Add campaign ending epilogue
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@@ -364,6 +364,11 @@ export class TitleScene extends Phaser.Scene {
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soundDirector.playSelect();
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const campaign = loadCampaignState();
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if (campaign.step === 'ending-complete') {
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this.scene.start('EndingScene');
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return;
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}
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if (
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campaign.step === 'first-camp' ||
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campaign.step === 'second-camp' ||
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