feat: strengthen semantic battle feedback

This commit is contained in:
2026-07-22 12:57:42 +09:00
parent 9d767e864c
commit d3af88c2a9
14 changed files with 803 additions and 34 deletions

View File

@@ -57,7 +57,7 @@ export type MusicDuckOptions = {
releaseMs?: number;
};
type SemanticCueGroup = 'turn' | 'operation' | 'objective' | 'narrative';
type SemanticCueGroup = 'turn' | 'operation' | 'objective' | 'narrative' | 'recovery' | 'status' | 'reward';
type MusicDuckState = {
multiplier: number;
@@ -103,7 +103,10 @@ export class SoundDirector {
turn: 900,
operation: 650,
objective: 1200,
narrative: 220
narrative: 220,
recovery: 1900,
status: 280,
reward: 1100
};
private readonly semanticCuePlayedAt = new Map<SemanticCueGroup, number>();
private lastPlayedSemanticCue?: { group: SemanticCueGroup; key: string; at: number };
@@ -442,6 +445,28 @@ export class SoundDirector {
});
}
playRecoveryCue() {
return this.playSemanticCue('recovery', 'recovery-cue', {
volume: 0.26,
stopAfterMs: 1900
});
}
playBurnTickCue() {
return this.playSemanticCue('status', 'burn-tick', {
volume: 0.24,
stopAfterMs: 680
});
}
playRewardRevealCue() {
return this.playSemanticCue('reward', 'reward-reveal', {
volume: 0.26,
stopAfterMs: 1400,
duck: { multiplier: 0.76, attackMs: 36, holdMs: 420, releaseMs: 260 }
});
}
playStrategyPulse() {
this.playEffect('strategy-cast', { volume: 0.44, rate: 0.96, stopAfterMs: 960 });
this.playTone(460, 0.08, 0.012, 'sine');