feat: strengthen semantic battle feedback

This commit is contained in:
2026-07-22 12:57:42 +09:00
parent 9d767e864c
commit d3af88c2a9
14 changed files with 803 additions and 34 deletions

View File

@@ -13352,6 +13352,7 @@ export class CampScene extends Phaser.Scene {
});
this.victoryRewardActions.push({ id: definition.id, label: definition.label, button });
});
soundDirector.playRewardRevealCue();
}
private completeVictoryRewardAcknowledgement(
@@ -22875,7 +22876,7 @@ export class CampScene extends Phaser.Scene {
this.campaign = saveCampaignState(campaign);
this.report = this.campaign.firstBattleReport ?? this.report;
soundDirector.playEffect('exp-gain', { volume: 0.24, stopAfterMs: 620 });
soundDirector.playRecoveryCue();
const hpText = hpGain > 0 ? `병력 +${hpGain}` : '';
const bondText = bondGain > 0 ? `연결 공명 총 +${bondGain}` : '';