Remove TTS narration and improve BGM
This commit is contained in:
@@ -1,8 +1,7 @@
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import { mkdirSync, writeFileSync } from 'node:fs';
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import { join } from 'node:path';
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const sampleRate = 22050;
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const duration = 32;
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const sampleRate = 32000;
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const outputDir = 'src/assets/audio/bgm';
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mkdirSync(outputDir, { recursive: true });
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@@ -10,103 +9,308 @@ mkdirSync(outputDir, { recursive: true });
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const tracks = [
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{
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name: 'title-theme',
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root: 196,
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tempo: 72,
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drum: 0.34,
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melody: [0, 2, 4, 7, 9, 7, 4, 2],
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bass: [0, 0, -5, -3],
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color: 'warm'
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root: 45,
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tempo: 76,
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bars: 16,
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progression: [
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[0, 7, 12, 16],
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[5, 12, 17, 21],
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[-3, 4, 9, 12],
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[7, 14, 19, 23]
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],
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melody: [12, 14, 16, 19, 21, 19, 16, 14, 12, 16, 19, 24, 23, 19, 16, 14],
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brass: 0.9,
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choir: 0.3,
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percussion: 0.55,
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motion: 0.65,
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color: 'heroic'
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},
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{
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name: 'story-dark',
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root: 146.83,
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tempo: 58,
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drum: 0.22,
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melody: [0, -3, 0, 2, -5, -3, 0, -7],
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bass: [0, -7, -5, -3],
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root: 43,
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tempo: 62,
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bars: 12,
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progression: [
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[0, 7, 10, 15],
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[-5, 2, 7, 10],
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[-2, 5, 9, 12],
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[-7, 0, 5, 10]
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],
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melody: [10, 7, 5, 3, 0, 3, 5, 7],
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brass: 0.34,
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choir: 0.42,
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percussion: 0.22,
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motion: 0.22,
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color: 'dark'
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},
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{
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name: 'oath-theme',
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root: 220,
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tempo: 66,
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drum: 0.24,
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melody: [0, 4, 7, 9, 12, 9, 7, 4],
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bass: [0, -5, -3, -7],
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root: 48,
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tempo: 68,
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bars: 16,
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progression: [
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[0, 7, 12, 16],
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[9, 16, 21, 24],
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[5, 12, 17, 21],
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[7, 14, 19, 23]
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],
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melody: [12, 16, 19, 21, 24, 21, 19, 16, 17, 21, 24, 28, 26, 24, 21, 19],
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brass: 0.72,
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choir: 0.55,
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percussion: 0.34,
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motion: 0.4,
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color: 'gold'
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},
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{
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name: 'militia-theme',
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root: 174.61,
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tempo: 82,
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drum: 0.42,
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melody: [0, 2, 5, 7, 9, 7, 5, 2],
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bass: [0, -5, 0, -3],
