diff --git a/docs/handpaint-batch6-nanman-shaman-source-v2.png b/docs/handpaint-batch6-nanman-shaman-source-v2.png new file mode 100644 index 0000000..c117ccb Binary files /dev/null and b/docs/handpaint-batch6-nanman-shaman-source-v2.png differ diff --git a/docs/handpaint-batch6-nanman-shaman-v2-animation.gif b/docs/handpaint-batch6-nanman-shaman-v2-animation.gif new file mode 100644 index 0000000..88e87b4 Binary files /dev/null and b/docs/handpaint-batch6-nanman-shaman-v2-animation.gif differ diff --git a/docs/handpaint-batch6-nanman-shaman-v2-battle-composite.png b/docs/handpaint-batch6-nanman-shaman-v2-battle-composite.png new file mode 100644 index 0000000..88b17b9 Binary files /dev/null and b/docs/handpaint-batch6-nanman-shaman-v2-battle-composite.png differ diff --git a/docs/handpaint-batch6-nanman-shaman-v2-before-after.png b/docs/handpaint-batch6-nanman-shaman-v2-before-after.png new file mode 100644 index 0000000..0879e87 Binary files /dev/null and b/docs/handpaint-batch6-nanman-shaman-v2-before-after.png differ diff --git a/docs/handpaint-batch6-nanman-shaman-v2-contact.png b/docs/handpaint-batch6-nanman-shaman-v2-contact.png new file mode 100644 index 0000000..cf41f66 Binary files /dev/null and b/docs/handpaint-batch6-nanman-shaman-v2-contact.png differ diff --git a/docs/handpaint-batch6-nanman-shaman-v2-debug-preview-battle-check.png b/docs/handpaint-batch6-nanman-shaman-v2-debug-preview-battle-check.png new file mode 100644 index 0000000..dad60cf Binary files /dev/null and b/docs/handpaint-batch6-nanman-shaman-v2-debug-preview-battle-check.png differ diff --git a/docs/handpaint-batch6-nanman-shaman-v2-report.md b/docs/handpaint-batch6-nanman-shaman-v2-report.md new file mode 100644 index 0000000..7d8ebd7 --- /dev/null +++ b/docs/handpaint-batch6-nanman-shaman-v2-report.md @@ -0,0 +1,24 @@ +# Nanman Shaman Hand-Painted v2 + +- source: `handpaint-batch6-nanman-shaman-source-v2.png` +- base status: ok +- action status: ok +- base partial alpha: 0, opaque pixels: 2186414 +- action partial alpha: 0, opaque pixels: 5631664 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- base bbox width range: 190..214 +- base bbox height range: 288..288 +- base bottom range: 303..303 +- action bbox width range: 197..263 +- action bbox height range: 277..290 +- action bottom range: 303..303 +- contact: `handpaint-batch6-nanman-shaman-v2-contact.png` +- animation: `handpaint-batch6-nanman-shaman-v2-animation.gif` +- before/after: `handpaint-batch6-nanman-shaman-v2-before-after.png` +- scale compare: `handpaint-batch6-nanman-shaman-v2-scale-compare.png` +- battle composite: `handpaint-batch6-nanman-shaman-v2-battle-composite.png` +- manual checks: run build and local browser verification after generation +- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval diff --git a/docs/handpaint-batch6-nanman-shaman-v2-scale-compare.png b/docs/handpaint-batch6-nanman-shaman-v2-scale-compare.png new file mode 100644 index 0000000..1edcc56 Binary files /dev/null and b/docs/handpaint-batch6-nanman-shaman-v2-scale-compare.png differ diff --git a/docs/unit-sprite-art-quality-gate.md b/docs/unit-sprite-art-quality-gate.md index 8997c05..ac63a2b 100644 --- a/docs/unit-sprite-art-quality-gate.md +++ b/docs/unit-sprite-art-quality-gate.md @@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` -- Approved baseline units: 35 +- Approved baseline units: 36 - Pending approval units: 0 -- Queued rework units: 56 +- Queued rework units: 55 ## Checked Rules diff --git a/docs/unit-sprite-current-approval-board.png b/docs/unit-sprite-current-approval-board.png index eaf2e04..af1d117 100644 Binary files a/docs/unit-sprite-current-approval-board.png and b/docs/unit-sprite-current-approval-board.png differ diff --git a/docs/unit-sprite-nanman-shaman-v2-approval-packet.md b/docs/unit-sprite-nanman-shaman-v2-approval-packet.md new file mode 100644 index 0000000..72f9889 --- /dev/null +++ b/docs/unit-sprite-nanman-shaman-v2-approval-packet.md @@ -0,0 +1,36 @@ +# Unit Sprite Approval Packet: unit-nanman-shaman v2 + +- Status: approved during continuous production run +- Source art: `docs/handpaint-batch6-nanman-shaman-source-v2.png` +- Contact sheet: `docs/handpaint-batch6-nanman-shaman-v2-contact.png` +- Animation