feat: turn first victory recall into camp preparation

This commit is contained in:
2026-07-27 05:56:17 +09:00
parent 0c16ff3c03
commit b963ef34cb
7 changed files with 1143 additions and 42 deletions

View File

@@ -0,0 +1,334 @@
import { createServer } from 'vite';
const server = await createServer({
logLevel: 'error',
server: { middlewareMode: true },
appType: 'custom'
});
try {
const followup = await server.ssrLoadModule(
'/src/game/data/firstBattleCampFollowup.ts'
);
const narrative = await server.ssrLoadModule(
'/src/game/data/firstBattleNarrativeMemory.ts'
);
const orders = await server.ssrLoadModule('/src/game/data/sortieOrders.ts');
const failures = [];
const missedCases = [
{
orderId: 'elite',
criterionId: 'elite-grade',
criterionLabel: '편성 평가 A 이상',
mentorUnitId: 'liu-bei',
mentorName: '유비',
targetDialogueId: 'liu-guan-after-first-battle'
},
{
orderId: 'elite',
criterionId: 'elite-survival',
criterionLabel: '출전 전원 생존',
mentorUnitId: 'guan-yu',
mentorName: '관우',
targetDialogueId: 'liu-guan-after-first-battle'
},
{
orderId: 'mobile',
criterionId: 'mobile-quick',
criterionLabel: '제한 턴 이내 승리',
mentorUnitId: 'zhang-fei',
mentorName: '장비',
targetDialogueId: 'liu-zhang-after-first-battle'
},
{
orderId: 'mobile',
criterionId: 'mobile-breakthrough',
criterionLabel: '돌파 기여 1회',
mentorUnitId: 'zhang-fei',
mentorName: '장비',
targetDialogueId: 'liu-zhang-after-first-battle'
},
{
orderId: 'siege',
criterionId: 'siege-objective',
criterionLabel: '거점·보너스 목표 달성',
mentorUnitId: 'guan-yu',
mentorName: '관우',
targetDialogueId: 'guan-zhang-after-first-battle'
},
{
orderId: 'siege',
criterionId: 'siege-front',
criterionLabel: '전열 기여 1 이상',
mentorUnitId: 'guan-yu',
mentorName: '관우',
targetDialogueId: 'guan-zhang-after-first-battle'
},
{
orderId: 'siege',
criterionId: 'siege-support',
criterionLabel: '후원 기여 1 이상',
mentorUnitId: 'guan-yu',
mentorName: '관우',
targetDialogueId: 'guan-zhang-after-first-battle'
}
];
for (const testCase of missedCases) {
const report = makeReport(
narrative.firstBattleNarrativeBattleId,
orders.sortieOrderCheckIdsByOrder,
testCase.orderId,
false,
[testCase.criterionId]
);
const snapshot = JSON.stringify(report);
deepFreeze(report);
const result = followup.resolveFirstBattleCampFollowup(report);
const label = `${testCase.orderId}/${testCase.criterionId}`;
assert(result.source === 'campaign', `${label}: campaign result required`, failures);
if (result.source !== 'campaign') {
continue;
}
assert(result.fallbackReason === null, `${label}: fallback reason must be null`, failures);
assert(result.originalOrderId === testCase.orderId, `${label}: original order`, failures);
assert(result.achieved === false, `${label}: missed status`, failures);
assert(result.focusCriterionId === testCase.criterionId, `${label}: focus criterion`, failures);
assert(result.focusCriterionLabel === testCase.criterionLabel, `${label}: focus label`, failures);
assert(result.mentorUnitId === testCase.mentorUnitId, `${label}: mentor unit`, failures);
assert(result.mentorName === testCase.mentorName, `${label}: mentor name`, failures);
assert(
result.targetDialogueId === testCase.targetDialogueId,
`${label}: dialogue mapping`,
failures
);
assert(
result.recommendedNextOrderId === testCase.orderId,
`${label}: missed order must be retried`,
failures
);
assert(
result.recommendationReason.includes(testCase.criterionLabel),
`${label}: recommendation must name missed criterion`,
failures
);
verifyPresentation(result, label, failures);
assert(JSON.stringify(report) === snapshot, `${label}: source report must remain immutable`, failures);
}
const expectedDialogueByOrder = {
elite: 'liu-guan-after-first-battle',
mobile: 'liu-zhang-after-first-battle',
siege: 'guan-zhang-after-first-battle'
};
