Stabilize idle unit animations
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@@ -1434,6 +1434,12 @@ export class BattleScene extends Phaser.Scene {
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view.sprite.play(`${view.textureBase}-walk-${direction}`, true);
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}
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private playUnitIdle(view: UnitView, direction: UnitDirection) {
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view.direction = direction;
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view.sprite.setFlipX(false);
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view.sprite.play(`${view.textureBase}-idle-${direction}`, true);
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}
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private stopUnitWalk(view: UnitView, direction: UnitDirection) {
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view.direction = direction;
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view.sprite.stop();
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@@ -1451,7 +1457,7 @@ export class BattleScene extends Phaser.Scene {
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return;
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}
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this.playUnitWalk(view, direction);
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this.playUnitIdle(view, direction);
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}
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private setUnitDirectionFrame(view: UnitView, direction: UnitDirection) {
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