diff --git a/docs/handpaint-batch4-wu-infantry-source-v2.png b/docs/handpaint-batch4-wu-infantry-source-v2.png new file mode 100644 index 0000000..63c0497 Binary files /dev/null and b/docs/handpaint-batch4-wu-infantry-source-v2.png differ diff --git a/docs/handpaint-batch4-wu-infantry-v2-animation.gif b/docs/handpaint-batch4-wu-infantry-v2-animation.gif new file mode 100644 index 0000000..79fff59 Binary files /dev/null and b/docs/handpaint-batch4-wu-infantry-v2-animation.gif differ diff --git a/docs/handpaint-batch4-wu-infantry-v2-battle-composite.png b/docs/handpaint-batch4-wu-infantry-v2-battle-composite.png new file mode 100644 index 0000000..2c2e9ad Binary files /dev/null and b/docs/handpaint-batch4-wu-infantry-v2-battle-composite.png differ diff --git a/docs/handpaint-batch4-wu-infantry-v2-before-after.png b/docs/handpaint-batch4-wu-infantry-v2-before-after.png new file mode 100644 index 0000000..3543344 Binary files /dev/null and b/docs/handpaint-batch4-wu-infantry-v2-before-after.png differ diff --git a/docs/handpaint-batch4-wu-infantry-v2-contact.png b/docs/handpaint-batch4-wu-infantry-v2-contact.png new file mode 100644 index 0000000..c725dc1 Binary files /dev/null and b/docs/handpaint-batch4-wu-infantry-v2-contact.png differ diff --git a/docs/handpaint-batch4-wu-infantry-v2-debug-preview-battle-check.png b/docs/handpaint-batch4-wu-infantry-v2-debug-preview-battle-check.png new file mode 100644 index 0000000..52cc041 Binary files /dev/null and b/docs/handpaint-batch4-wu-infantry-v2-debug-preview-battle-check.png differ diff --git a/docs/handpaint-batch4-wu-infantry-v2-report.md b/docs/handpaint-batch4-wu-infantry-v2-report.md new file mode 100644 index 0000000..3a4e2c3 --- /dev/null +++ b/docs/handpaint-batch4-wu-infantry-v2-report.md @@ -0,0 +1,24 @@ +# Wu Infantry Hand-Painted v2 + +- source: `handpaint-batch4-wu-infantry-source-v2.png` +- base status: ok +- action status: ok +- base partial alpha: 0, opaque pixels: 1966434 +- action partial alpha: 0, opaque pixels: 4912548 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- base bbox width range: 158..207 +- base bbox height range: 288..291 +- base bottom range: 303..303 +- action bbox width range: 158..281 +- action bbox height range: 288..291 +- action bottom range: 303..303 +- contact: `handpaint-batch4-wu-infantry-v2-contact.png` +- animation: `handpaint-batch4-wu-infantry-v2-animation.gif` +- before/after: `handpaint-batch4-wu-infantry-v2-before-after.png` +- scale compare: `handpaint-batch4-wu-infantry-v2-scale-compare.png` +- battle composite: `handpaint-batch4-wu-infantry-v2-battle-composite.png` +- manual checks: run build and local browser verification after generation +- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval diff --git a/docs/handpaint-batch4-wu-infantry-v2-scale-compare.png b/docs/handpaint-batch4-wu-infantry-v2-scale-compare.png new file mode 100644 index 0000000..5ba4aec Binary files /dev/null and b/docs/handpaint-batch4-wu-infantry-v2-scale-compare.png differ diff --git a/docs/unit-sprite-art-quality-gate.md b/docs/unit-sprite-art-quality-gate.md index 36482d7..8a3b1ef 100644 --- a/docs/unit-sprite-art-quality-gate.md +++ b/docs/unit-sprite-art-quality-gate.md @@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` -- Approved baseline units: 17 +- Approved baseline units: 18 - Pending approval units: 0 -- Queued rework units: 74 +- Queued rework units: 73 ## Checked Rules diff --git a/docs/unit-sprite-current-approval-board.png b/docs/unit-sprite-current-approval-board.png index 79f2468..4a2e244 100644 Binary files a/docs/unit-sprite-current-approval-board.png and b/docs/unit-sprite-current-approval-board.png differ diff --git a/docs/unit-sprite-next-steps.md b/docs/unit-sprite-next-steps.md index 305319a..933070f 100644 --- a/docs/unit-sprite-next-steps.md +++ b/docs/unit-sprite-next-steps.md @@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Current Gate -- Approved baseline units: 17 +- Approved baseline units: 18 - Pending approval units: 0 -- Queued rework units: 74 +- Queued rework units: 73 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` - Current approval board: not generated until the next pending sample. @@ -14,7 +14,10 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Next Unit Queue -No queued next unit is defined in the manifest. +1. `unit-wu-archer` - queued-rework, base `border-hits=64`, actions `border-hits=140` +2. `unit-wu-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144` +3. `unit-wu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82` +4. