Recover legacy campaign saves
This commit is contained in:
@@ -18,7 +18,7 @@ try {
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await waitForTitle(page);
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await page.screenshot({ path: 'dist/verification-save-title-empty.png', fullPage: true });
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await page.mouse.click(962, 240);
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await startTitleDefaultAction(page);
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await advanceUntilBattle(page, 'first-battle-zhuo-commandery');
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await page.screenshot({ path: 'dist/verification-save-new-battle.png', fullPage: true });
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@@ -31,7 +31,7 @@ try {
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await waitForTitle(page);
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await page.screenshot({ path: 'dist/verification-save-title-continue.png', fullPage: true });
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await page.mouse.click(962, 310);
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await startTitleDefaultAction(page);
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await waitForBattleReady(page, 'first-battle-zhuo-commandery');
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const continuedBattle = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
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if (continuedBattle?.battleOutcome !== null || continuedBattle?.resultVisible !== false || continuedBattle?.turnNumber !== 1) {
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@@ -72,10 +72,7 @@ try {
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await page.screenshot({ path: 'dist/verification-save-victory-result.png', fullPage: true });
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await page.mouse.click(738, 642);
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await page.waitForFunction(() => {
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const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
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return activeScenes.includes('CampScene');
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}, undefined, { timeout: 90000 });
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await advanceUntilCamp(page);
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await page.screenshot({ path: 'dist/verification-save-victory-camp.png', fullPage: true });
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const campState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
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@@ -108,8 +105,14 @@ async function waitForTitle(page) {
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}, undefined, { timeout: 90000 });
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}
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async function startTitleDefaultAction(page) {
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await waitForTitle(page);
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await page.keyboard.press('Enter');
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await page.waitForTimeout(300);
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}
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async function advanceUntilBattle(page, battleId) {
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for (let i = 0; i < 32; i += 1) {
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for (let i = 0; i < 180; i += 1) {
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const battleReady = await page.evaluate((expectedBattleId) => {
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let state;
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try {
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@@ -121,7 +124,7 @@ async function advanceUntilBattle(page, battleId) {
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state?.scene === 'BattleScene' &&
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state?.battleId === expectedBattleId &&
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state?.battleOutcome === null &&
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state?.phase === 'idle' &&
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['deployment', 'idle'].includes(state?.phase) &&
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state?.mapBackgroundReady === true &&
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state?.resultVisible === false
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);
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@@ -131,11 +134,17 @@ async function advanceUntilBattle(page, battleId) {
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return;
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}
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await page.keyboard.press('Space');
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await page.waitForTimeout(220);
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const activeScenes = await page.evaluate(() => window.__HEROS_DEBUG__?.activeScenes() ?? []);
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await page.keyboard.press(activeScenes.includes('TitleScene') ? 'Enter' : 'Space');
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await page.waitForTimeout(240);
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}
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await waitForBattleReady(page, battleId);
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const state = await page.evaluate(() => ({
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activeScenes: window.__HEROS_DEBUG__?.activeScenes() ?? [],
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battle: window.__HEROS_DEBUG__?.battle(),
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camp: window.__HEROS_DEBUG__?.camp()
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}));
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throw new Error(`Expected to advance into ${battleId}: ${JSON.stringify(state)}`);
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}
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async function waitForBattleReady(page, battleId) {
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@@ -150,7 +159,7 @@ async function waitForBattleReady(page, battleId) {
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state?.scene === 'BattleScene' &&
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state?.battleId === expectedBattleId &&
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state?.battleOutcome === null &&
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state?.phase === 'idle' &&
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['deployment', 'idle'].includes(state?.phase) &&
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state?.mapBackgroundReady === true &&
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state?.resultVisible === false
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);
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@@ -169,6 +178,34 @@ async function waitForBattleOutcome(page, outcome) {
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}, outcome, { timeout: 90000 });
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}
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async function advanceUntilCamp(page) {
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for (let i = 0; i < 240; i += 1) {
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const state = await page.evaluate(() => ({
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activeScenes: window.__HEROS_DEBUG__?.activeScenes() ?? [],
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battle: window.__HEROS_DEBUG__?.battle(),
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camp: window.__HEROS_DEBUG__?.camp()
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}));
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if (state.activeScenes.includes('CampScene')) {
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return;
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}
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if (state.activeScenes.includes('BattleScene') && state.battle?.battleOutcome === 'victory' && state.battle?.resultVisible) {
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await page.mouse.click(738, 642);
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} else {
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await page.keyboard.press('Space');
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}
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await page.waitForTimeout(250);
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}
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const state = await page.evaluate(() => ({
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activeScenes: window.__HEROS_DEBUG__?.activeScenes() ?? [],
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battle: window.__HEROS_DEBUG__?.battle(),
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camp: window.__HEROS_DEBUG__?.camp()
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}));
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throw new Error(`Expected victory flow to reach CampScene: ${JSON.stringify(state)}`);
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}
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async function readCampaignSave(page) {
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return page.evaluate(() => {
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const read = (key) => {
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