GIF: `docs/handpaint-batch6-nanman-shaman-v2-animation.gif` +- Before/after: `docs/handpaint-batch6-nanman-shaman-v2-before-after.png` +- Scale compare: `docs/handpaint-batch6-nanman-shaman-v2-scale-compare.png` +- Browser check: `docs/handpaint-batch6-nanman-shaman-v2-debug-preview-battle-check.png` +- Current approval board: `docs/unit-sprite-current-approval-board.png` +- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-shaman&v=nanman-shaman-v2-console-clean` + +## Visual Decision + +Nanman shaman v2 is accepted as a mystic/tactician unit. v1 was visually strong but failed the battle-scale width gate by a narrow margin; v2 keeps the robe, staff, feathered mask, and casting silhouette while slightly widening the body mass for clearer 50px readability. + +## Technical Checks + +- Base partial alpha: `0` +- Action partial alpha: `0` +- Base frame border hits: `0` +- Action frame border hits: `0` +- Base empty frames: `0` +- Action empty frames: `0` +- Base bbox width range: `190..214` +- Base bbox height range: `288..288` +- Base bottom range: `303..303` +- Action bbox width range: `197..263` +- Action bbox height range: `277..290` +- Action bottom range: `303..303` +- Local build: `passed` +- Local browser console errors: `0` + +## Notes + +The unit stays fully opaque and stable across idle, walk, and casting frames. It reads as a tactic-class enemy without external rings, bases, or badges. diff --git a/docs/unit-sprite-next-steps.md b/docs/unit-sprite-next-steps.md index bad224b..86a57a6 100644 --- a/docs/unit-sprite-next-steps.md +++ b/docs/unit-sprite-next-steps.md @@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Current Gate -- Approved baseline units: 35 +- Approved baseline units: 36 - Pending approval units: 0 -- Queued rework units: 56 +- Queued rework units: 55 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` - Current approval board: not generated until the next pending sample. @@ -14,9 +14,8 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Next Unit Queue -1. `unit-nanman-shaman` - queued-rework, base `border-hits=32`, actions `border-hits=98` -2. `unit-nanman-shaman-ember` - queued-rework, base `border-hits=32`, actions `border-hits=98` -3. `unit-nanman-shaman-storm` - queued-rework, base `border-hits=32`, actions `border-hits=98` +1. `unit-nanman-shaman-ember` - queued-rework, base `border-hits=32`, actions `border-hits=98` +2. `unit-nanman-shaman-storm` - queued-rework, base `border-hits=32`, actions `border-hits=98` ## Commands Before Approval @@ -43,5 +42,5 @@ pnpm build ## First Task After Current Approval -- Start with `unit-nanman-shaman`. +- Start with `unit-nanman-shaman-ember`. - Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates. diff --git a/docs/unit-sprite-review-approved-and-pending.png b/docs/unit-sprite-review-approved-and-pending.png index 4f1fb7f..e8112ab 100644 Binary files a/docs/unit-sprite-review-approved-and-pending.png and b/docs/unit-sprite-review-approved-and-pending.png differ diff --git a/docs/unit-sprite-review-batch6-nanman-special.png b/docs/unit-sprite-review-batch6-nanman-special.png index b80f2c8..da90579 100644 Binary files a/docs/unit-sprite-review-batch6-nanman-special.png and b/docs/unit-sprite-review-batch6-nanman-special.png differ diff --git a/docs/unit-sprite-review-index.png b/docs/unit-sprite-review-index.png index 482ba85..3e32b0e 100644 Binary files a/docs/unit-sprite-review-index.png and b/docs/unit-sprite-review-index.png differ diff --git a/docs/unit-sprite-rework-audit.json b/docs/unit-sprite-rework-audit.json index e7379d5..503d92e 100644 --- a/docs/unit-sprite-rework-audit.json +++ b/docs/unit-sprite-rework-audit.json @@ -11,8 +11,8 @@ "batch7-unique-officer": 19 }, "stage_counts": { - "approved-baseline": 35, - "queued-rework": 56 + "approved-baseline": 36, + "queued-rework": 55 }, "rows": [ { @@ -1214,7 +1214,7 @@ }, { "batch": "batch6-nanman-special", - "review_stage": "queued-rework", + "review_stage": "approved-baseline", "stem": "unit-nanman-shaman", "base": { "key": "unit-nanman-shaman", @@ -1224,23 +1224,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 1999925, - "border_hits": 32, - "min_width": 243, - "max_width": 246, - "min_height": 