for (const orderId of orders.sortieOrderIds) {
const report = makeReport(
narrative.firstBattleNarrativeBattleId,
orders.sortieOrderCheckIdsByOrder,
orderId,
true,
[]
);
const result = followup.resolveFirstBattleCampFollowup(report);
const label = `${orderId}/achieved`;
assert(result.source === 'campaign', `${label}: campaign result required`, failures);
if (result.source !== 'campaign') {
continue;
}
assert(result.achieved === true, `${label}: achieved status`, failures);
assert(
result.recommendedNextOrderId === 'mobile',
`${label}: pursuit context must recommend mobile`,
failures
);
assert(
result.focusCriterionId === 'mobile-quick',
`${label}: pursuit focus must be turn limit`,
failures
);
assert(
result.targetDialogueId === expectedDialogueByOrder[orderId],
`${label}: original order dialogue mapping`,
failures
);
assert(
result.recommendationReason.includes('잔당 추격전'),
`${label}: recommendation must explain the next battle context`,
failures
);
verifyPresentation(result, label, failures);
}
const firstMissedReport = makeReport(
narrative.firstBattleNarrativeBattleId,
orders.sortieOrderCheckIdsByOrder,
'siege',
false,
['siege-objective', 'siege-support']
);
const firstMissed = followup.resolveFirstBattleCampFollowup(firstMissedReport);
assert(
firstMissed.source === 'campaign' &&
firstMissed.focusCriterionId === 'siege-objective',
'multiple misses must focus the first authored criterion',
failures
);
const malformedCases = [
{
label: 'missing report',
report: undefined,
reason: 'missing-report'
},
{
label: 'old save without sortie order',
report: {
battleId: narrative.firstBattleNarrativeBattleId,
outcome: 'victory'
},
reason: 'missing-order'
},
{
label: 'different battle',
report: {
battleId: 'second-battle-yellow-turban-pursuit',
outcome: 'victory'
},
reason: 'battle-mismatch'
},
{
label: 'defeat',
report: {
battleId: narrative.firstBattleNarrativeBattleId,
outcome: 'defeat'
},
reason: 'non-victory'
},
{
label: 'missing progress criterion',
report: {
battleId: narrative.firstBattleNarrativeBattleId,
outcome: 'victory',
sortieOrder: {
orderId: 'elite',
achieved: false,
progress: [{ id: 'victory', achieved: true }]
}
},
reason: 'invalid-order-progress'
},
{
label: 'inconsistent achieved flag',
report: makeReport(
narrative.firstBattleNarrativeBattleId,
orders.sortieOrderCheckIdsByOrder,
'mobile',
true,
['mobile-quick']
),
reason: 'invalid-order-progress'
},
{
label: 'inconsistent missed flag',
report: makeReport(
narrative.firstBattleNarrativeBattleId,
orders.sortieOrderCheckIdsByOrder,
'siege',
false,
[]
),
reason: 'invalid-order-progress'
}
];
for (const testCase of malformedCases) {
const snapshot = JSON.stringify(testCase.report);
if (testCase.report) {
deepFreeze(testCase.report);
}
const result = followup.resolveFirstBattleCampFollowup(testCase.report);
assert(result.source === 'fallback', `${testCase.label}: fallback required`, failures);
assert(
result.source === 'fallback' && result.fallbackReason === testCase.reason,
`${testCase.label}: expected ${testCase.reason}`,
failures
);
assert(
JSON.stringify(testCase.report) === snapshot,
`${testCase.label}: fallback must not mutate report`,
failures
);
}
if (failures.length > 0) {
throw new Error(
`First-battle camp follow-up verification failed:\n- ${failures.join('\n- ')}`
);
}
console.log(
`First-battle camp follow-up verification passed (${missedCases.length} missed mappings, ${orders.sortieOrderIds.length} achieved pursuit mappings).`
);
} finally {
await server.close();
}
function makeReport(
battleId,
checkIdsByOrder,
orderId,
achieved,
missedCriterionIds
) {
return {
battleId,
outcome: 'victory',
turnNumber: 6,
mvp: { unitId: 'guan-yu', name: '관우' },
sortieOrder: {
orderId,
achieved,
progress: checkIdsByOrder[orderId].map((id) => ({
id,
