Tune early campaign battle pacing
This commit is contained in:
@@ -436,12 +436,12 @@ export const firstBattleScenario: BattleScenarioDefinition = {
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openingObjectiveLines: [
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'두령 한석을 격파하면 황건적의 전열이 무너집니다.',
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'유비가 퇴각하면 의용군은 전투를 지속할 수 없습니다.',
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'마을 지형을 밟아 보급을 확보하고, 다친 장수는 콩과 탁주로 회복하십시오.'
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'관우와 장비로 앞쪽 길목을 열고, 마을 주변을 정리한 뒤 한석에게 압박을 모으십시오.'
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],
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tacticalGuide: {
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summary: '관우가 중앙 길목을 열고, 장비가 남쪽 궁병을 흔들며, 유비는 후방에서 생존과 회복을 챙깁니다.',
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summary: '관우가 첫 길목을 열고, 장비가 남쪽 궁병을 흔들며, 유비는 뒤에서 회복과 생존을 챙깁니다.',
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route: '시작 구역 → 중앙 길목 → 마을 어귀 → 두령 한석',
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focus: '가까운 황건병을 먼저 끊고 마을 주변을 안전하게 만든 뒤 두령에게 압박을 모으십시오.',
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focus: '앞쪽 황건병 둘을 먼저 끊고 남쪽 궁병을 흔든 뒤, 마을을 확보하며 한석에게 모이십시오.',
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roles: ['관우: 중앙 길목 전열', '장비: 남쪽 궁병 압박', '유비: 후방 지휘와 회복'],
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events: {
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'village-approach': {
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@@ -538,12 +538,12 @@ export const secondBattleScenario: BattleScenarioDefinition = {
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openingObjectiveLines: [
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'황건 잔당이 북쪽 마을로 달아났습니다. 두령 한석을 격파하면 적의 퇴로가 무너집니다.',
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'중앙 나루를 건너기 전에 길목의 습격조를 먼저 정리하면 북쪽 마을을 안전하게 확보할 수 있습니다.',
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'세 형제를 모두 출전시키고 14턴 이내에 승리하면 추격전 명성과 추가 보상이 붙습니다.'
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'세 형제를 모두 출전시키고 15턴 이내에 승리하면 추격전 명성과 추가 보상이 붙습니다.'
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],
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tacticalGuide: {
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summary: '관우가 나루 앞 숲길을 막고, 장비가 남쪽 우회로를 압박하며, 유비는 후방에서 마을 확보를 지휘합니다.',
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route: '시작 구역 → 나루 길목 → 궁병 엄호선 → 북쪽 마을',
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focus: '중앙 습격조를 정리한 뒤 궁병 엄호를 끊고 북쪽 마을과 두령을 차례로 압박하십시오.',
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focus: '나루 앞 습격병 → 산길 복병 → 마을 궁병 순서로 정리한 뒤 한석을 몰아치십시오.',
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roles: ['관우: 나루 전열', '장비: 남쪽 돌파', '유비: 마을 확보 지휘'],
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events: {
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'village-approach': {
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@@ -589,7 +589,7 @@ export const secondBattleScenario: BattleScenarioDefinition = {
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bonds: secondBattleBonds,
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mapTextureKey: 'battle-map-second',
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leaderUnitId: 'pursuit-leader-han-seok',
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quickVictoryTurnLimit: 14,
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quickVictoryTurnLimit: 15,
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baseVictoryGold: 420,
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objectives: [
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{
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@@ -616,9 +616,9 @@ export const secondBattleScenario: BattleScenarioDefinition = {
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{
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id: 'quick',
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kind: 'quick-victory',
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label: '14턴 이내 승리',
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label: '15턴 이내 승리',
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rewardGold: 150,
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maxTurn: 14
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maxTurn: 15
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}
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],
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defeatConditions: [{ kind: 'unit-defeated', unitId: 'liu-bei' }],
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@@ -648,7 +648,7 @@ export const thirdBattleScenario: BattleScenarioDefinition = {
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tacticalGuide: {
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summary: '관우가 강가 요새 앞을 받아내고, 장비가 전령 퇴로를 압박하며, 유비는 뒤에서 전열 붕괴를 막습니다.',
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route: '시작 구역 → 강가 길목 → 요새 궁병 → 전령 마원',
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focus: '궁병 엄호선을 오래 방치하지 말고, 전령 마원이 도망치기 전에 좁은 길을 빠르게 밀어야 합니다.',
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focus: '강가 궁병을 먼저 끊고 장비로 전령 기병의 길목을 막은 뒤, 관우가 요새 수비병을 붙잡으십시오.',
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roles: ['관우: 강가 전열', '장비: 전령 추격', '유비: 후방 지휘와 회복'],
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events: {
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'village-approach': {
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@@ -5134,8 +5134,8 @@ export const firstBattleUnits: UnitData[] = [
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classKey: 'yellowTurban',
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level: 1,
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exp: 6,
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hp: 19,
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maxHp: 19,
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hp: 18,
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maxHp: 18,
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attack: 6,
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move: 3,
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stats: { might: 49, intelligence: 34, leadership: 38, agility: 45, luck: 40 },
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@@ -5144,7 +5144,7 @@ export const firstBattleUnits: UnitData[] = [
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armor: { itemId: 'rebel-vest', level: 1, exp: 4 },
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accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
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},
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x: 6,
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x: 5,
