Improve sixty-fourth battle map detail
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docs/visual-asset-sixty-fourth-map-repaint-v1-report.md
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# Sixty-Fourth Battle Map Repaint v1
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Date: 2026-07-10
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## Target
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- Battle: `sixty-fourth-battle-weishui-camps`
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- Asset: `src/assets/images/battle/sixty-fourth-battle-map.webp`
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- Generator: `scripts/generate-handpaint-map-sample.py`
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## Changes
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- Added a `weishui-camps` detail profile for the 64th battle map.
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- Added river current strokes, bank reeds, denser forest canopies, road ruts, camp flags, supply tents, and beacon/smoke markers.
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- Rendered the source pass at 112 px/tile, then downsampled the runtime asset to 64 px/tile for browser/WebGL stability.
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- Added `--webp-method` so large map export speed can be tuned without changing output quality.
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## Asset Result
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- Previous tracked-style reference: 14,336 x 12,320, 18,259,100 bytes.
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- New runtime asset: 8,192 x 7,040, 7,879,728 bytes.
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- The game scales battle-map art to the tactical tile layout, so the runtime image keeps desktop visual coverage while reducing single-texture pressure.
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## Visual Evidence
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- Source preview: `docs/visual-asset-sixty-fourth-map-repaint-v1-source-preview.png`
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- Before/after preview: `docs/visual-asset-sixty-fourth-map-repaint-v1-before-after.png`
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- Browser deployment capture: `docs/visual-asset-sixty-fourth-map-repaint-v1-deploy.png`
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- Browser battle start capture: `docs/visual-asset-sixty-fourth-map-repaint-v1-start.png`
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- River/center capture: `docs/visual-asset-sixty-fourth-map-repaint-v1-center.png`
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- Camp/fort detail capture: `docs/visual-asset-sixty-fourth-map-repaint-v1-camp.png`
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- Beacon-side capture: `docs/visual-asset-sixty-fourth-map-repaint-v1-beacon.png`
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- Lower-right forest capture: `docs/visual-asset-sixty-fourth-map-repaint-v1-lower-right.png`
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## Validation
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- `python -m py_compile scripts/generate-handpaint-map-sample.py`
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- `pnpm run verify:static-data`
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- `pnpm run build`
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- `pnpm run audit:visual-assets`
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- `git diff --check`
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Browser QA reached deployment and in-battle screens on the 64th battle. A stale Phaser image-processing error remained in the browser log buffer from an earlier pre-restart recapture, but the final clean server run rendered the map, deployment UI, and in-battle detail captures successfully.
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