Clamp campaign objective target markers
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@@ -277,6 +277,7 @@ const maxCampaignReserveTrainingEntries = 96;
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const maxCampaignSortieAssignmentUnits = 96;
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const maxCampaignDisplayTextLength = 180;
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const maxCampaignNumericValue = 999999;
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const maxCampaignObjectiveTargetRadius = 99;
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export const campaignReserveTrainingFocusDefinitions: CampaignReserveTrainingFocusDefinition[] = [
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{
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@@ -1129,11 +1130,11 @@ function normalizeObjectiveTargetTile(value: unknown): BattleObjectiveSnapshot['
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const x = Math.floor(Number(value.x));
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const y = Math.floor(Number(value.y));
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if (!Number.isFinite(x) || !Number.isFinite(y)) {
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if (!Number.isFinite(x) || !Number.isFinite(y) || x < 0 || y < 0) {
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return undefined;
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}
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const radius = normalizeNonNegativeInteger(value.radius);
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const radius = Math.min(normalizeNonNegativeInteger(value.radius), maxCampaignObjectiveTargetRadius);
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return radius > 0 ? { x, y, radius } : { x, y };
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}
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