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color: 'earth'
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root: 41,
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tempo: 88,
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bars: 16,
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progression: [
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[0, 7, 12, 15],
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[5, 12, 17, 20],
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[7, 14, 19, 22],
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[-2, 5, 10, 14]
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],
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melody: [12, 14, 15, 19, 22, 19, 15, 14, 12, 15, 19, 22, 24, 22, 19, 15],
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brass: 0.68,
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choir: 0.18,
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percussion: 0.78,
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motion: 0.82,
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color: 'march'
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},
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{
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name: 'battle-prep',
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root: 164.81,
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tempo: 94,
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drum: 0.5,
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melody: [0, 3, 5, 7, 10, 7, 5, 3],
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bass: [0, 0, -2, -5],
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root: 40,
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tempo: 96,
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bars: 16,
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progression: [
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[0, 7, 10, 15],
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[3, 10, 15, 19],
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[-2, 5, 10, 14],
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[-5, 2, 7, 10]
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],
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melody: [12, 15, 17, 19, 22, 19, 17, 15, 12, 10, 12, 15, 17, 19, 22, 24],
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brass: 0.86,
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choir: 0.2,
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percussion: 0.92,
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motion: 0.9,
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color: 'steel'
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}
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];
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for (const track of tracks) {
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const buffer = new Float32Array(sampleRate * duration);
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buildTrack(buffer, track);
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normalize(buffer, 0.86);
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writeFileSync(join(outputDir, `${track.name}.wav`), encodeWav(buffer));
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const buffer = buildTrack(track);
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normalize(buffer, 0.92);
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const fileName = join(outputDir, `${track.name}.wav`);
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writeFileSync(fileName, encodeWav(buffer));
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console.log(`Generated ${fileName}`);
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}
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function buildTrack(buffer, track) {
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function buildTrack(track) {
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const beat = 60 / track.tempo;
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const bar = beat * 4;
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const duration = bar * track.bars;
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const buffer = new Float32Array(Math.ceil(duration * sampleRate));
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for (let t = 0; t < duration; t += bar) {
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for (let i = 0; i < 4; i += 1) {
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const bassFreq = note(track.root, track.bass[i % track.bass.length] - 12);
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addTone(buffer, t + i * beat, beat * 1.9, bassFreq, 0.075, 'soft');
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addTone(buffer, t + i * beat, beat * 1.9, bassFreq * 2, 0.025, 'soft');
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for (let barIndex = 0; barIndex < track.bars; barIndex += 1) {
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const start = barIndex * bar;
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const chord = track.progression[barIndex % track.progression.length];
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const lift = 0.78 + (barIndex / Math.max(1, track.bars - 1)) * 0.34;
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const chordNotes = chord.map((step) => track.root + step + 12);
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const upperNotes = chord.map((step) => track.root + step + 24);
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const bass = track.root + chord[0] - 12;
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addStringSection(buffer, start, bar * 1.04, chordNotes, 0.085 * lift, track.color);
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addChoirSection(buffer, start + beat * 0.45, bar * 0.96, upperNotes, track.choir * 0.04, track.color);
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addLowStrings(buffer, start, bar * 1.02, bass, 0.085 * lift);
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if (track.brass > 0.3) {
