feat: add era-based camp soundscapes

This commit is contained in:
2026-07-13 05:18:32 +09:00
parent 1eedd63163
commit b88a2d6ec2
21 changed files with 1347 additions and 14 deletions

View File

@@ -380,9 +380,6 @@ export class SoundDirector {
private setLoopTargetVolume(channel: LoopChannel, volume: number) {
channel.targetVolume = Number.isFinite(volume) ? Math.min(1, Math.max(0, volume)) : channel.defaultVolume;
if (channel.current && !channel.transition.active) {
channel.current.volume = channel.targetVolume;
}
}
private requestLoopChannel(channel: LoopChannel, key?: string) {

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@@ -1,4 +1,8 @@
import battlePrepUrl from '../../assets/audio/bgm/battle-prep.mp3';
import campFrontierUrl from '../../assets/audio/bgm/camp-frontier.mp3';
import campGrandStrategyUrl from '../../assets/audio/bgm/camp-grand-strategy.mp3';
import campRallyUrl from '../../assets/audio/bgm/camp-rally.mp3';
import campWayfarerUrl from '../../assets/audio/bgm/camp-wayfarer.mp3';
import militiaThemeUrl from '../../assets/audio/bgm/militia-theme.mp3';
import oathThemeUrl from '../../assets/audio/bgm/oath-theme.mp3';
import storyDarkUrl from '../../assets/audio/bgm/story-dark.mp3';
@@ -15,13 +19,28 @@ import strategyCastUrl from '../../assets/audio/sfx/strategy-cast.mp3';
import swordSlashUrl from '../../assets/audio/sfx/sword-slash.mp3';
import uiSelectUrl from '../../assets/audio/sfx/ui-select.mp3';
import victoryFanfareUrl from '../../assets/audio/sfx/victory-fanfare.wav';
import campfireAmbienceUrl from '../../assets/audio/ambience/campfire-ambience.mp3';
import mountainWindAmbienceUrl from '../../assets/audio/ambience/mountain-wind-ambience.mp3';
import nanzhongNightAmbienceUrl from '../../assets/audio/ambience/nanzhong-night-ambience.mp3';
import riverNightAmbienceUrl from '../../assets/audio/ambience/river-night-ambience.mp3';
export const musicTracks = {
'title-theme': titleThemeUrl,
'story-dark': storyDarkUrl,
'oath-theme': oathThemeUrl,
'militia-theme': militiaThemeUrl,
'battle-prep': battlePrepUrl
'battle-prep': battlePrepUrl,
'camp-rally': campRallyUrl,
'camp-wayfarer': campWayfarerUrl,
'camp-grand-strategy': campGrandStrategyUrl,
'camp-frontier': campFrontierUrl
} as const;
export const ambienceTracks = {
'campfire-ambience': campfireAmbienceUrl,
'river-night-ambience': riverNightAmbienceUrl,
'mountain-wind-ambience': mountainWindAmbienceUrl,
'nanzhong-night-ambience': nanzhongNightAmbienceUrl
} as const;
export const effectTracks = {
@@ -40,4 +59,5 @@ export const effectTracks = {
} as const;
export type MusicTrackKey = keyof typeof musicTracks;
export type AmbienceTrackKey = keyof typeof ambienceTracks;
export type EffectTrackKey = keyof typeof effectTracks;

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@@ -0,0 +1,119 @@
import type { AmbienceTrackKey, MusicTrackKey } from '../audio/audioAssets';
import type { CampSkinId } from './campSkins';
export type CampMusicGroupId = 'rally' | 'wayfarer' | 'grand-strategy' | 'frontier';
export type CampAmbienceId = 'campfire' | 'river-night' | 'mountain-wind' | 'nanzhong-night';
export type CampMusicTrackKey = Extract<
MusicTrackKey,
'camp-rally' | 'camp-wayfarer' | 'camp-grand-strategy' | 'camp-frontier'
>;
export type CampAmbienceTrackKey = Extract<
AmbienceTrackKey,
'campfire-ambience' | 'river-night-ambience' | 'mountain-wind-ambience' | 'nanzhong-night-ambience'
>;
export type CampMusicGroupDefinition = {
id: CampMusicGroupId;
trackKey: CampMusicTrackKey;
label: string;
volume: number;
};
export type CampAmbienceDefinition = {
id: CampAmbienceId;
trackKey: CampAmbienceTrackKey;
label: string;
volume: number;
};
export type CampSoundscapeMapping = {
musicGroupId: CampMusicGroupId;
ambienceId: CampAmbienceId;
};
export type CampSoundscape = {
skinId: CampSkinId;
music: CampMusicGroupDefinition;
ambience: CampAmbienceDefinition;
};
export const campMusicGroups: Record<CampMusicGroupId, CampMusicGroupDefinition> = {
rally: {
id: 'rally',
trackKey: 'camp-rally',
label: '결의와 출정',
volume: 0.22
},
wayfarer: {
id: 'wayfarer',
trackKey: 'camp-wayfarer',
label: '유랑의 밤',
volume: 0.18
},
'grand-strategy': {
id: 'grand-strategy',
trackKey: 'camp-grand-strategy',
label: '대업의 계책',
volume: 0.2
},
frontier: {
id: 'frontier',
trackKey: 'camp-frontier',
label: '변경과 북벌',
volume: 0.2
}
};
export const campAmbienceDefinitions: Record<CampAmbienceId, CampAmbienceDefinition> = {
campfire: {
id: 'campfire',
trackKey: 'campfire-ambience',
label: '장작불',
volume: 0.12
},
'river-night': {
id: 'river-night',
trackKey: 'river-night-ambience',
label: '밤의 강물',
volume: 0.1
},
'mountain-wind': {
id: 'mountain-wind',
trackKey: 'mountain-wind-ambience',
label: '산바람',
volume: 0.09
},
'nanzhong-night': {
id: 'nanzhong-night',
trackKey: 'nanzhong-night-ambience',
label: '남중의 밤',
volume: 0.11
}
};
export const campSoundscapeMapping: Record<CampSkinId, CampSoundscapeMapping> = {
'yellow-turban': { musicGroupId: 'rally', ambienceId: 'campfire' },
'anti-dong': { musicGroupId: 'rally', ambienceId: 'campfire' },
xuzhou: { musicGroupId: 'wayfarer', ambienceId: 'campfire' },
wandering: { musicGroupId: 'wayfarer', ambienceId: 'campfire' },
wolong: { musicGroupId: 'wayfarer', ambienceId: 'mountain-wind' },
'red-cliffs': { musicGroupId: 'grand-strategy', ambienceId: 'river-night' },
'jing-yi': { musicGroupId: 'grand-strategy', ambienceId: 'river-night' },
'hanzhong-shuhan': { musicGroupId: 'grand-strategy', ambienceId: 'mountain-wind' },
'jingzhou-crisis': { musicGroupId: 'grand-strategy', ambienceId: 'river-night' },
'yiling-baidi': { musicGroupId: 'grand-strategy', ambienceId: 'river-night' },
nanzhong: { musicGroupId: 'frontier', ambienceId: 'nanzhong-night' },
northern: { musicGroupId: 'frontier', ambienceId: 'mountain-wind' }
};
export function getCampSoundscape(skinId: CampSkinId): CampSoundscape {
const mapping = campSoundscapeMapping[skinId];
return {
skinId,
music: campMusicGroups[mapping.musicGroupId],
ambience: campAmbienceDefinitions[mapping.ambienceId]
};
}

