Add campaign ending epilogue
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@@ -4,6 +4,7 @@ import { soundDirector } from './game/audio/SoundDirector';
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import { BattleScene } from './game/scenes/BattleScene';
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import { BootScene } from './game/scenes/BootScene';
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import { CampScene } from './game/scenes/CampScene';
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import { EndingScene } from './game/scenes/EndingScene';
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import { StoryScene } from './game/scenes/StoryScene';
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import { TitleScene } from './game/scenes/TitleScene';
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import './styles/global.css';
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@@ -47,7 +48,7 @@ const config: Phaser.Types.Core.GameConfig = {
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mode: Phaser.Scale.RESIZE,
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autoCenter: Phaser.Scale.CENTER_BOTH
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},
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scene: [BootScene, TitleScene, StoryScene, BattleScene, CampScene]
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scene: [BootScene, TitleScene, StoryScene, BattleScene, CampScene, EndingScene]
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};
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soundDirector.registerMusicTracks(musicTracks);
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