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addBrassChord(buffer, start + beat * 1.85, beat * 2.0, upperNotes, track.brass * 0.058 * lift, track.color);
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}
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if (track.motion > 0.35) {
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addOstinato(buffer, start, beat, track.root, chord, track.motion * 0.052, track.color);
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}
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if (track.percussion > 0.18) {
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addTimpani(buffer, start, beat * 0.48, midiToFrequency(bass), track.percussion * 0.11);
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if (barIndex % 2 === 1 || track.percussion > 0.7) {
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addTimpani(buffer, start + beat * 2, beat * 0.38, midiToFrequency(bass + 7), track.percussion * 0.07);
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}
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if (track.percussion > 0.65) {
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addWarDrum(buffer, start + beat, beat * 0.22, track.percussion * 0.08);
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addWarDrum(buffer, start + beat * 3, beat * 0.22, track.percussion * 0.07);
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}
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}
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if (barIndex % 4 === 3) {
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addCymbalSwell(buffer, start + bar - beat * 1.35, beat * 1.2, 0.032 + track.percussion * 0.018);
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}
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}
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for (let t = 0; t < duration; t += beat * 2) {
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const step = Math.floor(t / (beat * 2)) % track.melody.length;
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const freq = note(track.root, track.melody[step]);
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addPluck(buffer, t + 0.04, beat * 1.65, freq, 0.12, track.color);
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addPluck(buffer, t + beat * 0.95, beat * 0.9, freq * 1.5, 0.045, track.color);
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addMelody(buffer, track, beat, bar);
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addRoomTone(buffer, 0.012);
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smoothEdges(buffer, sampleRate * 0.08);
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return buffer;
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}
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function addMelody(buffer, track, beat, bar) {
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const noteLength = beat * (track.color === 'dark' ? 1.35 : 1.05);
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for (let i = 0; i < track.bars * 2; i += 1) {
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const barIndex = Math.floor(i / 2);
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const local = i % 2 === 0 ? beat * 0.18 : beat * 2.18;
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const start = barIndex * bar + local;
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const step = track.melody[i % track.melody.length];
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const midi = track.root + step + 12;
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const gain = track.color === 'dark' ? 0.045 : 0.062;
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const profile = track.color === 'gold' ? 'flute' : track.color === 'steel' ? 'hornLead' : 'oboe';
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addInstrument(buffer, start, noteLength, midiToFrequency(midi), gain, profile, {
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attack: 0.05,
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release: 0.28,
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vibrato: 0.007
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});
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}
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}
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function addStringSection(buffer, start, duration, midiNotes, gain, color) {
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midiNotes.forEach((midi, index) => {
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addInstrument(buffer, start + index * 0.018, duration, midiToFrequency(midi), gain, 'strings', {
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attack: 0.5,
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release: 0.72,
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vibrato: color === 'dark' ? 0.004 : 0.006
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});
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addInstrument(buffer, start + 0.04 + index * 0.014, duration * 0.96, midiToFrequency(midi + 12), gain * 0.38, 'stringsAir', {
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attack: 0.62,
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release: 0.8,
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vibrato: 0.008
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});
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});
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}
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function addLowStrings(buffer, start, duration, midi, gain) {
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addInstrument(buffer, start, duration, midiToFrequency(midi), gain, 'lowStrings', {
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attack: 0.18,
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release: 0.55,
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vibrato: 0.003
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});
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addInstrument(buffer, start + 0.09, duration * 0.92, midiToFrequency(midi + 12), gain * 0.42, 'lowStrings', {
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attack: 0.2,