View File

@@ -16,6 +16,7 @@ import { compareUnitStrategyCoverage, getUnitStrategyCoverage, getUnitStrategyNa
import { getUnitClass, terrainRules, type TerrainType, type UnitClassKey } from '../data/battleRules';
import { defaultBattleScenario, getBattleScenario, type BattleScenarioDefinition, type BattleScenarioId } from '../data/battles';
import { getSortieFlow } from '../data/campaignFlow';
import { getCampSoundscape, type CampSoundscape } from '../data/campSoundscapes';
import {
campaignPortraitKeysByUnitId,
portraitAssetEntriesForKey,
@@ -11070,6 +11071,7 @@ export class CampScene extends Phaser.Scene {
private campSkinSeal?: Phaser.GameObjects.Arc;
private campSkinBadge?: Phaser.GameObjects.Rectangle;
private campSkinSummary?: Phaser.GameObjects.Text;
private campSoundscape?: CampSoundscape;
private campSkinRenderedTextureKey?: string;
private campSkinUsedFallback = false;
private campSkinTransitionRevision = 0;
@@ -11206,6 +11208,7 @@ export class CampScene extends Phaser.Scene {
nextBattleId: sortieFlow.nextBattleId,
currentBattleId: this.currentCampBattleId()
});
this.campSoundscape = getCampSoundscape(this.campSkinSelection.skin.id);
this.campSkinBackdrop = undefined;
this.campSkinWash = undefined;
this.campSkinVignette = undefined;
@@ -11223,7 +11226,12 @@ export class CampScene extends Phaser.Scene {
this.sortieItemAssignments = this.normalizedSortieItemAssignments(this.campaign.sortieItemAssignments);
this.selectedDialogueId = this.availableCampDialogues()[0]?.id ?? campDialogues[0].id;
this.selectedVisitId = this.availableCampVisits()[0]?.id ?? campVisits[0].id;
soundDirector.playMusic('militia-theme');
soundDirector.playSoundscape({
musicKey: this.campSoundscape.music.trackKey,
ambienceKey: this.campSoundscape.ambience.trackKey,
musicVolume: this.campSoundscape.music.volume,
ambienceVolume: this.campSoundscape.ambience.volume
});
this.input.keyboard?.on('keydown-ESC', () => this.handleEscapeKey());
this.input.keyboard?.on('keydown-ENTER', (event: KeyboardEvent) => this.handleSortieEnterKey(event));
this.input.keyboard?.on('keydown', (event: KeyboardEvent) => this.handleSaveSlotKey(event));
@@ -21673,6 +21681,20 @@ export class CampScene extends Phaser.Scene {
campaignProgress: this.campaignTimelineProgress(),
campBattleId: this.currentCampBattleId(),
campTitle: this.currentCampTitle(),
campSoundscape: this.campSoundscape
? {
skinId: this.campSoundscape.skinId,
musicGroupId: this.campSoundscape.music.id,
musicKey: this.campSoundscape.music.trackKey,
musicLabel: this.campSoundscape.music.label,
musicVolume: this.campSoundscape.music.volume,
ambienceId: this.campSoundscape.ambience.id,
ambienceKey: this.campSoundscape.ambience.trackKey,
ambienceLabel: this.campSoundscape.ambience.label,
ambienceVolume: this.campSoundscape.ambience.volume
}
: null,
audio: soundDirector.getDebugState(),
campSkin: this.campSkinSelection
? {
id: this.campSkinSelection.skin.id,