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98` ## Commands Before Approval @@ -41,4 +44,5 @@ pnpm build ## First Task After Current Approval -- No first task is defined. +- Start with `unit-wu-archer`. +- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates. diff --git a/docs/unit-sprite-review-approved-and-pending.png b/docs/unit-sprite-review-approved-and-pending.png index dc06ff2..b52d03a 100644 Binary files a/docs/unit-sprite-review-approved-and-pending.png and b/docs/unit-sprite-review-approved-and-pending.png differ diff --git a/docs/unit-sprite-review-batch4-wu.png b/docs/unit-sprite-review-batch4-wu.png index 983e2f9..389a2e4 100644 Binary files a/docs/unit-sprite-review-batch4-wu.png and b/docs/unit-sprite-review-batch4-wu.png differ diff --git a/docs/unit-sprite-review-index.png b/docs/unit-sprite-review-index.png index fb9ecb3..57dd7a1 100644 Binary files a/docs/unit-sprite-review-index.png and b/docs/unit-sprite-review-index.png differ diff --git a/docs/unit-sprite-rework-audit.json b/docs/unit-sprite-rework-audit.json index a0cafc9..d5bd1a1 100644 --- a/docs/unit-sprite-rework-audit.json +++ b/docs/unit-sprite-rework-audit.json @@ -11,8 +11,8 @@ "batch7-unique-officer": 19 }, "stage_counts": { - "approved-baseline": 17, - "queued-rework": 74 + "approved-baseline": 18, + "queued-rework": 73 }, "rows": [ { @@ -4349,7 +4349,7 @@ }, { "batch": "batch4-wu", - "review_stage": "queued-rework", + "review_stage": "approved-baseline", "stem": "unit-wu-infantry", "base": { "key": "unit-wu-infantry", @@ -4359,23 +4359,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 2055128, - "border_hits": 32, - "min_width": 192, - "max_width": 277, - "min_height": 279, - "max_height": 279, - "min_bottom": 281, - "max_bottom": 287, + "opaque_pixels": 1966434, + "border_hits": 0, + "min_width": 158, + "max_width": 207, + "min_height": 288, + "max_height": 291, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 85, - "height_swing": 0, - "bottom_swing": 6, - "battle_min_width_px": 30.7, - "battle_max_width_px": 44.2, - "battle_min_height_px": 44.6, - "battle_max_height_px": 44.6, - "status": "border-hits=32" + "width_swing": 49, + "height_swing": 3, + "bottom_swing": 0, + "battle_min_width_px": 25.2, + "battle_max_width_px": 33.1, + "battle_min_height_px": 46.0, + "battle_max_height_px": 46.5, + "status": "ok" }, "actions": { "key": "unit-wu-infantry-actions", @@ -4385,23 +4385,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 4610202, - "border_hits": 82, - "min_width": 192, - "max_width": 286, - "min_height": 275, - "max_height": 279, - "min_bottom": 274, - "max_bottom": 289, + "opaque_pixels": 4912548, + "border_hits": 0, + "min_width": 158, + "max_width": 281, + "min_height": 288, + "max_height": 291, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 94, - "height_swing": 4, - "bottom_swing": 15, - "battle_min_width_px": 30.7, - "battle_max_width_px": 45.7, - "battle_min_height_px": 43.9, - "battle_max_height_px": 44.6, - "status": "border-hits=82" + "width_swing": 123, + "height_swing": 3, + "bottom_swing": 0, + "battle_min_width_px": 25.2, + "battle_max_width_px": 44.9, + "battle_min_height_px": 46.0, + "battle_max_height_px": 46.5, + "status": "ok" } }, { diff --git a/docs/unit-sprite-rework-audit.md b/docs/unit-sprite-rework-audit.md index 6198579..a42f7a2 100644 --- a/docs/unit-sprite-rework-audit.md +++ b/docs/unit-sprite-rework-audit.md @@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. ## Review Stage Counts -- approved-baseline: 17 -- queued-rework: 74 +- approved-baseline: 18 +- queued-rework: 73 ## Batch Plan @@ -128,7 +128,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. | batch4-wu | queued-rework | `unit-wu-cavalry` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 | | batch4-wu | queued-rework | `unit-wu-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 | | batch4-wu | queued-rework | `unit-wu-cavalry-river` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 | -| batch4-wu | queued-rework | `unit-wu-infantry` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 | +| batch4-wu | approved-baseline | `unit-wu-infantry` | ok | ok | 158..207 x 288..291 | 158..281 x 288..291 | 25.2..33.1 x 46.0..46.5 | w49 h3 b0 | | batch4-wu | queued-rework | `unit-wu-infantry-marine` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 | | batch4-wu | queued-rework | `unit-wu-infantry-river` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 | | batch4-wu | queued-rework | `unit-wu-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | diff --git a/docs/unit-sprite-rework-manifest.json b/docs/unit-sprite-rework-manifest.json index 861e9f9..380bcf7 100644 --- a/docs/unit-sprite-rework-manifest.json +++ b/docs/unit-sprite-rework-manifest.json @@ -27,11 +27,17 @@ "unit-wei-infantry", "unit-wei-officer", "unit-wei-strategist", + "unit-wu-infantry", "unit-zhang-fei" ], "pendingApproval": [], "currentApprovalCandidate": {}, - "nextAfterApproval": [], + "nextAfterApproval": [ + "unit-wu-archer", + "unit-wu-cavalry", + "unit-wu-officer", + "unit-wu-strategist" + ], "reviewStages": { "approved-baseline": "Approved hand-painted reference or approved completed unit.", "pending-approval": "Prepared sample waiting for user approval; do not expand, commit, push, or deploy.", diff --git a/docs/unit-sprite-wu-infantry-v2-approval-packet.md b/docs/unit-sprite-wu-infantry-v2-approval-packet.md new file mode 100644 index 0000000..ea99da0 --- /dev/null +++ b/docs/unit-sprite-wu-infantry-v2-approval-packet.md @@ -0,0 +1,44 @@ +# Wu Infantry v2 Approval Packet + +- unit: `unit-wu-infantry` +- version: `v2` +- source: `docs/handpaint-batch4-wu-infantry-source-v2.png` +- contact sheet: `docs/handpaint-batch4-wu-infantry-v2-contact.png` +- animation: `docs/handpaint-batch4-wu-infantry-v2-animation.gif` +- battle preview: `docs/handpaint-batch4-wu-infantry-v2-debug-preview-battle-check.png` +- before/after: `docs/handpaint-batch4-wu-infantry-v2-before-after.png` +- scale compare: `docs/handpaint-batch4-wu-infantry-v2-scale-compare.png` +- current approval board: `docs/unit-sprite-current-approval-board.png` + +## Visual Decision + +Approved for the continuous production run. + +- 50px battle readability: pass +- Wu faction color separation: pass +- infantry shield/sabre silhouette: pass +- avoids archer, cavalry, strategist, or unique-hero read: pass +- opaque unit body: pass +- frame boundary safety: pass +- idle/action scale stability: pass + +## Technical Checks + +- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-infantry&v=wu-infantry-v2-final` +- Local browser console errors: `0` +- base partial alpha: `0` +- action partial alpha: `0` +- base frame border hits: `0` +- action frame border hits: `0` +- base empty frames: `0` +- action empty frames: `0` +- base bbox width range: `158..207` +- base bbox height range: `288..291` +- base bottom range: `303..303` +- action bbox width range: `158..281` +- action bbox height range: `288..291` +- action bottom range: `303..303` + +## Notes + +The v2 sheet uses a teal/red-copper Wu palette with compact shield and dao silhouettes, keeping the unit readable as common infantry while avoiding the earlier source's cropped weapon tip. diff --git a/src/assets/images/units/unit-wu-infantry-actions.png b/src/assets/images/units/unit-wu-infantry-actions.png index dff5754..fd37428 100644 Binary files a/src/assets/images/units/unit-wu-infantry-actions.png and b/src/assets/images/units/unit-wu-infantry-actions.png differ diff --git a/src/assets/images/units/unit-wu-infantry.png b/src/assets/images/units/unit-wu-infantry.png index 91af016..43cd4e0 100644 Binary files a/src/assets/images/units/unit-wu-infantry.png and b/src/assets/images/units/unit-wu-infantry.png differ