feat: add first-victory camp exploration

This commit is contained in:
2026-07-27 09:17:09 +09:00
parent 89c755ca42
commit e9fcd27611
17 changed files with 4557 additions and 113 deletions

View File

@@ -10,6 +10,7 @@ character artwork is included in the runtime files.
| --- | --- | --- |
| Zhuo village and militia camp | `src/assets/images/exploration/prologue-village.webp`, `prologue-militia-camp.webp` | 1920×1080 opaque WebP |
| Exploration SD characters | `src/assets/images/exploration/characters/exploration-*.webp` | 3072×768 transparent WebP sprite sheets |
| First-victory camp Jian Yong | `src/assets/images/exploration/characters/exploration-jian-yong.webp` | 3072×768 transparent WebP sprite sheet |
| Prologue NPC dialogue portraits | `src/assets/images/portraits/zhuo-*-yellow-turban.webp`, `zou-jing-yellow-turban.webp` | 1254×1254 WebP |
The two backgrounds reserve the exact top, right, and bottom HUD regions used
@@ -69,6 +70,20 @@ infantry archetype. The west view is a mirrored side view, and restrained
idle/walk motion frames were assembled from the turnarounds for consistent
in-game scale.
The first-victory camp visit adds Jian Yong with the same built-in image
generation workflow. Its final request was:
> Original 2.5-head SD Jian Yong turnaround for a historical desktop RPG,
> exactly three equal front, right, and back views. Preserve the identity and
> practical early-campaign scholar-officer costume from the supplied project
> portrait, match the project's painterly cel-shaded exploration style, show
> the complete body and feet, and use a flat magenta removable background. No
> text, logo, watermark, extra character, or copyrighted likeness.
The generated turnaround was chroma-cleaned and assembled by
`scripts/build-exploration-character-sheet.py`; only the optimized transparent
runtime sheet is shipped.
## Optimization and verification
- Backgrounds are limited to 2 MiB each and 4 MiB combined.