diff --git a/docs/handpaint-batch6-nanman-infantry-source-v1.png b/docs/handpaint-batch6-nanman-infantry-source-v1.png new file mode 100644 index 0000000..4f83fc0 Binary files /dev/null and b/docs/handpaint-batch6-nanman-infantry-source-v1.png differ diff --git a/docs/handpaint-batch6-nanman-infantry-v1-animation.gif b/docs/handpaint-batch6-nanman-infantry-v1-animation.gif new file mode 100644 index 0000000..177ac6d Binary files /dev/null and b/docs/handpaint-batch6-nanman-infantry-v1-animation.gif differ diff --git a/docs/handpaint-batch6-nanman-infantry-v1-battle-composite.png b/docs/handpaint-batch6-nanman-infantry-v1-battle-composite.png new file mode 100644 index 0000000..335518a Binary files /dev/null and b/docs/handpaint-batch6-nanman-infantry-v1-battle-composite.png differ diff --git a/docs/handpaint-batch6-nanman-infantry-v1-before-after.png b/docs/handpaint-batch6-nanman-infantry-v1-before-after.png new file mode 100644 index 0000000..3ea7ddd Binary files /dev/null and b/docs/handpaint-batch6-nanman-infantry-v1-before-after.png differ diff --git a/docs/handpaint-batch6-nanman-infantry-v1-contact.png b/docs/handpaint-batch6-nanman-infantry-v1-contact.png new file mode 100644 index 0000000..641c1a9 Binary files /dev/null and b/docs/handpaint-batch6-nanman-infantry-v1-contact.png differ diff --git a/docs/handpaint-batch6-nanman-infantry-v1-debug-preview-battle-check.png b/docs/handpaint-batch6-nanman-infantry-v1-debug-preview-battle-check.png new file mode 100644 index 0000000..5caa4b3 Binary files /dev/null and b/docs/handpaint-batch6-nanman-infantry-v1-debug-preview-battle-check.png differ diff --git a/docs/handpaint-batch6-nanman-infantry-v1-report.md b/docs/handpaint-batch6-nanman-infantry-v1-report.md new file mode 100644 index 0000000..18bae93 --- /dev/null +++ b/docs/handpaint-batch6-nanman-infantry-v1-report.md @@ -0,0 +1,24 @@ +# Nanman Infantry Hand-Painted v1 + +- source: `handpaint-batch6-nanman-infantry-source-v1.png` +- base status: ok +- action status: ok +- base partial alpha: 0, opaque pixels: 1837668 +- action partial alpha: 0, opaque pixels: 4558579 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- base bbox width range: 152..219 +- base bbox height range: 288..288 +- base bottom range: 303..303 +- action bbox width range: 152..243 +- action bbox height range: 265..288 +- action bottom range: 303..303 +- contact: `handpaint-batch6-nanman-infantry-v1-contact.png` +- animation: `handpaint-batch6-nanman-infantry-v1-animation.gif` +- before/after: `handpaint-batch6-nanman-infantry-v1-before-after.png` +- scale compare: `handpaint-batch6-nanman-infantry-v1-scale-compare.png` +- battle composite: `handpaint-batch6-nanman-infantry-v1-battle-composite.png` +- manual checks: run build and local browser verification after generation +- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval diff --git a/docs/handpaint-batch6-nanman-infantry-v1-scale-compare.png b/docs/handpaint-batch6-nanman-infantry-v1-scale-compare.png new file mode 100644 index 0000000..63f65e8 Binary files /dev/null and b/docs/handpaint-batch6-nanman-infantry-v1-scale-compare.png differ diff --git a/docs/unit-sprite-art-quality-gate.md b/docs/unit-sprite-art-quality-gate.md index 7351c9d..64f3866 100644 --- a/docs/unit-sprite-art-quality-gate.md +++ b/docs/unit-sprite-art-quality-gate.md @@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` -- Approved baseline units: 29 +- Approved baseline units: 30 - Pending approval units: 0 -- Queued rework units: 62 +- Queued rework units: 61 ## Checked Rules diff --git a/docs/unit-sprite-current-approval-board.png b/docs/unit-sprite-current-approval-board.png index 3023ab1..f3ebc63 100644 Binary files a/docs/unit-sprite-current-approval-board.png and b/docs/unit-sprite-current-approval-board.png differ diff --git a/docs/unit-sprite-nanman-infantry-v1-approval-packet.md b/docs/unit-sprite-nanman-infantry-v1-approval-packet.md new file mode 100644 index 0000000..ff424dc --- /dev/null +++ b/docs/unit-sprite-nanman-infantry-v1-approval-packet.md @@ -0,0 +1,44 @@ +# Nanman Infantry v1 Approval Packet + +- unit: `unit-nanman-infantry` +- version: `v1` +- source: `docs/handpaint-batch6-nanman-infantry-source-v1.png` +- contact sheet: `docs/handpaint-batch6-nanman-infantry-v1-contact.png` +- animation: `docs/handpaint-batch6-nanman-infantry-v1-animation.gif` +- battle preview: `docs/handpaint-batch6-nanman-infantry-v1-debug-preview-battle-check.png` +- before/after: `docs/handpaint-batch6-nanman-infantry-v1-before-after.png` +- scale compare: `docs/handpaint-batch6-nanman-infantry-v1-scale-compare.png` +- current