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y: 13
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},
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{
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@@ -5155,8 +5155,8 @@ export const firstBattleUnits: UnitData[] = [
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classKey: 'yellowTurban',
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level: 1,
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exp: 4,
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hp: 20,
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maxHp: 20,
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hp: 19,
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maxHp: 19,
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attack: 6,
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move: 3,
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stats: { might: 47, intelligence: 32, leadership: 36, agility: 48, luck: 38 },
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@@ -5165,7 +5165,7 @@ export const firstBattleUnits: UnitData[] = [
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armor: { itemId: 'rebel-vest', level: 1, exp: 5 },
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accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
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},
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x: 8,
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x: 7,
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y: 12
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},
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{
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@@ -5176,9 +5176,9 @@ export const firstBattleUnits: UnitData[] = [
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classKey: 'archer',
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level: 1,
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exp: 10,
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hp: 18,
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maxHp: 18,
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attack: 7,
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hp: 17,
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maxHp: 17,
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attack: 6,
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move: 3,
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stats: { might: 52, intelligence: 40, leadership: 43, agility: 56, luck: 42 },
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equipment: {
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@@ -5186,7 +5186,7 @@ export const firstBattleUnits: UnitData[] = [
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armor: { itemId: 'cloth-armor', level: 1, exp: 6 },
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accessory: { itemId: 'wind-quiver', level: 1, exp: 0 }
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},
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x: 10,
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x: 9,
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y: 11
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},
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{
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@@ -5197,8 +5197,8 @@ export const firstBattleUnits: UnitData[] = [
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classKey: 'yellowTurban',
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level: 1,
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exp: 8,
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hp: 20,
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maxHp: 20,
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hp: 19,
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maxHp: 19,
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attack: 6,
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move: 3,
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stats: { might: 51, intelligence: 31, leadership: 39, agility: 44, luck: 39 },
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@@ -5207,7 +5207,7 @@ export const firstBattleUnits: UnitData[] = [
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armor: { itemId: 'rebel-vest', level: 1, exp: 5 },
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accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
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},
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x: 7,
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x: 6,
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y: 9
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},
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{
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@@ -5218,8 +5218,8 @@ export const firstBattleUnits: UnitData[] = [
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classKey: 'yellowTurban',
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level: 1,
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exp: 8,
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hp: 21,
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maxHp: 21,
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hp: 20,
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maxHp: 20,
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attack: 6,
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move: 3,
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stats: { might: 50, intelligence: 33, leadership: 37, agility: 46, luck: 41 },
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@@ -5260,8 +5260,8 @@ export const firstBattleUnits: UnitData[] = [
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classKey: 'archer',
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level: 2,
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exp: 12,
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hp: 19,
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maxHp: 19,
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hp: 18,
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maxHp: 18,
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attack: 7,
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move: 3,
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stats: { might: 53, intelligence: 42, leadership: 44, agility: 57, luck: 44 },
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@@ -5281,9 +5281,9 @@ export const firstBattleUnits: UnitData[] = [
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classKey: 'cavalry',
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level: 2,
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exp: 16,
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hp: 24,
