Align battle map art and bond effects
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@@ -24,15 +24,15 @@ export type UnitClassDefinition = {
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};
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export const terrainRules: Record<TerrainType, TerrainRule> = {
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plain: { label: '평지', color: 0x6d8056, alpha: 0.04, moveCost: 1, defenseBonus: 0 },
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road: { label: '길', color: 0xb08b55, alpha: 0.1, moveCost: 1, defenseBonus: 0 },
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forest: { label: '숲', color: 0x355f42, alpha: 0.17, moveCost: 2, defenseBonus: 10 },
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hill: { label: '언덕', color: 0x82724e, alpha: 0.15, moveCost: 2, defenseBonus: 8 },
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village: { label: '마을', color: 0x8d6f4b, alpha: 0.2, moveCost: 1, defenseBonus: 12, recoveryHp: 8, moraleBonus: 3 },
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fort: { label: '요새', color: 0x735c46, alpha: 0.22, moveCost: 1, defenseBonus: 18, recoveryHp: 10, moraleBonus: 4 },
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camp: { label: '진영', color: 0x4f6a73, alpha: 0.17, moveCost: 1, defenseBonus: 15, recoveryHp: 6, moraleBonus: 4 },
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river: { label: '강', color: 0x2c6687, alpha: 0.24, moveCost: 99, defenseBonus: -4, passable: false },
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cliff: { label: '절벽', color: 0x39342e, alpha: 0.28, moveCost: 99, defenseBonus: 20, passable: false }
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plain: { label: '평지', color: 0x6d8056, alpha: 0.01, moveCost: 1, defenseBonus: 0 },
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road: { label: '길', color: 0xb08b55, alpha: 0.015, moveCost: 1, defenseBonus: 0 },
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forest: { label: '숲', color: 0x355f42, alpha: 0.025, moveCost: 2, defenseBonus: 10 },
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hill: { label: '언덕', color: 0x82724e, alpha: 0.025, moveCost: 2, defenseBonus: 8 },
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village: { label: '마을', color: 0x8d6f4b, alpha: 0.03, moveCost: 1, defenseBonus: 12, recoveryHp: 8, moraleBonus: 3 },
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fort: { label: '요새', color: 0x735c46, alpha: 0.035, moveCost: 1, defenseBonus: 18, recoveryHp: 10, moraleBonus: 4 },
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camp: { label: '진영', color: 0x4f6a73, alpha: 0.03, moveCost: 1, defenseBonus: 15, recoveryHp: 6, moraleBonus: 4 },
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river: { label: '강', color: 0x2c6687, alpha: 0.035, moveCost: 99, defenseBonus: -4, passable: false },
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cliff: { label: '절벽', color: 0x39342e, alpha: 0.045, moveCost: 99, defenseBonus: 20, passable: false }
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};
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export const unitClasses: Record<UnitClassKey, UnitClassDefinition> = {
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