Approve Shu vanguard officer handpainted sprite v2

This commit is contained in:
2026-07-01 20:24:28 +09:00
parent aaa101b2a6
commit ec6537bbdf
22 changed files with 126 additions and 64 deletions

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@@ -0,0 +1,24 @@
# Shu Officer Vanguard Hand-Painted v2
- source: `handpaint-batch2-shu-officer-vanguard-source-v2.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1868580
- action partial alpha: 0, opaque pixels: 4786586
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 169..226
- base bbox height range: 277..295
- base bottom range: 303..303
- action bbox width range: 169..277
- action bbox height range: 264..295
- action bottom range: 303..303
- contact: `handpaint-batch2-shu-officer-vanguard-v2-contact.png`
- animation: `handpaint-batch2-shu-officer-vanguard-v2-animation.gif`
- before/after: `handpaint-batch2-shu-officer-vanguard-v2-before-after.png`
- scale compare: `handpaint-batch2-shu-officer-vanguard-v2-scale-compare.png`
- battle composite: `handpaint-batch2-shu-officer-vanguard-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 45
- Approved baseline units: 46
- Pending approval units: 0
- Queued rework units: 46
- Queued rework units: 45
## Checked Rules

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@@ -35,6 +35,7 @@
"unit-shu-infantry-guard",
"unit-shu-officer",
"unit-shu-officer-council",
"unit-shu-officer-vanguard",
"unit-shu-spearman",
"unit-shu-strategist",
"unit-wei-archer",
@@ -52,8 +53,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 45,
"queued-rework": 46
"approved-baseline": 46,
"queued-rework": 45
},
"batches": [
{
@@ -165,24 +166,10 @@
"label": "Batch 2 Shu generic units",
"total": 18,
"stageCounts": {
"approved-baseline": 13,
"queued-rework": 5
"approved-baseline": 14,
"queued-rework": 4
},
"units": [
{
"stem": "unit-shu-officer-vanguard",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=64",
"actionStatus": "border-hits=144",
"battleBasePx": [
33.2,
41.2,
45.0,
46.0
],
"spec": null
},
{
"stem": "unit-shu-spearman-guard",
"reviewStage": "queued-rework",
@@ -393,6 +380,20 @@
],
"spec": null
},
{
"stem": "unit-shu-officer-vanguard",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
27.0,
36.1,
44.2,
47.1
],
"spec": null
},
{
"stem": "unit-shu-spearman",
"reviewStage": "approved-baseline",

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 45
- Approved baseline units: 46
- Pending approval units: 0
- Queued rework units: 46
- Queued rework units: 45
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -46,11 +46,10 @@ No next unit is currently defined.
- Batch key: `batch2-shu`
- Total units: 18
- Stage counts: approved-baseline 13, queued-rework 5
- Stage counts: approved-baseline 14, queued-rework 4
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-shu-officer-vanguard` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 33.2..41.2 x 45.0..46.0 | |
| `unit-shu-spearman-guard` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 32.3..41.2 x 45.0..46.0 | |
| `unit-shu-spearman-veteran` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 32.3..41.2 x 45.0..46.0 | |
| `unit-shu-strategist-field` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
@@ -66,6 +65,7 @@ No next unit is currently defined.
| `unit-shu-infantry-guard` | approved reference | approved-baseline | technical ok | 27.3..32.1 x 46.0..47.1 | |
| `unit-shu-officer` | approved reference | approved-baseline | technical ok | 25.7..32.9 x 46.0..47.1 | `unit-sprite-batch2-shu-officer-spec.md` |
| `unit-shu-officer-council` | approved reference | approved-baseline | technical ok | 23.5..32.7 x 46.0..47.1 | |
| `unit-shu-officer-vanguard` | approved reference | approved-baseline | technical ok | 27.0..36.1 x 44.2..47.1 | |
| `unit-shu-spearman` | approved reference | approved-baseline | technical ok | 23.3..42.0 x 43.8..46.3 | `unit-sprite-batch2-shu-spearman-spec.md` |
| `unit-shu-strategist` | approved reference | approved-baseline | technical ok | 24.9..34.2 x 45.0..46.8 | `unit-sprite-batch2-shu-strategist-spec.md` |