achieved: id === 'victory' || !missedCriterionIds.includes(id),
value: id === 'victory' || !missedCriterionIds.includes(id) ? 1 : 0,
target: 1
}))
}
};
}
function verifyPresentation(result, label, failures) {
assert(result.dialogueTitle.trim().length >= 4, `${label}: dialogue title`, failures);
assert(result.dialogueLines.length === 3, `${label}: exactly three dialogue lines`, failures);
assert(
result.dialogueLines.every((line) => line.includes(':') && line.length <= 72),
`${label}: concise speaker-labelled dialogue`,
failures
);
assert(
result.dialogueLines[0].startsWith(`${result.mentorName}:`),
`${label}: mentor must open the dialogue`,
failures
);
assert(result.recommendationTitle.trim().length >= 4, `${label}: recommendation title`, failures);
assert(result.recommendationReason.trim().length >= 12, `${label}: recommendation reason`, failures);
assert(result.statusLabel.trim().length >= 4, `${label}: status label`, failures);
}
function assert(condition, message, failures) {
if (!condition) {
failures.push(message);
}
}
function deepFreeze(value) {
if (!value || typeof value !== 'object' || Object.isFrozen(value)) {
return value;
}
Object.freeze(value);
Object.values(value).forEach(deepFreeze);
return value;
}

View File

@@ -2667,6 +2667,138 @@ try {
`Expected camp tab hover styling to reset on pointerout: ${JSON.stringify(firstCampTabResetState?.campTabs)}`
);
await page.mouse.click(firstCampDialogueTabPoint.x, firstCampDialogueTabPoint.y);
await page.waitForFunction(
() => window.__HEROS_DEBUG__?.camp()?.activeTab === 'dialogue',
undefined,
{ timeout: 30000 }
);
const firstVictoryDialogueProbe = await page.evaluate(() => {
const scene = window.__HEROS_GAME__?.scene.getScene('CampScene');
const state = window.__HEROS_DEBUG__?.camp();
const followup = state?.firstVictoryFollowup;
const renderedDialogueText = followup?.dialogueLines?.join('\n') ?? null;
const activeTexts = (scene?.contentObjects ?? []).filter(
(object) => object?.type === 'Text' && object.active && object.visible
);
const boundsFor = (object) => {
const bounds = object?.getBounds?.();
return bounds
? { x: bounds.x, y: bounds.y, width: bounds.width, height: bounds.height }
: null;
};
return {
state,
dialogueTabBadgeText:
scene?.tabButtons?.find((button) => button.tab === 'dialogue')?.newBadge?.text ?? null,
rowMarkers: activeTexts
.filter((object) => object.text === '회고')
.map((object) => ({ text: object.text, bounds: boundsFor(object) })),
renderedDialogueBlocks: renderedDialogueText
? activeTexts
.filter((object) => object.text === renderedDialogueText)
.map((object) => ({ text: object.text, bounds: boundsFor(object) }))
: []
};
});
const firstVictoryFollowup = firstVictoryDialogueProbe.state?.firstVictoryFollowup;
const firstVictorySelectedDialogue = firstVictoryDialogueProbe.state?.selectedDialogue;
assert(
firstVictoryDialogueProbe.state?.activeTab === 'dialogue' &&
firstVictoryDialogueProbe.state?.campTabs?.find((tab) => tab.id === 'dialogue')?.newBadgeVisible === true &&
firstVictoryDialogueProbe.dialogueTabBadgeText === '회고' &&
firstVictoryFollowup?.available === true &&
firstVictoryFollowup.sourceBattleId === persistedFirstReport?.battleId &&
firstVictoryFollowup.originalOrderId === persistedFirstReport?.sortieOrder?.orderId &&
firstVictoryFollowup.originalOrderId === 'elite' &&
firstVictoryFollowup.achieved === persistedFirstReport?.sortieOrder?.achieved &&
firstVictoryFollowup.achieved === true &&
firstVictoryFollowup.targetDialogueId === 'liu-guan-after-first-battle' &&
firstVictoryFollowup.recommendedOrderId === 'mobile' &&
firstVictoryFollowup.dialogueLines?.length === 3 &&
firstVictoryFollowup.dialogueLines.some((line) => line.includes('정예 군령')) &&
firstVictoryFollowup.dialogueLines.some((line) => line.includes('빠르게 추격')) &&
