feat: add first-victory camp exploration
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@@ -10,6 +10,7 @@ character artwork is included in the runtime files.
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| Zhuo village and militia camp | `src/assets/images/exploration/prologue-village.webp`, `prologue-militia-camp.webp` | 1920×1080 opaque WebP |
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| Exploration SD characters | `src/assets/images/exploration/characters/exploration-*.webp` | 3072×768 transparent WebP sprite sheets |
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| First-victory camp Jian Yong | `src/assets/images/exploration/characters/exploration-jian-yong.webp` | 3072×768 transparent WebP sprite sheet |
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| Prologue NPC dialogue portraits | `src/assets/images/portraits/zhuo-*-yellow-turban.webp`, `zou-jing-yellow-turban.webp` | 1254×1254 WebP |
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The two backgrounds reserve the exact top, right, and bottom HUD regions used
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@@ -69,6 +70,20 @@ infantry archetype. The west view is a mirrored side view, and restrained
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idle/walk motion frames were assembled from the turnarounds for consistent
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in-game scale.
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The first-victory camp visit adds Jian Yong with the same built-in image
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generation workflow. Its final request was:
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> Original 2.5-head SD Jian Yong turnaround for a historical desktop RPG,
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> exactly three equal front, right, and back views. Preserve the identity and
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> practical early-campaign scholar-officer costume from the supplied project
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> portrait, match the project's painterly cel-shaded exploration style, show
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> the complete body and feet, and use a flat magenta removable background. No
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> text, logo, watermark, extra character, or copyrighted likeness.
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The generated turnaround was chroma-cleaned and assembled by
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`scripts/build-exploration-character-sheet.py`; only the optimized transparent
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runtime sheet is shipped.
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## Optimization and verification
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- Backgrounds are limited to 2 MiB each and 4 MiB combined.
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