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maxHp: 24,
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attack: 8,
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hp: 23,
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maxHp: 23,
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attack: 7,
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move: 5,
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stats: { might: 60, intelligence: 35, leadership: 48, agility: 63, luck: 45 },
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equipment: {
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@@ -5302,8 +5302,8 @@ export const firstBattleUnits: UnitData[] = [
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classKey: 'yellowTurban',
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level: 2,
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exp: 10,
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hp: 22,
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maxHp: 22,
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hp: 21,
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maxHp: 21,
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attack: 7,
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move: 3,
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stats: { might: 54, intelligence: 35, leadership: 43, agility: 47, luck: 42 },
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@@ -5323,8 +5323,8 @@ export const firstBattleUnits: UnitData[] = [
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classKey: 'yellowTurban',
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level: 2,
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exp: 11,
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hp: 23,
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maxHp: 23,
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hp: 22,
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maxHp: 22,
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attack: 7,
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move: 3,
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stats: { might: 55, intelligence: 36, leadership: 44, agility: 48, luck: 43 },
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@@ -5344,9 +5344,9 @@ export const firstBattleUnits: UnitData[] = [
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classKey: 'rebelLeader',
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level: 2,
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exp: 18,
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hp: 32,
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maxHp: 32,
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attack: 10,
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hp: 31,
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maxHp: 31,
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attack: 9,
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move: 3,
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stats: { might: 64, intelligence: 46, leadership: 61, agility: 52, luck: 50 },
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equipment: {
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@@ -5377,8 +5377,8 @@ export const secondBattleUnits: UnitData[] = [
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classKey: 'yellowTurban',
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level: 2,
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exp: 12,
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hp: 23,
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maxHp: 23,
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hp: 22,
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maxHp: 22,
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attack: 7,
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move: 3,
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stats: { might: 55, intelligence: 34, leadership: 43, agility: 48, luck: 42 },
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@@ -5388,7 +5388,7 @@ export const secondBattleUnits: UnitData[] = [
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accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
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},
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x: 7,
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y: 12
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y: 13
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},
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{
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id: 'pursuit-raider-b',
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@@ -5398,8 +5398,8 @@ export const secondBattleUnits: UnitData[] = [
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classKey: 'yellowTurban',
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level: 2,
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exp: 12,
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hp: 23,
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maxHp: 23,
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hp: 22,
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maxHp: 22,
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attack: 7,
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move: 3,
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stats: { might: 54, intelligence: 35, leadership: 42, agility: 47, luck: 41 },
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@@ -5419,8 +5419,8 @@ export const secondBattleUnits: UnitData[] = [
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classKey: 'bandit',
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level: 2,
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exp: 14,
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hp: 24,
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maxHp: 24,
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hp: 23,
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maxHp: 23,
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attack: 8,
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move: 3,
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stats: { might: 58, intelligence: 32, leadership: 40, agility: 53, luck: 44 },
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@@ -5429,8 +5429,8 @@ export const secondBattleUnits: UnitData[] = [
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armor: { itemId: 'rebel-vest', level: 1, exp: 7 },
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accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
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},
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x: 6,
