Approve Shu infantry guard handpainted sprite v1

This commit is contained in:
2026-07-01 20:10:49 +09:00
parent 694ce5ca04
commit dc65d22df8
22 changed files with 126 additions and 64 deletions

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# Shu Infantry Guard Hand-Painted v1
- source: `handpaint-batch2-shu-infantry-guard-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2049866
- action partial alpha: 0, opaque pixels: 4950221
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 171..201
- base bbox height range: 288..295
- base bottom range: 303..303
- action bbox width range: 171..261
- action bbox height range: 276..295
- action bottom range: 303..303
- contact: `handpaint-batch2-shu-infantry-guard-v1-contact.png`
- animation: `handpaint-batch2-shu-infantry-guard-v1-animation.gif`
- before/after: `handpaint-batch2-shu-infantry-guard-v1-before-after.png`
- scale compare: `handpaint-batch2-shu-infantry-guard-v1-scale-compare.png`
- battle composite: `handpaint-batch2-shu-infantry-guard-v1-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 43
- Approved baseline units: 44
- Pending approval units: 0
- Queued rework units: 48
- Queued rework units: 47
## Checked Rules

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@@ -32,6 +32,7 @@
"unit-shu-cavalry-white",
"unit-shu-infantry",
"unit-shu-infantry-banner",
"unit-shu-infantry-guard",
"unit-shu-officer",
"unit-shu-spearman",
"unit-shu-strategist",
@@ -50,8 +51,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 43,
"queued-rework": 48
"approved-baseline": 44,
"queued-rework": 47
},
"batches": [
{
@@ -163,24 +164,10 @@
"label": "Batch 2 Shu generic units",
"total": 18,
"stageCounts": {
"approved-baseline": 11,
"queued-rework": 7
"approved-baseline": 12,
"queued-rework": 6
},
"units": [
{
"stem": "unit-shu-infantry-guard",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=64",
"actionStatus": "border-hits=144",
"battleBasePx": [
31.6,
44.7,
45.0,
46.0
],
"spec": null
},
{
"stem": "unit-shu-officer-council",
"reviewStage": "queued-rework",
@@ -377,6 +364,20 @@
],
"spec": null
},
{
"stem": "unit-shu-infantry-guard",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
27.3,
32.1,
46.0,
47.1
],
"spec": null
},
{
"stem": "unit-shu-officer",
"reviewStage": "approved-baseline",

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 43
- Approved baseline units: 44
- Pending approval units: 0
- Queued rework units: 48
- Queued rework units: 47
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -46,11 +46,10 @@ No next unit is currently defined.
- Batch key: `batch2-shu`
- Total units: 18
- Stage counts: approved-baseline 11, queued-rework 7
- Stage counts: approved-baseline 12, queued-rework 6
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-shu-infantry-guard` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 31.6..44.7 x 45.0..46.0 | |
| `unit-shu-officer-council` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
| `unit-shu-officer-vanguard` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 33.2..41.2 x 45.0..46.0 | |
| `unit-shu-spearman-guard` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 32.3..41.2 x 45.0..46.0 | |
@@ -65,6 +64,7 @@ No next unit is currently defined.
| `unit-shu-cavalry-white` | approved reference | approved-baseline | technical ok | 27.8..39.0 x 44.1..46.3 | |
| `unit-shu-infantry` | approved reference | approved-baseline | technical ok | 29.2..35.5 x 46.0..46.0 | |
| `unit-shu-infantry-banner` | approved reference | approved-baseline | technical ok | 28.8..32.9 x 44.2..47.1 | |
| `unit-shu-infantry-guard` | approved reference | approved-baseline | technical ok | 27.3..32.1 x 46.0..47.1 | |
| `unit-shu-officer` | approved reference | approved-baseline | technical ok | 25.7..32.9 x 46.0..47.1 | `unit-sprite-batch2-shu-officer-spec.md` |
| `unit-shu-spearman` | approved reference | approved-baseline | technical ok | 23.3..42.0 x 43.8..46.3 | `unit-sprite-batch2-shu-spearman-spec.md` |
| `unit-shu-strategist` | approved reference | approved-baseline | technical ok | 24.9..34.2 x 45.0..46.8 | `unit-sprite-batch2-shu-strategist-spec.md` |