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release: 0.5,
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vibrato: 0.004
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});
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}
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function addChoirSection(buffer, start, duration, midiNotes, gain, color) {
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if (gain <= 0) {
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return;
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}
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for (let t = 0; t < duration; t += beat) {
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if (Math.round(t / beat) % 4 === 0) {
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addDrum(buffer, t, 0.26, track.drum);
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} else if (track.drum > 0.3 && Math.round(t / beat) % 2 === 0) {
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addDrum(buffer, t, 0.16, track.drum * 0.45);
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midiNotes.forEach((midi, index) => {
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addInstrument(buffer, start + index * 0.03, duration, midiToFrequency(midi), gain, color === 'dark' ? 'darkChoir' : 'choir', {
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attack: 0.75,
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release: 0.9,
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vibrato: 0.002
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});
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});
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}
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function addBrassChord(buffer, start, duration, midiNotes, gain, color) {
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midiNotes.slice(0, 3).forEach((midi, index) => {
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addInstrument(buffer, start + index * 0.012, duration, midiToFrequency(midi), gain, color === 'steel' ? 'battleBrass' : 'brass', {
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attack: 0.2,
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release: 0.45,
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vibrato: 0.004
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});
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});
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}
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function addOstinato(buffer, barStart, beat, root, chord, gain, color) {
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const pattern = [0, 2, 1, 3, 2, 1, 0, 2];
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const profile = color === 'march' || color === 'steel' ? 'spiccato' : 'pizzicato';
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for (let i = 0; i < pattern.length; i += 1) {
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const step = chord[pattern[i] % chord.length];
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const midi = root + step + (i % 2 === 0 ? 12 : 24);
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addInstrument(buffer, barStart + i * beat * 0.5, beat * 0.42, midiToFrequency(midi), gain, profile, {
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attack: 0.012,
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release: 0.12,
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vibrato: 0
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});
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}
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}
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function addTimpani(buffer, start, duration, baseFrequency, gain) {
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const startIndex = Math.max(0, Math.floor(start * sampleRate));
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const count = Math.max(1, Math.floor(duration * sampleRate));
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for (let i = 0; i < count; i += 1) {
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const index = startIndex + i;
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if (index >= buffer.length) {
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break;
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}
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}
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for (let t = 0; t < duration; t += bar * 2) {
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addNoiseWash(buffer, t, bar * 1.8, track.color === 'dark' ? 0.012 : 0.007);
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const t = i / sampleRate;
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const env = Math.exp(-t * 8.5) * Math.min(1, t / 0.018);
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const frequency = baseFrequency * (1.18 - Math.min(0.28, t * 1.8));
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const drum = Math.sin(2 * Math.PI * frequency * t) + Math.sin(2 * Math.PI * frequency * 0.5 * t) * 0.45;
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buffer[index] += drum * gain * env;
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}
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}
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function addWarDrum(buffer, start, duration, gain) {
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const startIndex = Math.max(0, Math.floor(start * sampleRate));
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const count = Math.max(1, Math.floor(duration * sampleRate));
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for (let i = 0; i < count; i += 1) {
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const index = startIndex + i;
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if (index >= buffer.length) {
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break;
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}
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const t = i / sampleRate;
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const env = Math.exp(-t * 18) * Math.min(1, t / 0.01);