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y: 8
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x: 8,
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y: 10
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},
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{
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id: 'pursuit-archer-a',
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@@ -5440,9 +5440,9 @@ export const secondBattleUnits: UnitData[] = [
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classKey: 'archer',
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level: 2,
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exp: 16,
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hp: 20,
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maxHp: 20,
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attack: 8,
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hp: 19,
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maxHp: 19,
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attack: 7,
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move: 3,
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stats: { might: 54, intelligence: 43, leadership: 45, agility: 58, luck: 45 },
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equipment: {
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@@ -5451,7 +5451,7 @@ export const secondBattleUnits: UnitData[] = [
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accessory: { itemId: 'wind-quiver', level: 1, exp: 0 }
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},
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x: 12,
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y: 10
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y: 9
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},
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{
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id: 'pursuit-cavalry-a',
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@@ -5471,8 +5471,8 @@ export const secondBattleUnits: UnitData[] = [
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armor: { itemId: 'rebel-vest', level: 1, exp: 8 },
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accessory: { itemId: 'grain-pouch', level: 1, exp: 0 }
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},
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x: 15,
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y: 7
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x: 14,
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y: 8
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},
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{
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id: 'pursuit-raider-c',
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@@ -5482,8 +5482,8 @@ export const secondBattleUnits: UnitData[] = [
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classKey: 'yellowTurban',
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level: 2,
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exp: 13,
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hp: 24,
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maxHp: 24,
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hp: 23,
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maxHp: 23,
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attack: 7,
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move: 3,
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stats: { might: 56, intelligence: 34, leadership: 43, agility: 49, luck: 42 },
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@@ -5492,7 +5492,7 @@ export const secondBattleUnits: UnitData[] = [
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armor: { itemId: 'rebel-vest', level: 1, exp: 7 },
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accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
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},
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x: 17,
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x: 16,
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y: 6
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},
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{
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@@ -5503,9 +5503,9 @@ export const secondBattleUnits: UnitData[] = [
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classKey: 'archer',
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level: 3,
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exp: 18,
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hp: 21,
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maxHp: 21,
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attack: 8,
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hp: 20,
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maxHp: 20,
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attack: 7,
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move: 3,
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stats: { might: 55, intelligence: 45, leadership: 46, agility: 59, luck: 47 },
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equipment: {
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@@ -5555,8 +5555,8 @@ export const secondBattleUnits: UnitData[] = [
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armor: { itemId: 'rebel-vest', level: 1, exp: 8 },
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accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
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},
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x: 19,
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y: 2
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x: 18,
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y: 3
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},
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{
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id: 'pursuit-guard-b',
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@@ -5566,8 +5566,8 @@ export const secondBattleUnits: UnitData[] = [
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classKey: 'yellowTurban',
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level: 3,
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exp: 16,
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hp: 25,
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maxHp: 25,
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hp: 24,
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maxHp: 24,
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attack: 8,
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move: 3,
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stats: { might: 58, intelligence: 36, leadership: 48, agility: 50, luck: 44 },
