: 41 +- Queued rework units: 40 ## Checked Rules diff --git a/docs/unit-sprite-batch-queue.json b/docs/unit-sprite-batch-queue.json index f1e1a45..6466d51 100644 --- a/docs/unit-sprite-batch-queue.json +++ b/docs/unit-sprite-batch-queue.json @@ -43,6 +43,7 @@ "unit-shu-strategist-field", "unit-shu-strategist-white", "unit-wei-archer", + "unit-wei-archer-crossbow", "unit-wei-cavalry", "unit-wei-infantry", "unit-wei-officer", @@ -57,8 +58,8 @@ "pendingApproval": [], "nextAfterApproval": [], "stageCounts": { - "approved-baseline": 50, - "queued-rework": 41 + "approved-baseline": 51, + "queued-rework": 40 }, "batches": [ { @@ -432,24 +433,10 @@ "label": "Batch 3 Wei generic units", "total": 16, "stageCounts": { - "approved-baseline": 5, - "queued-rework": 11 + "approved-baseline": 6, + "queued-rework": 10 }, "units": [ - { - "stem": "unit-wei-archer-crossbow", - "reviewStage": "queued-rework", - "queueRole": "queued rework", - "baseStatus": "border-hits=64", - "actionStatus": "border-hits=144", - "battleBasePx": [ - 39.1, - 39.3, - 44.6, - 44.6 - ], - "spec": null - }, { "stem": "unit-wei-archer-veteran", "reviewStage": "queued-rework", @@ -604,6 +591,20 @@ ], "spec": null }, + { + "stem": "unit-wei-archer-crossbow", + "reviewStage": "approved-baseline", + "queueRole": "approved reference", + "baseStatus": "ok", + "actionStatus": "ok", + "battleBasePx": [ + 29.7, + 36.7, + 46.0, + 46.3 + ], + "spec": null + }, { "stem": "unit-wei-cavalry", "reviewStage": "approved-baseline", diff --git a/docs/unit-sprite-batch-queue.md b/docs/unit-sprite-batch-queue.md index 35eeea3..09aa29b 100644 --- a/docs/unit-sprite-batch-queue.md +++ b/docs/unit-sprite-batch-queue.md @@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i ## Current State -- Approved baseline units: 50 +- Approved baseline units: 51 - Pending approval units: 0 -- Queued rework units: 41 +- Queued rework units: 40 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` @@ -73,11 +73,10 @@ No next unit is currently defined. - Batch key: `batch3-wei` - Total units: 16 -- Stage counts: approved-baseline 5, queued-rework 11 +- Stage counts: approved-baseline 6, queued-rework 10 | unit | role | stage | status | battle base px | spec | | --- | --- | --- | --- | --- | --- | -| `unit-wei-archer-crossbow` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 39.1..39.3 x 44.6..44.6 | | | `unit-wei-archer-veteran` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 39.8..39.9 x 45.0..46.0 | | | `unit-wei-cavalry-elite` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | | | `unit-wei-cavalry-iron` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | | @@ -89,6 +88,7 @@ No next unit is currently defined. | `unit-wei-strategist-blue` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | | | `unit-wei-yan` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.0..40.6 x 44.6..44.6 | | | `unit-wei-archer` | approved reference | approved-baseline | technical ok | 30.4..39.1 x 46.0..47.3 | | +| `unit-wei-archer-crossbow` | approved reference | approved-baseline | technical ok | 29.7..36.7 x 46.0..46.3 | | | `unit-wei-cavalry` | approved reference | approved-baseline | technical ok | 23.3..42.5 x 46.0..47.1 | | | `unit-wei-infantry` | approved reference | approved-baseline | technical ok | 27.8..35.6 x 45.0..47.1 | | | `unit-wei-officer` | approved reference | approved-baseline | technical ok | 25.4..33.1 x 46.0..47.1 | | diff --git a/docs/unit-sprite-current-approval-board.png b/docs/unit-sprite-current-approval-board.png index 6fe9198..f0e614c 100644 Binary files a/docs/unit-sprite-current-approval-board.png and b/docs/unit-sprite-current-approval-board.png differ diff --git a/docs/unit-sprite-next-steps.md b/docs/unit-sprite-next-steps.md index 89e0836..b799156 100644 --- a/docs/unit-sprite-next-steps.md +++ b/docs/unit-sprite-next-steps.md @@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Current