firstVictorySelectedDialogue?.id === firstVictoryFollowup.targetDialogueId &&
firstVictorySelectedDialogue.firstVictoryFollowup === true &&
sameJsonValue(firstVictorySelectedDialogue.unitIds, ['liu-bei', 'guan-yu']) &&
sameJsonValue(firstVictorySelectedDialogue.lines, firstVictoryFollowup.dialogueLines) &&
firstVictoryDialogueProbe.renderedDialogueBlocks.length === 1 &&
firstVictoryDialogueProbe.rowMarkers.length === 1 &&
boundsInside(
firstVictoryDialogueProbe.rowMarkers[0]?.bounds,
firstVictoryFollowup.dialogueRowBounds
) &&
firstVictorySelectedDialogue.choices?.length === 2 &&
isFiniteBounds(firstVictorySelectedDialogue.bodyBounds) &&
firstVictorySelectedDialogue.bodyBounds.y + firstVictorySelectedDialogue.bodyBounds.height <=
firstVictorySelectedDialogue.choices[0]?.bounds?.y - 8 &&
firstVictorySelectedDialogue.choices.every((choice) => boundsWithinFhdViewport(choice.bounds)),
`Expected the first-camp dialogue tab to render one marked Liu Bei/Guan Yu follow-up from the persisted elite victory: ${JSON.stringify(firstVictoryDialogueProbe)}`
);
await page.screenshot({
path: `${screenshotDir}/rc-first-camp-victory-followup-dialogue.png`,
fullPage: true
});
await assertCanvasPainted(page, 'first camp victory follow-up dialogue');
const firstVictoryChoice = firstVictorySelectedDialogue.choices[0];
const firstVictoryChoicePoint = await readFirstVictoryFollowupControlPoint(
page,
'choice',
firstVictoryChoice.id
);
await page.mouse.click(firstVictoryChoicePoint.x, firstVictoryChoicePoint.y);
await page.waitForFunction(
({ dialogueId, choiceId }) => {
const camp = window.__HEROS_DEBUG__?.camp();
return (
camp?.firstVictoryFollowup?.dialogueCompleted === true &&
camp?.selectedDialogue?.completed === true &&
camp?.campaign?.campDialogueChoiceIds?.[dialogueId] === choiceId
);
},
{
dialogueId: firstVictoryFollowup.targetDialogueId,
choiceId: firstVictoryChoice.id
},
{ timeout: 30000 }
);
const completedFirstVictoryDialogueProbe = await page.evaluate(() => {
const scene = window.__HEROS_GAME__?.scene.getScene('CampScene');
return {
state: window.__HEROS_DEBUG__?.camp(),
remainingRowMarkerCount: (scene?.contentObjects ?? []).filter(
(object) => object?.type === 'Text' && object.active && object.visible && object.text === '회고'
).length
};
});
const completedFirstVictoryDialogueSave = await readCampaignSave(page);
const firstVictoryDialoguePersisted = (save) => (
save?.completedCampDialogues?.includes(firstVictoryFollowup.targetDialogueId) &&
save?.firstBattleReport?.completedCampDialogues?.includes(firstVictoryFollowup.targetDialogueId) &&
save?.campDialogueChoiceIds?.[firstVictoryFollowup.targetDialogueId] === firstVictoryChoice.id
);
assert(
completedFirstVictoryDialogueProbe.state?.firstVictoryFollowup?.dialogueCompleted === true &&
completedFirstVictoryDialogueProbe.state?.selectedDialogue?.completed === true &&
completedFirstVictoryDialogueProbe.state?.completedAvailableDialogues?.includes(
firstVictoryFollowup.targetDialogueId
) &&
completedFirstVictoryDialogueProbe.state?.campaign?.campDialogueChoiceIds?.[
firstVictoryFollowup.targetDialogueId
] === firstVictoryChoice.id &&
completedFirstVictoryDialogueProbe.state?.campTabs?.find(
(tab) => tab.id === 'dialogue'
)?.newBadgeVisible === false &&
completedFirstVictoryDialogueProbe.remainingRowMarkerCount === 0 &&
firstVictoryDialoguePersisted(completedFirstVictoryDialogueSave.current) &&
firstVictoryDialoguePersisted(completedFirstVictoryDialogueSave.slot1),
`Expected the actual first-victory choice to persist in current and slot saves and clear both follow-up markers: ${JSON.stringify({
probe: completedFirstVictoryDialogueProbe,
save: completedFirstVictoryDialogueSave,
choiceId: firstVictoryChoice.id
})}`
);