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@@ -5576,8 +5576,8 @@ export const secondBattleUnits: UnitData[] = [
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armor: { itemId: 'rebel-vest', level: 1, exp: 8 },
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accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
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},
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x: 21,
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y: 2
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x: 20,
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y: 3
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},
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{
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id: 'pursuit-leader-han-seok',
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@@ -5587,9 +5587,9 @@ export const secondBattleUnits: UnitData[] = [
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classKey: 'rebelLeader',
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level: 4,
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exp: 24,
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hp: 38,
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maxHp: 38,
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attack: 11,
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hp: 36,
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maxHp: 36,
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attack: 10,
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move: 3,
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stats: { might: 68, intelligence: 48, leadership: 64, agility: 54, luck: 52 },
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equipment: {
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@@ -5597,8 +5597,8 @@ export const secondBattleUnits: UnitData[] = [
|
||||
armor: { itemId: 'lamellar-armor', level: 1, exp: 14 },
|
||||
accessory: { itemId: 'grain-pouch', level: 1, exp: 0 }
|
||||
},
|
||||
x: 20,
|
||||
y: 1
|
||||
x: 19,
|
||||
y: 2
|
||||
}
|
||||
];
|
||||
|
||||
@@ -5620,8 +5620,8 @@ export const thirdBattleUnits: UnitData[] = [
|
||||
classKey: 'yellowTurban',
|
||||
level: 3,
|
||||
exp: 18,
|
||||
hp: 25,
|
||||
maxHp: 25,
|
||||
hp: 24,
|
||||
maxHp: 24,
|
||||
attack: 8,
|
||||
move: 3,
|
||||
stats: { might: 58, intelligence: 36, leadership: 45, agility: 52, luck: 43 },
|
||||
@@ -5641,9 +5641,9 @@ export const thirdBattleUnits: UnitData[] = [
|
||||
classKey: 'bandit',
|
||||
level: 3,
|
||||
exp: 20,
|
||||
hp: 26,
|
||||
maxHp: 26,
|
||||
attack: 9,
|
||||
hp: 25,
|
||||
maxHp: 25,
|
||||
attack: 8,
|
||||
move: 3,
|
||||
stats: { might: 62, intelligence: 34, leadership: 42, agility: 58, luck: 46 },
|
||||
equipment: {
|
||||
@@ -5662,9 +5662,9 @@ export const thirdBattleUnits: UnitData[] = [
|
||||
classKey: 'archer',
|
||||
level: 3,
|
||||
exp: 20,
|
||||
hp: 22,
|
||||
maxHp: 22,
|
||||
attack: 9,
|
||||
hp: 21,
|
||||
maxHp: 21,
|
||||
attack: 8,
|
||||
move: 3,
|
||||
stats: { might: 57, intelligence: 45, leadership: 47, agility: 60, luck: 48 },
|
||||
equipment: {
|
||||
@@ -5683,9 +5683,9 @@ export const thirdBattleUnits: UnitData[] = [
|
||||
classKey: 'cavalry',
|
||||
level: 4,
|
||||
exp: 22,
|
||||
hp: 29,
|
||||
maxHp: 29,
|
||||
attack: 10,
|
||||
hp: 28,
|
||||
maxHp: 28,
|
||||
attack: 9,
|
||||
move: 5,
|
||||
stats: { might: 66, intelligence: 36, leadership: 50, agility: 68, luck: 48 },
|
||||
equipment: {
|
||||
@@ -5746,9 +5746,9 @@ export const thirdBattleUnits: UnitData[] = [
|
||||
classKey: 'archer',
|
||||
level: 4,
|
||||
exp: 24,
|
||||
hp: 23,
|
||||
maxHp: 23,
|
||||
attack: 9,
|
||||
hp: 22,
|
||||
maxHp: 22,
|
||||
attack: 8,
|
||||
move: 3,
|
||||
stats: { might: 58, intelligence: 47, leadership: 48, agility: 61, luck: 49 },
|
||||
equipment: {
|
||||
@@ -5767,9 +5767,9 @@ export const thirdBattleUnits: UnitData[] = [
|
||||
classKey: 'cavalry',
|
||||
level: 4,
|
||||
exp: 25,
|
||||
hp: 30,
|
||||
maxHp: 30,
|
||||
attack: 10,
|
||||
hp: 28,
|
||||
maxHp: 28,
|
||||
attack: 9,
|
||||
move: 5,
|
||||
stats: { might: 67, intelligence: 38, leadership: 51, agility: 70, luck: 50 },
|
||||
equipment: {
|
||||
@@ -5777,7 +5777,7 @@ export const thirdBattleUnits: UnitData[] = [
|
||||
armor: { itemId: 'rebel-vest', level: 1, exp: 10 },
|
||||
accessory: { itemId: 'grain-pouch', level: 1, exp: 0 }
|
||||
},
|
||||
x: 17,
|
||||
x: 16,
|
||||
y: 6
|
||||
},
|
||||
{
|
||||
@@ -5788,9 +5788,9 @@ export const thirdBattleUnits: UnitData[] = [
|
||||
classKey: 'yellowTurban',
|
||||
level: 4,
|
||||
exp: 22,
|
||||
hp: 28,
|
||||
maxHp: 28,
|
||||
attack: 9,
|
||||
hp: 26,
|
||||
maxHp: 26,
|
||||
attack: 8,
|
||||
move: 3,
|
||||
stats: { might: 62, intelligence: 37, leadership: 50, agility: 52, luck: 46 },
|
||||
equipment: {
|
||||
@@ -5798,7 +5798,7 @@ export const thirdBattleUnits: UnitData[] = [
|
||||
armor: { itemId: 'rebel-vest', level: 1, exp: 10 },
|
||||
accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
|
||||
},
|
||||
x: 18,
|
||||
x: 17,
|
||||
y: 4
|
||||
},
|
||||
{
|
||||
@@ -5809,9 +5809,9 @@ export const thirdBattleUnits: UnitData[] = [
|
||||
classKey: 'yellowTurban',
|
||||
level: 4,
|
||||
exp: 22,
|
||||
hp: 28,
|
||||
maxHp: 28,
|
||||
attack: 9,
|
||||
hp: 26,
|
||||
maxHp: 26,
|
||||
attack: 8,
|
||||
move: 3,
|
||||
stats: { might: 62, intelligence: 37, leadership: 50, agility: 52, luck: 46 },
|
||||
equipment: {
|
||||
@@ -5819,7 +5819,7 @@ export const thirdBattleUnits: UnitData[] = [
|
||||
armor: { itemId: 'rebel-vest', level: 1, exp: 10 },
|
||||
accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
|
||||
},
|
||||
x: 20,
|
||||
x: 19,
|
||||
y: 4
|
||||
},
|
||||
{
|
||||
@@ -5830,9 +5830,9 @@ export const thirdBattleUnits: UnitData[] = [
|
||||
classKey: 'archer',
|
||||
level: 4,
|
||||
exp: 25,
|
||||
hp: 24,
|
||||
maxHp: 24,
|
||||
attack: 10,
|
||||
hp: 22,
|
||||
maxHp: 22,
|
||||
attack: 9,
|
||||
move: 3,
|
||||
stats: { might: 60, intelligence: 49, leadership: 49, agility: 61, luck: 50 },
|
||||
equipment: {
|
||||
@@ -5851,9 +5851,9 @@ export const thirdBattleUnits: UnitData[] = [
|
||||
classKey: 'rebelLeader',
|
||||
level: 5,
|
||||
exp: 30,
|
||||
hp: 42,
|
||||
maxHp: 42,
|
||||
attack: 12,
|
||||
hp: 40,
|
||||
maxHp: 40,
|
||||
attack: 11,
|
||||
move: 3,
|
||||
stats: { might: 72, intelligence: 50, leadership: 68, agility: 56, luck: 54 },
|
||||
equipment: {
|
||||
@@ -5861,7 +5861,7 @@ export const thirdBattleUnits: UnitData[] = [
|
||||
armor: { itemId: 'lamellar-armor', level: 1, exp: 18 },
|
||||
accessory: { itemId: 'grain-pouch', level: 1, exp: 0 }
|
||||
},
|
||||
x: 20,
|
||||
x: 19,
|
||||
y: 2
|
||||
}
|
||||
];
|
||||
|
||||
Reference in New Issue
Block a user