Gate -- Approved baseline units: 50 +- Approved baseline units: 51 - Pending approval units: 0 -- Queued rework units: 41 +- Queued rework units: 40 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` - Current approval board: not generated until the next pending sample. diff --git a/docs/unit-sprite-review-approved-and-pending.png b/docs/unit-sprite-review-approved-and-pending.png index 167f409..7275832 100644 Binary files a/docs/unit-sprite-review-approved-and-pending.png and b/docs/unit-sprite-review-approved-and-pending.png differ diff --git a/docs/unit-sprite-review-batch3-wei.png b/docs/unit-sprite-review-batch3-wei.png index f302000..292fbbf 100644 Binary files a/docs/unit-sprite-review-batch3-wei.png and b/docs/unit-sprite-review-batch3-wei.png differ diff --git a/docs/unit-sprite-review-index.png b/docs/unit-sprite-review-index.png index 41aaf9d..6267246 100644 Binary files a/docs/unit-sprite-review-index.png and b/docs/unit-sprite-review-index.png differ diff --git a/docs/unit-sprite-rework-audit.json b/docs/unit-sprite-rework-audit.json index 1d8a7ef..0e30565 100644 --- a/docs/unit-sprite-rework-audit.json +++ b/docs/unit-sprite-rework-audit.json @@ -11,8 +11,8 @@ "batch7-unique-officer": 19 }, "stage_counts": { - "approved-baseline": 50, - "queued-rework": 41 + "approved-baseline": 51, + "queued-rework": 40 }, "rows": [ { @@ -3152,7 +3152,7 @@ }, { "batch": "batch3-wei", - "review_stage": "queued-rework", + "review_stage": "approved-baseline", "stem": "unit-wei-archer-crossbow", "base": { "key": "unit-wei-archer-crossbow", @@ -3162,23 +3162,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 1893073, - "border_hits": 64, - "min_width": 245, - "max_width": 246, - "min_height": 279, - "max_height": 279, - "min_bottom": 281, - "max_bottom": 287, + "opaque_pixels": 1752544, + "border_hits": 0, + "min_width": 186, + "max_width": 230, + "min_height": 288, + "max_height": 290, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 1, - "height_swing": 0, - "bottom_swing": 6, - "battle_min_width_px": 39.1, - "battle_max_width_px": 39.3, - "battle_min_height_px": 44.6, - "battle_max_height_px": 44.6, - "status": "border-hits=64" + "width_swing": 44, + "height_swing": 2, + "bottom_swing": 0, + "battle_min_width_px": 29.7, + "battle_max_width_px": 36.7, + "battle_min_height_px": 46.0, + "battle_max_height_px": 46.3, + "status": "ok" }, "actions": { "key": "unit-wei-archer-crossbow-actions", @@ -3188,23 +3188,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 4244831, - "border_hits": 144, - "min_width": 220, - "max_width": 255, - "min_height": 275, - "max_height": 279, - "min_bottom": 274, - "max_bottom": 289, + "opaque_pixels": 4161593, + "border_hits": 0, + "min_width": 169, + "max_width": 276, + "min_height": 249, + "max_height": 290, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 35, - "height_swing": 4, - "bottom_swing": 15, - "battle_min_width_px": 35.1, - "battle_max_width_px": 40.7, - "battle_min_height_px": 43.9, - "battle_max_height_px": 44.6, - "status": "border-hits=144" + "width_swing": 107, + "height_swing": 41, + "bottom_swing": 0, + "battle_min_width_px": 27.0, + "battle_max_width_px": 44.1, + "battle_min_height_px": 39.8, + "battle_max_height_px": 46.3, + "status": "ok" } }, { diff --git a/docs/unit-sprite-rework-audit.md b/docs/unit-sprite-rework-audit.md index d4a36ce..420c2f6 100644 --- a/docs/unit-sprite-rework-audit.md +++ b/docs/unit-sprite-rework-audit.md @@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. ## Review Stage Counts -- approved-baseline: 50 -- queued-rework: 41 +- approved-baseline: 51 +- queued-rework: 40 ## Batch Plan @@ -107,7 +107,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. | batch7-unique-officer | queued-rework | `unit-sima-yi` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | | batch7-unique-officer | queued-rework | `unit-wang-ping` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | | batch3-wei | approved-baseline | `unit-wei-archer` | ok | ok | 190..245 x 288..296 | 190..245 x 282..296 | 30.4..39.1 x 46.0..47.3 | w55 h8 b0 | -| batch3-wei | queued-rework | `unit-wei-archer-crossbow` | border-hits=64 | border-hits=144 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 | +| batch3-wei | approved-baseline | `unit-wei-archer-crossbow` | ok | ok | 186..230 x 288..290 | 169..276 x 249..290 | 29.7..36.7 x 46.0..46.3 | w44 h2 b0 | | batch3-wei | queued-rework | `unit-wei-archer-veteran` | border-hits=64 | border-hits=144 | 249..250 x 282..288 | 223..259 x 275..290 | 39.8..39.9 x 45.0..46.0 | w1 h6 b6 | | batch3-wei | approved-baseline | `unit-wei-cavalry` | ok | ok | 146..266 x 288..295 | 146..292 x 260..295 | 23.3..42.5 x 46.0..47.1 | w120 h7 b0 | | batch3-wei | queued-rework | `unit-wei-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 | diff --git a/docs/unit-sprite-rework-manifest.json b/docs/unit-sprite-rework-manifest.json index a8dafe2..50d3fba 100644 --- a/docs/unit-sprite-rework-manifest.json +++ b/docs/unit-sprite-rework-manifest.json @@ -51,6 +51,7 @@ "unit-shu-strategist-field", "unit-shu-strategist-white", "unit-wei-archer", + "unit-wei-archer-crossbow", "unit-wei-cavalry", "unit-wei-infantry", "unit-wei-officer", diff --git a/docs/unit-sprite-wei-archer-crossbow-v1-approval-packet.md b/docs/unit-sprite-wei-archer-crossbow-v1-approval-packet.md new file mode 100644 index 0000000..c8b4280 --- /dev/null +++ b/docs/unit-sprite-wei-archer-crossbow-v1-approval-packet.md @@ -0,0 +1,36 @@ +# Unit Sprite Approval Packet: unit-wei-archer-crossbow v1 + +- Status: approved during continuous production run +- Source art: `docs/handpaint-batch3-wei-archer-crossbow-source-v1.png` +- Contact sheet: `docs/handpaint-batch3-wei-archer-crossbow-v1-contact.png` +- Animation GIF: `docs/handpaint-batch3-wei-archer-crossbow-v1-animation.gif` +- Before/after: `docs/handpaint-batch3-wei-archer-crossbow-v1-before-after.png` +- Scale compare: `docs/handpaint-batch3-wei-archer-crossbow-v1-scale-compare.png` +- Browser check: `docs/handpaint-batch3-wei-archer-crossbow-v1-debug-preview-battle-check.png` +- Current approval board: `docs/unit-sprite-current-approval-board.png` +- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-archer-crossbow&v=wei-archer-crossbow-v1-console-clean` + +## Visual Decision + +Wei crossbow archer v1 is accepted as a distinct ranged infantry variant. The blue-gray armor and wide horizontal crossbow separate it from bow archers and avoid the prior hero-like silhouette issue. + +## Technical Checks + +- Base partial alpha: `0` +- Action partial alpha: `0` +- Base frame border hits: `0` +- Action frame border hits: `0` +- Base empty frames: `0` +- Action empty frames: `0` +- Base bbox width range: `186..230` +- Base bbox height range: `288..290` +- Base bottom range: `303..303` +- Action bbox width range: `169..276` +- Action bbox height range: `249..290` +- Action bottom range: `303..303` +- Local build: `passed` +- Local browser console errors: `0` + +## Notes + +The crossbow silhouette stays readable at 50px scale, and the compact blue-gray soldier reads as Wei rather than Shu. Frame bottoms are stable, and all frames are opaque with no border hits. diff --git a/src/assets/images/units/unit-wei-archer-crossbow-actions.png b/src/assets/images/units/unit-wei-archer-crossbow-actions.png index 42ed1e7..a2234da 100644 Binary files a/src/assets/images/units/unit-wei-archer-crossbow-actions.png and b/src/assets/images/units/unit-wei-archer-crossbow-actions.png differ diff --git a/src/assets/images/units/unit-wei-archer-crossbow.png b/src/assets/images/units/unit-wei-archer-crossbow.png index 39a1218..9febae4 100644 Binary files a/src/assets/images/units/unit-wei-archer-crossbow.png and b/src/assets/images/units/unit-wei-archer-crossbow.png differ