approval board: `docs/unit-sprite-current-approval-board.png` + +## Visual Decision + +Approved for the continuous production run. + +- 50px battle readability: pass +- regular Nanman infantry identity: pass +- shield/short-weapon silhouette: pass +- visibly less ornate than Meng Huo: pass +- opaque unit body: pass +- frame boundary safety: pass +- idle/action scale stability: pass + +## Technical Checks + +- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-infantry&v=nanman-infantry-v1-final` +- Local browser console errors: `0` +- base partial alpha: `0` +- action partial alpha: `0` +- base frame border hits: `0` +- action frame border hits: `0` +- base empty frames: `0` +- action empty frames: `0` +- base bbox width range: `152..219` +- base bbox height range: `288..288` +- base bottom range: `303..303` +- action bbox width range: `152..243` +- action bbox height range: `265..288` +- action bottom range: `303..303` + +## Notes + +The v1 sheet carries the Nanman palette and shield shape from the Meng Huo anchor, but keeps the armor and stance simpler so the unit reads as regular infantry. diff --git a/docs/unit-sprite-next-steps.md b/docs/unit-sprite-next-steps.md index 8293268..158a391 100644 --- a/docs/unit-sprite-next-steps.md +++ b/docs/unit-sprite-next-steps.md @@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Current Gate -- Approved baseline units: 29 +- Approved baseline units: 30 - Pending approval units: 0 -- Queued rework units: 62 +- Queued rework units: 61 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` - Current approval board: not generated until the next pending sample. @@ -14,15 +14,14 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Next Unit Queue -1. `unit-nanman-infantry` - queued-rework, base `border-hits=32`, actions `border-hits=82` -2. `unit-nanman-infantry-jungle` - queued-rework, base `border-hits=32`, actions `border-hits=82` -3. `unit-nanman-infantry-spear` - queued-rework, base `border-hits=32`, actions `border-hits=82` -4. `unit-nanman-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82` -5. `unit-nanman-officer-bronze` - queued-rework, base `border-hits=64`, actions `border-hits=144` -6. `unit-nanman-officer-warlord` - queued-rework, base `border-hits=64`, actions `border-hits=144` -7. `unit-nanman-shaman` - queued-rework, base `border-hits=32`, actions `border-hits=98` -8. `unit-nanman-shaman-ember` - queued-rework, base `border-hits=32`, actions `border-hits=98` -9. `unit-nanman-shaman-storm` - queued-rework, base `border-hits=32`, actions `border-hits=98` +1. `unit-nanman-infantry-jungle` - queued-rework, base `border-hits=32`, actions `border-hits=82` +2. `unit-nanman-infantry-spear` - queued-rework, base `border-hits=32`, actions `border-hits=82` +3. `unit-nanman-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82` +4. `unit-nanman-officer-bronze` - queued-rework, base `border-hits=64`, actions `border-hits=144` +5. `unit-nanman-officer-warlord` - queued-rework, base `border-hits=64`, actions `border-hits=144` +6. `unit-nanman-shaman` - queued-rework, base `border-hits=32`, actions `border-hits=98` +7. `unit-nanman-shaman-ember` - queued-rework, base `border-hits=32`, actions `border-hits=98` +8. `unit-nanman-shaman-storm` - queued-rework, base `border-hits=32`, actions `border-hits=98` ## Commands Before Approval @@ -49,5 +48,5 @@ pnpm build ## First Task After Current Approval -- Start with `unit-nanman-infantry`. +- Start with `unit-nanman-infantry-jungle`. - Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates. diff --git a/docs/unit-sprite-review-approved-and-pending.png b/docs/unit-sprite-review-approved-and-pending.png index e7892bd..8eba81f 100644 Binary files a/docs/unit-sprite-review-approved-and-pending.png and b/docs/unit-sprite-review-approved-and-pending.png differ diff --git a/docs/unit-sprite-review-batch6-nanman-special.png b/docs/unit-sprite-review-batch6-nanman-special.png index 055eab8..55ca618 100644 Binary files a/docs/unit-sprite-review-batch6-nanman-special.png and b/docs/unit-sprite-review-batch6-nanman-special.png differ diff --git a/docs/unit-sprite-review-index.png b/docs/unit-sprite-review-index.png index 4f4b73c..290556a 100644 Binary files a/docs/unit-sprite-review-index.png and b/docs/unit-sprite-review-index.png differ diff --git a/docs/unit-sprite-rework-audit.json b/docs/unit-sprite-rework-audit.json index 7244c79..52c5cb8 100644 --- a/docs/unit-sprite-rework-audit.json +++ b/docs/unit-sprite-rework-audit.json @@ -11,8 +11,8 @@ "batch7-unique-officer": 19 }, "stage_counts": { - "approved-baseline": 29, - "queued-rework": 62 + "approved-baseline": 30, + "queued-rework": 61 }, "rows": [ { @@ -872,7 +872,7 @@ }, { "batch": "batch6-nanman-special", - "review_stage": "queued-rework", + "review_stage": "approved-baseline", "stem": "unit-nanman-infantry", "base": { "key": "unit-nanman-infantry", @@ -882,23 +882,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 2055128, - "border_hits": 32, - "min_width": 192, - "max_width": 277, - "min_height": 279, - "max_height": 279, - "min_bottom": 281, - "max_bottom": 287, + "opaque_pixels": 1837668, + "border_hits": 0, + "min_width": 152, + "max_width": 219, + "min_height": 288, + "max_height": 288, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 85, + "width_swing": 67, "height_swing": 0, - "bottom_swing": 6, - "battle_min_width_px": 30.7, - "battle_max_width_px": 44.2, - "battle_min_height_px": 44.6, - "battle_max_height_px": 44.6, - "status": "border-hits=32" + "bottom_swing": 0, + "battle_min_width_px": 24.3, + "battle_max_width_px": 35.0, + "battle_min_height_px": 46.0, + "battle_max_height_px": 46.0, + "status": "ok" }, "actions": { "key": "unit-nanman-infantry-actions", @@ -908,23 +908,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 4610202, - "border_hits": 82, - "min_width": 192, - "max_width": 286, - "min_height": 275, - "max_height": 279, - "min_bottom": 274, - "max_bottom": 289, + "opaque_pixels": 4558579, + "border_hits": 0, + "min_width": 152, + "max_width": 243, + "min_height": 265, + "max_height": 288, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 94, - "height_swing": 4, - "bottom_swing": 15, - "battle_min_width_px": 30.7, - "battle_max_width_px": 45.7, - "battle_min_height_px": 43.9, - "battle_max_height_px": 44.6, - "status": "border-hits=82" + "width_swing": 91, + "height_swing": 23, + "bottom_swing": 0, + "battle_min_width_px": 24.3, + "battle_max_width_px": 38.8, + "battle_min_height_px": 42.3, + "battle_max_height_px": 46.0, + "status": "ok" } }, { diff --git a/docs/unit-sprite-rework-audit.md b/docs/unit-sprite-rework-audit.md index 8c91089..00928c8 100644 --- a/docs/unit-sprite-rework-audit.md +++ b/docs/unit-sprite-rework-audit.md @@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. ## Review Stage Counts -- approved-baseline: 29 -- queued-rework: 62 +- approved-baseline: 30 +- queued-rework: 61 ## Batch Plan @@ -67,7 +67,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. | batch7-unique-officer | queued-rework | `unit-ma-dai` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 | | batch7-unique-officer | queued-rework | `unit-ma-liang` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | | batch6-nanman-special | approved-baseline | `unit-meng-huo` | ok | ok | 174..221 x 286..288 | 149..248 x 275..289 | 27.8..35.3 x 45.7..46.0 | w47 h2 b0 | -| batch6-nanman-special | queued-rework | `unit-nanman-infantry` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 | +| batch6-nanman-special | approved-baseline | `unit-nanman-infantry` | ok | ok | 152..219 x 288..288 | 152..243 x 265..288 | 24.3..35.0 x 46.0..46.0 | w67 h0 b0 | | batch6-nanman-special | queued-rework | `unit-nanman-infantry-jungle` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 | | batch6-nanman-special | queued-rework | `unit-nanman-infantry-spear` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 | | batch6-nanman-special | queued-rework | `unit-nanman-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | diff --git a/docs/unit-sprite-rework-manifest.json b/docs/unit-sprite-rework-manifest.json index 67ff3f6..b2e57eb 100644 --- a/docs/unit-sprite-rework-manifest.json +++ b/docs/unit-sprite-rework-manifest.json @@ -14,6 +14,7 @@ "unit-guan-yu", "unit-liu-bei", "unit-meng-huo", + "unit-nanman-infantry", "unit-rebel", "unit-rebel-archer", "unit-rebel-archer-fire", @@ -44,7 +45,6 @@ "pendingApproval": [], "currentApprovalCandidate": {}, "nextAfterApproval": [ - "unit-nanman-infantry", "unit-nanman-infantry-jungle", "unit-nanman-infantry-spear", "unit-nanman-officer", diff --git a/src/assets/images/units/unit-nanman-infantry-actions.png b/src/assets/images/units/unit-nanman-infantry-actions.png index 4d56bf7..ac086bd 100644 Binary files a/src/assets/images/units/unit-nanman-infantry-actions.png and b/src/assets/images/units/unit-nanman-infantry-actions.png differ diff --git a/src/assets/images/units/unit-nanman-infantry.png b/src/assets/images/units/unit-nanman-infantry.png index 4c753db..df3254c 100644 Binary files a/src/assets/images/units/unit-nanman-infantry.png and b/src/assets/images/units/unit-nanman-infantry.png differ