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const tone = Math.sin(2 * Math.PI * (84 - t * 40) * t);
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const grit = noise(index) * 0.35;
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buffer[index] += (tone + grit) * gain * env;
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}
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}
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function addCymbalSwell(buffer, start, duration, gain) {
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const startIndex = Math.max(0, Math.floor(start * sampleRate));
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const count = Math.max(1, Math.floor(duration * sampleRate));
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let filtered = 0;
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for (let i = 0; i < count; i += 1) {
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const index = startIndex + i;
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if (index >= buffer.length) {
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break;
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}
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const raw = noise(index * 3 + 17);
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filtered = filtered * 0.62 + raw * 0.38;
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const bright = raw - filtered;
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const t = i / count;
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const env = Math.sin(Math.PI * t) ** 0.45;
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buffer[index] += bright * gain * env;
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}
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}
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function addRoomTone(buffer, gain) {
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let low = 0;
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for (let i = 0; i < buffer.length; i += 1) {
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const seconds = i / sampleRate;
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const edge = Math.min(1, seconds / 0.6, (duration - seconds) / 0.6);
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buffer[i] *= Math.max(0, edge);
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low = low * 0.996 + noise(i + 991) * 0.004;
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buffer[i] += low * gain;
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}
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}
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function note(root, semitone) {
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return root * 2 ** (semitone / 12);
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}
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function addTone(buffer, start, length, freq, gain, shape) {
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const startIndex = Math.floor(start * sampleRate);
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const count = Math.floor(length * sampleRate);
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function addInstrument(buffer, start, duration, frequency, gain, profile, options) {
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const startIndex = Math.max(0, Math.floor(start * sampleRate));
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const count = Math.max(1, Math.floor(duration * sampleRate));
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const attack = options.attack ?? 0.04;
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const release = options.release ?? 0.2;
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const vibratoDepth = options.vibrato ?? 0.004;
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for (let i = 0; i < count; i += 1) {
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const index = startIndex + i;
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@@ -115,72 +319,92 @@ function addTone(buffer, start, length, freq, gain, shape) {
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}
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const t = i / sampleRate;
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const env = Math.sin(Math.PI * Math.min(1, i / count));
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const wave = Math.sin(2 * Math.PI * freq * t) + Math.sin(2 * Math.PI * freq * 2 * t) * 0.18;
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buffer[index] += wave * gain * env * (shape === 'soft' ? 0.78 : 1);
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}
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}
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function addPluck(buffer, start, length, freq, gain, color) {
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const startIndex = Math.floor(start * sampleRate);
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const count = Math.floor(length * sampleRate);
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const brightness = color === 'gold' ? 0.36 : color === 'steel' ? 0.42 : 0.28;
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for (let i = 0; i < count; i += 1) {
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const index = startIndex + i;
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if (index >= buffer.length) {
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break;
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}
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const t = i / sampleRate;
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const env = Math.exp(-t * 4.8) * Math.min(1, t / 0.02);
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const wave =
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Math.sin(2 * Math.PI * freq * t) +
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Math.sin(2 * Math.PI * freq * 2 * t) * brightness +
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Math.sin(2 * Math.PI * freq * 3 * t) * 0.14;
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const env = envelope(t, duration, attack, release);