const firstCampEvaluation = firstCampProbe.state?.reportFormationEvaluation;
const firstCampHistory = firstCampProbe.state?.reportFormationHistory;
const firstCampEvaluationSaveBefore = await readCampaignSave(page);
@@ -3459,12 +3591,86 @@ try {
firstSortieBriefingState?.sortiePrimaryAction?.lineWidth >= 2 &&
firstSortieBriefingState?.sortieNextActionGuide?.label?.includes('무장 편성으로 이동') &&
boundsWithinFhdViewport(firstSortieBriefingState?.sortieNextActionGuide?.bounds) &&
boundsWithinFhdViewport(firstSortieBriefingState?.sortiePrimaryAction?.bounds),
boundsWithinFhdViewport(firstSortieBriefingState?.sortiePrimaryAction?.bounds) &&
firstSortieBriefingState?.firstVictoryFollowup?.originalOrderId === 'elite' &&
firstSortieBriefingState.firstVictoryFollowup.achieved === true &&
firstSortieBriefingState.firstVictoryFollowup.recommendedOrderId === 'mobile' &&
firstSortieBriefingState.firstVictoryFollowup.ctaInteractive === true &&
boundsWithinFhdViewport(firstSortieBriefingState.firstVictoryFollowup.ctaBounds) &&
boundsInside(
firstSortieBriefingState.firstVictoryFollowup.handoffSummaryBounds,
firstSortieBriefingState.firstVictoryFollowup.handoffCardBounds
) &&
boundsInside(
firstSortieBriefingState.firstVictoryFollowup.ctaBounds,
firstSortieBriefingState.firstVictoryFollowup.handoffCardBounds
),
`Expected the first sortie to open at the staged battlefield briefing: ${JSON.stringify(firstSortieBriefingState)}`
);
await advanceSortiePrepStep(page, 'formation');
const firstFollowupOrderCtaPoint = await readFirstVictoryFollowupControlPoint(page, 'cta');
await page.mouse.click(firstFollowupOrderCtaPoint.x, firstFollowupOrderCtaPoint.y);
await page.waitForFunction(() => {
const camp = window.__HEROS_DEBUG__?.camp?.();
return (
camp?.sortiePrepStep === 'formation' &&
camp?.sortieOperationOrder?.open === true
);
}, undefined, { timeout: 30000 });
const firstFollowupOrderState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
const firstFollowupRecommendedCards = firstFollowupOrderState?.sortieOperationOrder?.cards?.filter(
(card) => card.recommended
) ?? [];
const firstFollowupMobileCard = firstFollowupOrderState?.sortieOperationOrder?.cards?.find(
(card) => card.id === 'mobile'
);
assert(
firstFollowupOrderState?.sortiePrepStep === 'formation' &&
firstFollowupOrderState?.sortieOperationOrder?.open === true &&
firstFollowupOrderState.sortieOperationOrder.formationPanelMode === 'order' &&
firstFollowupOrderState.sortieOperationOrder.recommendedId === 'mobile' &&
firstFollowupOrderState.sortieOperationOrder.selectedId === null &&
firstFollowupOrderState.sortieOperationOrder.complete === false &&
firstFollowupRecommendedCards.length === 1 &&
firstFollowupRecommendedCards[0]?.id === 'mobile' &&
firstFollowupMobileCard?.recommended === true &&
firstFollowupMobileCard.selected === false &&
boundsWithinFhdViewport(firstFollowupMobileCard.cardBounds) &&
firstFollowupOrderState?.firstVictoryFollowup?.recommendedOrderId === 'mobile' &&
firstFollowupOrderState.firstVictoryFollowup.recommendedOrderSelected === false &&
sameJsonValue(
firstFollowupOrderState.firstVictoryFollowup.recommendedOrderCardBounds,
firstFollowupMobileCard.cardBounds
),
`Expected the briefing follow-up to open three unselected order choices with only mobile highlighted: ${JSON.stringify(firstFollowupOrderState?.sortieOperationOrder)}`
);
await page.screenshot({ path: `${screenshotDir}/rc-first-camp-sortie-formation.png`, fullPage: true });
await assertCanvasPainted(page, 'first camp sortie formation');
const firstFollowupMobileCardPoint = await readSortieOrderControlPoint(page, 'card', 'mobile');
await page.mouse.click(firstFollowupMobileCardPoint.x, firstFollowupMobileCardPoint.y);
await page.waitForFunction(() => {
