Let escape clear deployment selection
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@@ -3189,6 +3189,11 @@ export class BattleScene extends Phaser.Scene {
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return;
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}
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if (this.cancelDeploymentSelection()) {
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soundDirector.playSelect();
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return;
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}
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if (this.cancelAttackTargeting()) {
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return;
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}
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@@ -5463,6 +5468,23 @@ export class BattleScene extends Phaser.Scene {
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: undefined;
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}
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private cancelDeploymentSelection(forceNotice = false) {
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if (this.phase !== 'deployment') {
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return false;
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}
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if (!this.deploymentSelectedUnitId && !forceNotice) {
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return false;
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}
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this.deploymentSelectedUnitId = undefined;
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this.deploymentNotice = '선택을 해제했습니다. 배치할 장수를 다시 선택하세요.';
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this.renderDeploymentMap();
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this.renderDeploymentPanel();
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this.clearPointerFeedback();
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return true;
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}
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private handleDeploymentUnitClick(unit: UnitData) {
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if (this.phase !== 'deployment') {
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return;
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@@ -10837,11 +10859,7 @@ export class BattleScene extends Phaser.Scene {
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}
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if (this.phase === 'deployment') {
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this.deploymentSelectedUnitId = undefined;
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this.deploymentNotice = '선택을 해제했습니다. 배치할 장수를 다시 선택하세요.';
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this.renderDeploymentMap();
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this.renderDeploymentPanel();
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this.clearPointerFeedback();
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this.cancelDeploymentSelection(true);
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return;
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}
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