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const vibrato = 1 + Math.sin(2 * Math.PI * 5.1 * t) * vibratoDepth;
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const wave = instrumentWave(profile, frequency * vibrato, t, index);
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buffer[index] += wave * gain * env;
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}
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}
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function addDrum(buffer, start, length, gain) {
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const startIndex = Math.floor(start * sampleRate);
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const count = Math.floor(length * sampleRate);
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let seed = 1337 + startIndex;
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function instrumentWave(profile, frequency, t, index) {
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const phase = 2 * Math.PI * frequency * t;
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for (let i = 0; i < count; i += 1) {
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const index = startIndex + i;
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if (index >= buffer.length) {
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break;
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||||
}
|
||||
if (profile === 'strings') {
|
||||
return (
|
||||
Math.sin(phase) * 0.78 +
|
||||
Math.sin(phase * 2.01) * 0.25 +
|
||||
Math.sin(phase * 3.02) * 0.12 +
|
||||
Math.sin(phase * 0.997) * 0.18
|
||||
);
|
||||
}
|
||||
|
||||
const t = i / sampleRate;
|
||||
const env = Math.exp(-t * 15);
|
||||
const freq = 96 - t * 120;
|
||||
seed = (seed * 1664525 + 1013904223) >>> 0;
|
||||
const noise = ((seed / 0xffffffff) * 2 - 1) * 0.18;
|
||||
const wave = Math.sin(2 * Math.PI * Math.max(42, freq) * t) + noise;
|
||||
buffer[index] += wave * gain * env;
|
||||
if (profile === 'stringsAir') {
|
||||
return Math.sin(phase) * 0.64 + Math.sin(phase * 2) * 0.16 + noise(index) * 0.035;
|
||||
}
|
||||
|
||||
if (profile === 'lowStrings') {
|
||||
return Math.sin(phase) * 0.82 + Math.sin(phase * 2) * 0.2 + Math.sin(phase * 3) * 0.08;
|
||||
}
|
||||
|
||||
if (profile === 'brass' || profile === 'battleBrass') {
|
||||
const bite = profile === 'battleBrass' ? 0.24 : 0.15;
|
||||
return Math.tanh(
|
||||
Math.sin(phase) * 1.1 +
|
||||
Math.sin(phase * 2) * 0.42 +
|
||||
Math.sin(phase * 3) * bite +
|
||||
Math.sin(phase * 4) * 0.08
|
||||
);
|
||||
}
|
||||
|
||||
if (profile === 'choir' || profile === 'darkChoir') {
|
||||
const hollow = profile === 'darkChoir' ? 0.32 : 0.22;
|
||||
return Math.sin(phase) * 0.62 + Math.sin(phase * 1.5) * hollow + Math.sin(phase * 2) * 0.12;
|
||||
}
|
||||
|
||||
if (profile === 'flute') {
|
||||
return Math.sin(phase) * 0.78 + Math.sin(phase * 2) * 0.08 + noise(index) * 0.018;
|
||||
}
|
||||
|
||||
if (profile === 'hornLead') {
|
||||
return Math.sin(phase) * 0.72 + Math.sin(phase * 2) * 0.25 + Math.sin(phase * 3) * 0.11;
|
||||
}
|
||||
|
||||
if (profile === 'oboe') {
|
||||
return Math.sin(phase) * 0.66 + Math.sin(phase * 2) * 0.28 + Math.sin(phase * 3) * 0.1;
|
||||
}
|
||||
|
||||
if (profile === 'spiccato') {
|
||||
return Math.sin(phase) * 0.72 + Math.sin(phase * 2) * 0.2 + noise(index) * 0.025;
|
||||
}
|
||||
|
||||
return Math.sin(phase) * 0.7 + Math.sin(phase * 2) * 0.16;
|
||||
}
|
||||
|
||||
function envelope(t, duration, attack, release) {
|
||||
const attackLevel = attack <= 0 ? 1 : Math.min(1, t / attack);
|
||||
const releaseLevel = release <= 0 ? 1 : Math.min(1, (duration - t) / release);
|
||||
return Math.max(0, Math.min(1, attackLevel, releaseLevel));
|
||||
}
|
||||
|
||||
function smoothEdges(buffer, samples) {
|
||||
for (let i = 0; i < Math.min(samples, buffer.length); i += 1) {
|
||||
const edge = i / samples;
|
||||
const fade = Math.sin(edge * Math.PI * 0.5);
|
||||
buffer[i] *= fade;
|
||||
buffer[buffer.length - 1 - i] *= fade;
|
||||
}
|
||||
}
|
||||
|
||||
function addNoiseWash(buffer, start, length, gain) {
|
||||
const startIndex = Math.floor(start * sampleRate);
|
||||
const count = Math.floor(length * sampleRate);
|
||||
let seed = 4219 + startIndex;
|
||||
let previous = 0;
|
||||
function midiToFrequency(midi) {
|
||||
return 440 * 2 ** ((midi - 69) / 12);
|
||||
}
|
||||
|
||||
for (let i = 0; i < count; i += 1) {
|
||||
const index = startIndex + i;
|
||||
if (index >= buffer.length) {
|
||||
break;
|
||||
}
|
||||
|
||||
seed = (seed * 1103515245 + 12345) >>> 0;
|
||||
const raw = (seed / 0xffffffff) * 2 - 1;
|
||||
previous = previous * 0.98 + raw * 0.02;
|
||||
const env = Math.sin(Math.PI * i / count);
|
||||
buffer[index] += previous * gain * env;
|
||||
}
|
||||
function noise(index) {
|
||||
let value = (index * 1664525 + 1013904223) >>> 0;
|
||||
value ^= value << 13;
|
||||
value ^= value >>> 17;
|
||||
value ^= value << 5;
|
||||
return (value >>> 0) / 0xffffffff * 2 - 1;
|
||||
}
|
||||
|
||||
function normalize(buffer, target) {
|
||||
|
||||
@@ -1,127 +0,0 @@
|
||||
import { mkdirSync } from 'node:fs';
|
||||
import { resolve } from 'node:path';
|
||||
import { spawnSync } from 'node:child_process';
|
||||
|
||||
const outputDir = resolve('src/assets/audio/voice/prologue');
|
||||
|
||||
mkdirSync(outputDir, { recursive: true });
|
||||
|
||||
const voiceName = 'Microsoft Heami Desktop';
|
||||
|
||||
const lines = [
|
||||
{
|
||||
name: 'yellow-turban-chaos',
|
||||
role: 'narrator',
|
||||
rate: -2,
|
||||
volume: 86,
|
||||
text: '중평 원년, 황건의 깃발이 각지에서 일어섰다. 관군은 흩어지고, 마을마다 불안한 소문이 번져갔다.'
|
||||
},
|
||||
{
|
||||
name: 'liu-bei-resolve',
|
||||
role: 'liuBei',
|
||||
rate: -1,
|
||||
volume: 92,
|
||||
text: '천실의 백성이 이토록 고통받는데, 어찌 초개처럼 그늘에 숨어 있을 수 있겠는가.'
|
||||
},
|
||||
{
|
||||
name: 'zhang-fei-joins',
|
||||
role: 'zhangFei',
|
||||
rate: 1,
|
||||
volume: 100,
|
||||
text: '좋소! 나라를 바로잡고 백성을 구한다면, 내 재산과 힘을 모두 아끼지 않겠소.'
|
||||
},
|
||||
{
|
||||
name: 'guan-yu-joins',
|
||||
role: 'guanYu',
|
||||
rate: -3,
|
||||
volume: 95,
|
||||
text: '서로의 뜻을 믿고 의로운 길을 함께한다면, 천 리라도 멀다 하지 않겠습니다.'