const camp = window.__HEROS_DEBUG__?.camp?.();
return (
camp?.sortieOperationOrder?.selectedId === 'mobile' &&
camp?.sortieOperationOrder?.complete === true
);
}, undefined, { timeout: 30000 });
const selectedFirstFollowupOrderSave = await readCampaignSave(page);
const firstFollowupOrderPersisted = (save) => (
save?.sortieOrderSelection?.battleId === 'second-battle-yellow-turban-pursuit' &&
save?.sortieOrderSelection?.orderId === 'mobile'
);
assert(
firstFollowupOrderPersisted(selectedFirstFollowupOrderSave.current) &&
firstFollowupOrderPersisted(selectedFirstFollowupOrderSave.slot1),
`Expected the highlighted mobile order to persist for the second battle in current and slot saves: ${JSON.stringify(selectedFirstFollowupOrderSave)}`
);
const firstFollowupOrderClosePoint = await readSortieOrderControlPoint(page, 'close');
await page.mouse.click(firstFollowupOrderClosePoint.x, firstFollowupOrderClosePoint.y);
await page.waitForFunction(
() => window.__HEROS_DEBUG__?.camp?.()?.sortieOperationOrder?.open === false,
undefined,
{ timeout: 30000 }
);
const firstSortieFormationState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
const firstSortieSynergy = firstSortieFormationState?.sortieSynergyPreview;
assert(
@@ -3476,7 +3682,11 @@ try {
firstSortieSynergy?.coveredRoleCount === 3 &&
firstSortieSynergy?.strongestBond?.damageBonus === 9 &&
firstSortieSynergy?.strongestBond?.chainRate === 18 &&
firstSortieSynergy?.firstPursuitTrinityConfigured === true,
firstSortieSynergy?.firstPursuitTrinityConfigured === true &&
firstSortieFormationState?.sortieOperationOrder?.open === false &&
firstSortieFormationState.sortieOperationOrder.selectedId === 'mobile' &&
firstSortieFormationState.sortieOperationOrder.complete === true &&
firstSortieFormationState?.firstVictoryFollowup?.recommendedOrderSelected === true,
`Expected first sortie formation to expose its next action and preview three bonds, the strongest effect, and trinity: ${JSON.stringify(firstSortieFormationState)}`
);
@@ -3915,12 +4125,12 @@ try {
const secondBattleProbe = await readBattleDoctrineProbe(page);
assert(secondBattleProbe?.battleId === 'second-battle-yellow-turban-pursuit', `Expected first camp sortie to enter second battle: ${JSON.stringify(secondBattleProbe)}`);
assert(
secondBattleProbe?.sortieOperationOrder?.selectedId === 'elite' && secondBattleProbe.sortieOperationOrder.result === null,
`Expected the explicitly declared elite order to reach the next battle unchanged: ${JSON.stringify(secondBattleProbe?.sortieOperationOrder)}`
secondBattleProbe?.sortieOperationOrder?.selectedId === 'mobile' && secondBattleProbe.sortieOperationOrder.result === null,
`Expected the explicitly accepted mobile follow-up order to reach the next battle unchanged: ${JSON.stringify(secondBattleProbe?.sortieOperationOrder)}`
);
await assertLiveSortieOrderHud(page, {
battleId: 'second-battle-yellow-turban-pursuit',
orderId: 'elite',
orderId: 'mobile',
context: 'second battle'
});
assertSameMembers(
@@ -8574,7 +8784,21 @@ async function assertLiveSortieOrderHud(page, { battleId, orderId, context }) {
}, { expectedBattleId: battleId, expectedOrderId: orderId });
const hud = probe.hud;
const requiredCriteriaIds = ['elite-grade', 'elite-survival'];
const orderExpectation = {
elite: {
label: '정예',
criteriaIds: ['elite-grade', 'elite-survival']
},
mobile: {
label: '기동',
criteriaIds: ['mobile-quick', 'mobile-breakthrough']
},
siege: {
label: '공성',
criteriaIds: ['siege-objective', 'siege-front', 'siege-support']
}
}[orderId];
const requiredCriteriaIds = orderExpectation?.criteriaIds ?? [];
const criterionIds = hud?.criteria?.map((entry) => entry.id) ?? [];
assert(
probe.battleId === battleId &&
@@ -8588,7 +8812,7 @@ async function assertLiveSortieOrderHud(page, { battleId, orderId, context }) {