280, - "max_height": 281, - "min_bottom": 281, - "max_bottom": 287, + "opaque_pixels": 2186414, + "border_hits": 0, + "min_width": 190, + "max_width": 214, + "min_height": 288, + "max_height": 288, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 3, - "height_swing": 1, - "bottom_swing": 6, - "battle_min_width_px": 38.8, - "battle_max_width_px": 39.3, - "battle_min_height_px": 44.7, - "battle_max_height_px": 44.9, - "status": "border-hits=32" + "width_swing": 24, + "height_swing": 0, + "bottom_swing": 0, + "battle_min_width_px": 30.4, + "battle_max_width_px": 34.2, + "battle_min_height_px": 46.0, + "battle_max_height_px": 46.0, + "status": "ok" }, "actions": { "key": "unit-nanman-shaman-actions", @@ -1250,23 +1250,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 4453376, - "border_hits": 98, - "min_width": 220, - "max_width": 255, - "min_height": 275, - "max_height": 281, - "min_bottom": 274, - "max_bottom": 289, + "opaque_pixels": 5631664, + "border_hits": 0, + "min_width": 197, + "max_width": 263, + "min_height": 277, + "max_height": 290, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 35, - "height_swing": 6, - "bottom_swing": 15, - "battle_min_width_px": 35.1, - "battle_max_width_px": 40.7, - "battle_min_height_px": 43.9, - "battle_max_height_px": 44.9, - "status": "border-hits=98" + "width_swing": 66, + "height_swing": 13, + "bottom_swing": 0, + "battle_min_width_px": 31.5, + "battle_max_width_px": 42.0, + "battle_min_height_px": 44.2, + "battle_max_height_px": 46.3, + "status": "ok" } }, { diff --git a/docs/unit-sprite-rework-audit.md b/docs/unit-sprite-rework-audit.md index a8da4b6..3e3e56e 100644 --- a/docs/unit-sprite-rework-audit.md +++ b/docs/unit-sprite-rework-audit.md @@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. ## Review Stage Counts -- approved-baseline: 35 -- queued-rework: 56 +- approved-baseline: 36 +- queued-rework: 55 ## Batch Plan @@ -73,7 +73,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. | batch6-nanman-special | approved-baseline | `unit-nanman-officer` | ok | ok | 163..215 x 288..288 | 159..238 x 280..288 | 26.0..34.3 x 46.0..46.0 | w52 h0 b0 | | batch6-nanman-special | approved-baseline | `unit-nanman-officer-bronze` | ok | ok | 177..214 x 284..288 | 155..264 x 238..295 | 28.3..34.2 x 45.4..46.0 | w37 h4 b0 | | batch6-nanman-special | approved-baseline | `unit-nanman-officer-warlord` | ok | ok | 204..234 x 284..288 | 173..259 x 256..295 | 32.6..37.4 x 45.4..46.0 | w30 h4 b0 | -| batch6-nanman-special | queued-rework | `unit-nanman-shaman` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | +| batch6-nanman-special | approved-baseline | `unit-nanman-shaman` | ok | ok | 190..214 x 288..288 | 197..263 x 277..290 | 30.4..34.2 x 46.0..46.0 | w24 h0 b0 | | batch6-nanman-special | queued-rework | `unit-nanman-shaman-ember` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | | batch6-nanman-special | queued-rework | `unit-nanman-shaman-storm` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | | batch7-unique-officer | queued-rework | `unit-pang-tong` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | diff --git a/docs/unit-sprite-rework-manifest.json b/docs/unit-sprite-rework-manifest.json index b823b79..1b6bbf8 100644 --- a/docs/unit-sprite-rework-manifest.json +++ b/docs/unit-sprite-rework-manifest.json @@ -20,6 +20,7 @@ "unit-nanman-officer", "unit-nanman-officer-bronze", "unit-nanman-officer-warlord", + "unit-nanman-shaman", "unit-rebel", "unit-rebel-archer", "unit-rebel-archer-fire", @@ -50,7 +51,6 @@ "pendingApproval": [], "currentApprovalCandidate": {}, "nextAfterApproval": [ - "unit-nanman-shaman", "unit-nanman-shaman-ember", "unit-nanman-shaman-storm" ], diff --git a/src/assets/images/units/unit-nanman-shaman-actions.png b/src/assets/images/units/unit-nanman-shaman-actions.png index c04d232..e634f72 100644 Binary files a/src/assets/images/units/unit-nanman-shaman-actions.png and b/src/assets/images/units/unit-nanman-shaman-actions.png differ diff --git a/src/assets/images/units/unit-nanman-shaman.png b/src/assets/images/units/unit-nanman-shaman.png index 23a4e63..52eaa25 100644 Binary files a/src/assets/images/units/unit-nanman-shaman.png and b/src/assets/images/units/unit-nanman-shaman.png differ