|
||||
},
|
||||
{
|
||||
name: 'oath-narration',
|
||||
role: 'narrator',
|
||||
rate: -2,
|
||||
volume: 88,
|
||||
text: '복사꽃 향기가 흩날리는 동산에서 세 사람은 하늘과 땅 앞에 고했다.'
|
||||
},
|
||||
{
|
||||
name: 'oath-liu-bei',
|
||||
role: 'liuBei',
|
||||
rate: -1,
|
||||
volume: 94,
|
||||
text: '우리는 태어난 날은 달라도, 오늘부터 뜻을 함께한다. 백성을 구하고 천하를 바로 세우는 길에서 물러서지 않겠다.'
|
||||
},
|
||||
{
|
||||
name: 'oath-brothers',
|
||||
role: 'guanYu',
|
||||
rate: -3,
|
||||
volume: 96,
|
||||
text: '의리를 저버리지 않고, 형제를 저버리지 않겠습니다.'
|
||||
},
|
||||
{
|
||||
name: 'militia-rises',
|
||||
role: 'zhangFei',
|
||||
rate: 1,
|
||||
volume: 100,
|
||||
text: '창을 들 사람은 앞으로 나오시오! 오늘 모인 이름 없는 무리가 내일의 방패가 될 것이오!'
|
||||
},
|
||||
{
|
||||
name: 'first-sortie',
|
||||
role: 'liuBei',
|
||||
rate: -1,
|
||||
volume: 94,
|
||||
text: '우리는 아직 작다. 그러나 오늘 한 마을을 지켜낸다면, 그 뜻은 천하로 번져갈 것이다.'
|
||||
},
|
||||
{
|
||||
name: 'battle-briefing',
|
||||
role: 'narrator',
|
||||
rate: -2,
|
||||
volume: 88,
|
||||
text: '의용군은 마을 입구로 향했다. 첫 전투가 곧 시작된다.'
|
||||
}
|
||||
];
|
||||
|
||||
for (const line of lines) {
|
||||
const output = resolve(outputDir, `${line.name}.wav`);
|
||||
generateVoice({ ...line, output });
|
||||
}
|
||||
|
||||
function generateVoice(item) {
|
||||
const payload = Buffer.from(JSON.stringify({ ...item, voiceName }), 'utf8').toString('base64');
|
||||
const powershell = `
|
||||
$ErrorActionPreference = 'Stop'
|
||||
$ProgressPreference = 'SilentlyContinue'
|
||||
Add-Type -AssemblyName System.Speech
|
||||
$payload = '${payload}'
|
||||
$json = [System.Text.Encoding]::UTF8.GetString([System.Convert]::FromBase64String($payload))
|
||||
$item = $json | ConvertFrom-Json
|
||||
$synth = New-Object System.Speech.Synthesis.SpeechSynthesizer
|
||||
try {
|
||||
try {
|
||||
$synth.SelectVoice($item.voiceName)
|
||||
} catch {
|
||||
$installed = $synth.GetInstalledVoices() | ForEach-Object { $_.VoiceInfo.Name }
|
||||
if ($installed.Count -gt 0) {
|
||||
$synth.SelectVoice($installed[0])
|
||||
}
|
||||
}
|
||||
$synth.Rate = [int]$item.rate
|
||||
$synth.Volume = [int]$item.volume
|
||||
$synth.SetOutputToWaveFile($item.output)
|
||||
$synth.Speak($item.text)
|
||||
} finally {
|
||||
$synth.Dispose()
|
||||
}
|
||||
`;
|
||||
|
||||
const encodedCommand = Buffer.from(powershell, 'utf16le').toString('base64');
|
||||
const result = spawnSync(
|
||||
'powershell.exe',
|
||||
['-NoProfile', '-ExecutionPolicy', 'Bypass', '-EncodedCommand', encodedCommand],
|
||||
{ stdio: 'inherit' }
|
||||
);
|
||||
|
||||
if (result.status !== 0) {
|
||||
throw new Error(`Failed to generate voice asset: ${item.name}`);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user