assert(
hud?.visible === true &&
hud.orderId === orderId &&
typeof hud.label === 'string' && hud.label.includes('정예') &&
typeof hud.label === 'string' && hud.label.includes(orderExpectation?.label ?? '') &&
typeof hud.victoryLabel === 'string' && hud.victoryLabel.length > 0 &&
typeof hud.victoryTone === 'string' && hud.victoryTone.length > 0 &&
typeof hud.status === 'string' && hud.status.length > 0 &&
@@ -9824,13 +10048,18 @@ async function readCampStaticTextControlPoint(page, label) {
async function readCampTabControlPoint(page, tab) {
const probe = await page.evaluate((targetTab) => {
const scene = window.__HEROS_GAME__?.scene.getScene('CampScene');
const state = window.__HEROS_DEBUG__?.camp?.();
const canvas = document.querySelector('canvas');
const button = scene?.tabButtons?.find((candidate) => candidate.tab === targetTab);
const target = button?.bg;
if (!scene || !canvas || !target?.active || !target.visible || !target.input?.enabled) {
return { ready: false, tab: targetTab, availableTabs: scene?.tabButtons?.map((candidate) => candidate.tab) ?? [] };
const tab = state?.campTabs?.find((candidate) => candidate.id === targetTab);
const bounds = tab?.bounds;
if (!scene || !canvas || !tab?.interactive || !bounds) {
return {
ready: false,
tab: targetTab,
availableTabs: state?.campTabs?.map((candidate) => candidate.id) ?? [],
bounds: bounds ?? null
};
}
const bounds = target.getBounds();
const canvasBounds = canvas.getBoundingClientRect();
const centerX = bounds.x + bounds.width / 2;
const centerY = bounds.y + bounds.height / 2;
@@ -9849,6 +10078,49 @@ async function readCampTabControlPoint(page, tab) {
return probe;
}
async function readFirstVictoryFollowupControlPoint(page, control, choiceId) {
const probe = await page.evaluate(({ control, choiceId }) => {
const scene = window.__HEROS_GAME__?.scene.getScene('CampScene');
const state = window.__HEROS_DEBUG__?.camp?.();
const canvas = document.querySelector('canvas');
const followup = state?.firstVictoryFollowup;
const choice = state?.selectedDialogue?.choices?.find((candidate) => candidate.id === choiceId);
const bounds = control === 'cta' ? followup?.ctaBounds : choice?.bounds;
const interactive = control === 'cta'
? followup?.ctaInteractive === true
: Boolean(choice?.bounds);
if (!scene || !canvas || !interactive || !bounds) {
return {
ready: false,
control,
choiceId: choiceId ?? null,
bounds: bounds ?? null,
followup: followup ?? null,
availableChoiceIds: state?.selectedDialogue?.choices?.map((candidate) => candidate.id) ?? []
};
}
const canvasBounds = canvas.getBoundingClientRect();
const centerX = bounds.x + bounds.width / 2;
const centerY = bounds.y + bounds.height / 2;
return {
ready: true,
control,
choiceId: choiceId ?? null,
bounds,
x: canvasBounds.left + centerX * canvasBounds.width / scene.scale.width,
y: canvasBounds.top + centerY * canvasBounds.height / scene.scale.height
};
}, { control, choiceId });
assert(
probe.ready === true &&
Number.isFinite(probe.x) &&
Number.isFinite(probe.y) &&
boundsWithinFhdViewport(probe.bounds),
`Expected an interactive first-victory ${control} control from debug bounds: ${JSON.stringify(probe)}`
);
return probe;
}
async function readSortieTextControlPoint(page, label) {
const probe = await page.evaluate((targetLabel) => {
const scene = window.__HEROS_GAME__?.scene.getScene('CampScene');

View File

@@ -23,6 +23,7 @@ const checks = [
'scripts/verify-camp-reward-data.mjs',
'scripts/verify-city-stay-data.mjs',
'scripts/verify-prologue-village-data.mjs',
'scripts/verify-first-battle-camp-followup.mjs',
'scripts/verify-prologue-exploration-asset-data.mjs',
'scripts/verify-exploration-character-asset-data.mjs',
'scripts/verify-prologue-dialogue-portrait-data.mjs',