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 43
- Approved baseline units: 44
- Pending approval units: 0
- Queued rework units: 48
- Queued rework units: 47
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 43,
"queued-rework": 48
"approved-baseline": 44,
"queued-rework": 47
},
"rows": [
{
@@ -2411,7 +2411,7 @@
},
{
"batch": "batch2-shu",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-shu-infantry-guard",
"base": {
"key": "unit-shu-infantry-guard",
@@ -2421,23 +2421,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2217405,
"border_hits": 64,
"min_width": 198,
"max_width": 280,
"min_height": 282,
"max_height": 288,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2049866,
"border_hits": 0,
"min_width": 171,
"max_width": 201,
"min_height": 288,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 82,
"height_swing": 6,
"bottom_swing": 6,
"battle_min_width_px": 31.6,
"battle_max_width_px": 44.7,
"battle_min_height_px": 45.0,
"battle_max_height_px": 46.0,
"status": "border-hits=64"
"width_swing": 30,
"height_swing": 7,
"bottom_swing": 0,
"battle_min_width_px": 27.3,
"battle_max_width_px": 32.1,
"battle_min_height_px": 46.0,
"battle_max_height_px": 47.1,
"status": "ok"
},
"actions": {
"key": "unit-shu-infantry-guard-actions",
@@ -2447,23 +2447,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4962645,
"border_hits": 144,
"min_width": 198,
"max_width": 289,
"min_height": 275,
"max_height": 290,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4950221,
"border_hits": 0,
"min_width": 171,
"max_width": 261,
"min_height": 276,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 91,
"height_swing": 15,
"bottom_swing": 15,
"battle_min_width_px": 31.6,
"battle_max_width_px": 46.2,
"battle_min_height_px": 43.9,
"battle_max_height_px": 46.3,
"status": "border-hits=144"
"width_swing": 90,
"height_swing": 19,
"bottom_swing": 0,
"battle_min_width_px": 27.3,
"battle_max_width_px": 41.7,
"battle_min_height_px": 44.1,
"battle_max_height_px": 47.1,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 43
- queued-rework: 48
- approved-baseline: 44
- queued-rework: 47
## Batch Plan
@@ -94,7 +94,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch2-shu | approved-baseline | `unit-shu-cavalry-white` | ok | ok | 174..244 x 276..290 | 171..267 x 276..295 | 27.8..39.0 x 44.1..46.3 | w70 h14 b0 |
| batch2-shu | approved-baseline | `unit-shu-infantry` | ok | ok | 183..222 x 288..288 | 181..255 x 280..288 | 29.2..35.5 x 46.0..46.0 | w39 h0 b0 |
| batch2-shu | approved-baseline | `unit-shu-infantry-banner` | ok | ok | 180..206 x 277..295 | 180..300 x 277..295 | 28.8..32.9 x 44.2..47.1 | w26 h18 b0 |
| batch2-shu | queued-rework | `unit-shu-infantry-guard` | border-hits=64 | border-hits=144 | 198..280 x 282..288 | 198..289 x 275..290 | 31.6..44.7 x 45.0..46.0 | w82 h6 b6 |
| batch2-shu | approved-baseline | `unit-shu-infantry-guard` | ok | ok | 171..201 x 288..295 | 171..261 x 276..295 | 27.3..32.1 x 46.0..47.1 | w30 h7 b0 |
| batch2-shu | approved-baseline | `unit-shu-officer` | ok | ok | 161..206 x 288..295 | 161..238 x 282..295 | 25.7..32.9 x 46.0..47.1 | w45 h7 b0 |
| batch2-shu | queued-rework | `unit-shu-officer-council` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch2-shu | queued-rework | `unit-shu-officer-vanguard` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 |

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@@ -40,6 +40,7 @@
"unit-shu-cavalry-white",
"unit-shu-infantry",
"unit-shu-infantry-banner",
"unit-shu-infantry-guard",
"unit-shu-officer",
"unit-shu-spearman",
"unit-shu-strategist",

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@@ -0,0 +1,36 @@
# Unit Sprite Approval Packet: unit-shu-infantry-guard v1
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch2-shu-infantry-guard-source-v1.png`
- Contact sheet: `docs/handpaint-batch2-shu-infantry-guard-v1-contact.png`
- Animation GIF: `docs/handpaint-batch2-shu-infantry-guard-v1-animation.gif`
- Before/after: `docs/handpaint-batch2-shu-infantry-guard-v1-before-after.png`
- Scale compare: `docs/handpaint-batch2-shu-infantry-guard-v1-scale-compare.png`
- Browser check: `docs/handpaint-batch2-shu-infantry-guard-v1-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-infantry-guard&v=shu-infantry-guard-v1-console-clean`
## Visual Decision
Shu infantry guard v1 is accepted as a shield-forward heavy infantry variant. The large shield, green lamellar armor, and compact sword make it distinct from the regular infantry and banner bearer while avoiding a named-hero silhouette.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `171..201`
- Base bbox height range: `288..295`
- Base bottom range: `303..303`
- Action bbox width range: `171..261`
- Action bbox height range: `276..295`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
The shield remains readable at 50px battle scale, and the idle/walk frames keep a stable bottom baseline. The action frames add visible bash, slash, command, hurt, and victory poses without border hits or partial alpha.