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 45
- Approved baseline units: 46
- Pending approval units: 0
- Queued rework units: 46
- Queued rework units: 45
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 45,
"queued-rework": 46
"approved-baseline": 46,
"queued-rework": 45
},
"rows": [
{
@@ -2582,7 +2582,7 @@
},
{
"batch": "batch2-shu",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-shu-officer-vanguard",
"base": {
"key": "unit-shu-officer-vanguard",
@@ -2592,23 +2592,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2138098,
"border_hits": 64,
"min_width": 208,
"max_width": 258,
"min_height": 282,
"max_height": 288,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 1868580,
"border_hits": 0,
"min_width": 169,
"max_width": 226,
"min_height": 277,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 50,
"height_swing": 6,
"bottom_swing": 6,
"battle_min_width_px": 33.2,
"battle_max_width_px": 41.2,
"battle_min_height_px": 45.0,
"battle_max_height_px": 46.0,
"status": "border-hits=64"
"width_swing": 57,
"height_swing": 18,
"bottom_swing": 0,
"battle_min_width_px": 27.0,
"battle_max_width_px": 36.1,
"battle_min_height_px": 44.2,
"battle_max_height_px": 47.1,
"status": "ok"
},
"actions": {
"key": "unit-shu-officer-vanguard-actions",
@@ -2618,23 +2618,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4783362,
"border_hits": 144,
"min_width": 208,
"max_width": 267,
"min_height": 275,
"max_height": 290,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4786586,
"border_hits": 0,
"min_width": 169,
"max_width": 277,
"min_height": 264,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 59,
"height_swing": 15,
"bottom_swing": 15,
"battle_min_width_px": 33.2,
"battle_max_width_px": 42.7,
"battle_min_height_px": 43.9,
"battle_max_height_px": 46.3,
"status": "border-hits=144"
"width_swing": 108,
"height_swing": 31,
"bottom_swing": 0,
"battle_min_width_px": 27.0,
"battle_max_width_px": 44.2,
"battle_min_height_px": 42.2,
"battle_max_height_px": 47.1,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 45
- queued-rework: 46
- approved-baseline: 46
- queued-rework: 45
## Batch Plan
@@ -97,7 +97,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch2-shu | approved-baseline | `unit-shu-infantry-guard` | ok | ok | 171..201 x 288..295 | 171..261 x 276..295 | 27.3..32.1 x 46.0..47.1 | w30 h7 b0 |
| batch2-shu | approved-baseline | `unit-shu-officer` | ok | ok | 161..206 x 288..295 | 161..238 x 282..295 | 25.7..32.9 x 46.0..47.1 | w45 h7 b0 |
| batch2-shu | approved-baseline | `unit-shu-officer-council` | ok | ok | 147..205 x 288..295 | 147..286 x 276..295 | 23.5..32.7 x 46.0..47.1 | w58 h7 b0 |
| batch2-shu | queued-rework | `unit-shu-officer-vanguard` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 |
| batch2-shu | approved-baseline | `unit-shu-officer-vanguard` | ok | ok | 169..226 x 277..295 | 169..277 x 264..295 | 27.0..36.1 x 44.2..47.1 | w57 h18 b0 |
| batch2-shu | approved-baseline | `unit-shu-spearman` | ok | ok | 146..263 x 274..290 | 146..276 x 280..295 | 23.3..42.0 x 43.8..46.3 | w117 h16 b0 |
| batch2-shu | queued-rework | `unit-shu-spearman-guard` | border-hits=64 | border-hits=144 | 202..258 x 282..288 | 202..267 x 275..290 | 32.3..41.2 x 45.0..46.0 | w56 h6 b6 |
| batch2-shu | queued-rework | `unit-shu-spearman-veteran` | border-hits=64 | border-hits=144 | 202..258 x 282..288 | 202..267 x 275..290 | 32.3..41.2 x 45.0..46.0 | w56 h6 b6 |

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@@ -43,6 +43,7 @@
"unit-shu-infantry-guard",
"unit-shu-officer",
"unit-shu-officer-council",
"unit-shu-officer-vanguard",
"unit-shu-spearman",
"unit-shu-strategist",
"unit-wei-archer",

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@@ -0,0 +1,36 @@
# Unit Sprite Approval Packet: unit-shu-officer-vanguard v2
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch2-shu-officer-vanguard-source-v2.png`
- Contact sheet: `docs/handpaint-batch2-shu-officer-vanguard-v2-contact.png`
- Animation GIF: `docs/handpaint-batch2-shu-officer-vanguard-v2-animation.gif`
- Before/after: `docs/handpaint-batch2-shu-officer-vanguard-v2-before-after.png`
- Scale compare: `docs/handpaint-batch2-shu-officer-vanguard-v2-scale-compare.png`
- Browser check: `docs/handpaint-batch2-shu-officer-vanguard-v2-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-officer-vanguard&v=shu-officer-vanguard-v2-console-clean`
## Visual Decision
Shu officer vanguard v2 is accepted as an aggressive front-line officer. The saber, heavier armor, and red-brown cloak create a stronger martial silhouette than the council officer without drifting into Guan Yu's polearm profile.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `169..226`
- Base bbox height range: `277..295`
- Base bottom range: `303..303`
- Action bbox width range: `169..277`
- Action bbox height range: `264..295`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
v2 tightens the idle height swing while keeping the saber-led action poses readable. The unit remains fully opaque, contained in-frame, and distinct from both the council officer and generic officer at 50px tactical scale.